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Commit 5e69d4b4 authored by Campbell Barton's avatar Campbell Barton
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Update for changes to ray_cast/closest_point_on_mesh

parent 22830652
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......@@ -91,8 +91,8 @@ def _main(self,
DEBUG = False
def fix_point(p):
hit, no, ind = closest_point_on_mesh(obj_mat_inv * p)
if ind != -1:
ok, hit, no, ind = closest_point_on_mesh(obj_mat_inv * p)
if ok:
if DEBUG:
return [p, no, None]
else:
......@@ -151,13 +151,12 @@ def _main(self,
m_alt_2 = Matrix.Rotation(radians(-22.5), 3, n)
for _m in mats:
for m in (_m, m_alt_1 * _m, m_alt_2 * _m):
hit, nor, ind = ray(pofs, pofs + (m * n_seek))
if ind != -1:
dist = (pofs - hit).length
if dist < best_dist:
best_dist = dist
best_nor = nor
#best_hit = hit
pdir = m * n_seek
ok, hit, nor, ind = ray(pofs, pdir, best_dist)
if ok:
best_dist = (pofs - hit).length
best_nor = nor
# best_hit = hit
if best_nor:
pt[1].length = best_dist
......@@ -211,9 +210,9 @@ def _main(self,
ntmp.y += uniform(-l, l) * RAND_LOC
ntmp.z += uniform(-l, l) * RAND_LOC
hit, hit_no, ind = ray(vantage, vantage + ntmp)
ok, hit, hit_no, ind = ray(vantage, ntmp, ntmp.length)
# print(hit, hit_no)
if ind != -1:
if ok:
if hit_no.angle(Z_UP) < WALL_LIMIT:
hits.append(hit)
nors.append(hit_no)
......
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