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Commit 610fb38c authored by Damien Picard's avatar Damien Picard
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animation_animall: return to release: T68332 T63750 e6a1dfbe

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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "AnimAll",
"author": "Daniel Salazar <zanqdo@gmail.com>",
"version": (0, 8, 2),
"blender": (2, 80, 0),
"location": "3D View > Toolbox > Animation tab > AnimAll",
"description": "Allows animation of mesh, lattice, curve and surface data",
"warning": "",
"wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Animation/AnimAll",
"category": "Animation",
}
"""
Thanks to Campbell Barton and Joshua Leung for hes API additions and fixes
Daniel 'ZanQdo' Salazar
"""
import bpy
from bpy.types import (
Operator,
Panel,
AddonPreferences,
)
from bpy.props import (
BoolProperty,
StringProperty,
)
# Property Definitions
class AnimallProperties(bpy.types.PropertyGroup):
key_selected: BoolProperty(
name="Selected Only",
description="Insert keyframes only on selected elements",
default=True
)
key_shape: BoolProperty(
name="Shape",
description="Insert keyframes on active Shape Key layer",
default=False
)
key_uvs: BoolProperty(
name="UVs",
description="Insert keyframes on active UV coordinates",
default=False
)
key_ebevel: BoolProperty(
name="E-Bevel",
description="Insert keyframes on edge bevel weight",
default=False
)
key_vbevel: BoolProperty(
name="V-Bevel",
description="Insert keyframes on vertex bevel weight",
default=False
)
key_crease: BoolProperty(
name="Crease",
description="Insert keyframes on edge creases",
default=False
)
key_vcols: BoolProperty(
name="V-Cols",
description="Insert keyframes on active Vertex Color values",
default=False
)
key_vgroups: BoolProperty(
name="V-groups",
description="Insert keyframes on active Vertex group values",
default=False
)
key_points: BoolProperty(
name="Points",
description="Insert keyframes on point locations",
default=False
)
key_radius: BoolProperty(
name="Radius",
description="Insert keyframes on point radius (Shrink/Fatten)",
default=False
)
key_tilt: BoolProperty(
name="Tilt",
description="Insert keyframes on point tilt",
default=False
)
# Utility functions
def refresh_ui_keyframes():
try:
for area in bpy.context.screen.areas:
if area.type in ('TIMELINE', 'GRAPH_EDITOR', 'DOPESHEET_EDITOR'):
area.tag_redraw()
except:
pass
def insert_key(data, key, group=''):
try:
data.keyframe_insert(key, group=group)
except:
pass
def delete_key(data, key):
try:
data.keyframe_delete(key)
except:
pass
# GUI (Panel)
class VIEW3D_PT_animall(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Animation"
bl_label = 'AnimAll'
@classmethod
def poll(self, context):
return context.active_object and context.active_object.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'}
def draw(self, context):
obj = context.active_object
animall_properties = context.window_manager.animall_properties
layout = self.layout
col = layout.column(align=True)
row = col.row()
row.prop(animall_properties, "key_selected")
col.separator()
row = col.row()
if obj.type == 'LATTICE':
row.prop(animall_properties, "key_points")
row.prop(animall_properties, "key_shape")
elif obj.type == 'MESH':
row.prop(animall_properties, "key_points")
row.prop(animall_properties, "key_shape")
row = col.row()
row.prop(animall_properties, "key_ebevel")
row.prop(animall_properties, "key_vbevel")
row = col.row()
row.prop(animall_properties, "key_crease")
row.prop(animall_properties, "key_uvs")
row = col.row()
row.prop(animall_properties, "key_vcols")
row.prop(animall_properties, "key_vgroups")
elif obj.type == 'CURVE':
row.prop(animall_properties, "key_points")
row.prop(animall_properties, "key_shape")
row = col.row()
row.prop(animall_properties, "key_radius")
row.prop(animall_properties, "key_tilt")
elif obj.type == 'SURFACE':
row.prop(animall_properties, "key_points")
row.prop(animall_properties, "key_shape")
row = col.row()
row.prop(animall_properties, "key_radius")
row.prop(animall_properties, "key_tilt")
layout.separator()
row = layout.row(align=True)
row.operator("anim.insert_keyframe_animall", icon="KEY_HLT")
row.operator("anim.delete_keyframe_animall", icon="KEY_DEHLT")
row = layout.row()
row.operator("anim.clear_animation_animall", icon="X")
if animall_properties.key_shape:
shape_key = obj.active_shape_key
shape_key_index = obj.active_shape_key_index
split = layout.split()
row = split.row()
if shape_key_index > 0:
row.label(text=shape_key.name, icon="SHAPEKEY_DATA")
row.prop(shape_key, "value", text="")
row.prop(obj, "show_only_shape_key", text="")
if shape_key.value < 1:
row = layout.row()
row.label(text='Maybe set "%s" to 1.0?' % shape_key.name, icon="INFO")
elif shape_key:
row.label(text="Cannot key on Basis Shape", icon="ERROR")
else:
row.label(text="No active Shape Key", icon="ERROR")
if animall_properties.key_points and animall_properties.key_shape:
row = layout.row()
row.label(text='"Points" and "Shape" are redundant?', icon="INFO")
class ANIM_OT_insert_keyframe_animall(Operator):
bl_label = "Insert"
bl_idname = "anim.insert_keyframe_animall"
bl_description = "Insert a Keyframe"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
self.execute(context)
return {'FINISHED'}
def execute(op, context):
obj = context.active_object
animall_properties = context.window_manager.animall_properties
# Maybe this should be done for all object types,
# but keys can only be inserted in Edit Mode for CURVEs and SURFACEs,
# and Object Mode for MESHes and LATTICEs.
# Putting it inside if blocks for now
# # Set object mode
# if obj.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'}:
# mode = obj.mode
# bpy.ops.object.mode_set(mode='OBJECT')
# data = obj.data
if obj.type == 'MESH':
mode = obj.mode
bpy.ops.object.mode_set(mode='OBJECT')
data = obj.data
if animall_properties.key_points:
for v_i, vert in enumerate(data.vertices):
if not animall_properties.key_selected or vert.select:
insert_key(vert, 'co', group="vertex %s" % v_i)
if animall_properties.key_vbevel:
for v_i, vert in enumerate(data.vertices):
if not animall_properties.key_selected or vert.select:
insert_key(vert, 'bevel_weight', group="vertex %s" % v_i)
if animall_properties.key_vgroups:
for v_i, vert in enumerate(data.vertices):
if not animall_properties.key_selected or vert.select:
for group in vert.groups:
insert_key(group, 'weight', group="vertex %s" % v_i)
if animall_properties.key_ebevel:
for e_i, edge in enumerate(data.edges):
if not animall_properties.key_selected or edge.select:
insert_key(edge, 'bevel_weight', group="edge %s" % e_i)
if animall_properties.key_crease:
for e_i, edge in enumerate(data.edges):
if not animall_properties.key_selected or edge.select:
insert_key(edge, 'crease', group="edge %s" % e_i)
if animall_properties.key_shape:
if obj.active_shape_key_index > 0:
for v_i, vert in enumerate(obj.active_shape_key.data):
insert_key(vert, 'co', group="vertex %s" % v_i)
if animall_properties.key_uvs:
if data.uv_layers.active is not None:
for uv_i, uv in enumerate(data.uv_layers.active.data):
insert_key(uv, 'uv', group="UV layer %s" % uv_i)
if animall_properties.key_vcols:
for v_col_layer in data.vertex_colors:
if v_col_layer.active: # only insert in active VCol layer
for v_i, data in enumerate(v_col_layer.data):
insert_key(data, 'color', group="Loop %s" % v_i)
bpy.ops.object.mode_set(mode=mode)
elif obj.type == 'LATTICE':
mode = obj.mode
bpy.ops.object.mode_set(mode='OBJECT')
data = obj.data
if animall_properties.key_shape:
if obj.active_shape_key_index > 0:
for p_i, point in enumerate(obj.active_shape_key.data):
insert_key(point, 'co', group="Point %s" % p_i)
if animall_properties.key_points:
for p_i, point in enumerate(data.points):
if not animall_properties.key_selected or point.select:
insert_key(point, 'co_deform', group="Point %s" % p_i)
bpy.ops.object.mode_set(mode=mode)
elif obj.type in {'CURVE', 'SURFACE'}:
data = obj.data
# run this outside the splines loop (only once)
if animall_properties.key_shape:
if obj.active_shape_key_index > 0:
for CV in obj.active_shape_key.data:
insert_key(CV, 'co')
insert_key(CV, 'handle_left')
insert_key(CV, 'handle_right')
for s_i, spline in enumerate(data.splines):
if spline.type == 'BEZIER':
for v_i, CV in enumerate(spline.bezier_points):
if (not animall_properties.key_selected
or CV.select_control_point
or CV.select_left_handle
or CV.select_right_handle):
if animall_properties.key_points:
insert_key(CV, 'co', group="spline %s CV %s" % (s_i, v_i))
insert_key(CV, 'handle_left', group="spline %s CV %s" % (s_i, v_i))
insert_key(CV, 'handle_right', group="spline %s CV %s" % (s_i, v_i))
if animall_properties.key_radius:
insert_key(CV, 'radius', group="spline %s CV %s" % (s_i, v_i))
if animall_properties.key_tilt:
insert_key(CV, 'tilt', group="spline %s CV %s" % (s_i, v_i))
elif spline.type in ('POLY', 'NURBS'):
for v_i, CV in enumerate(spline.points):
if not animall_properties.key_selected or CV.select:
if animall_properties.key_points:
insert_key(CV, 'co', group="spline %s CV %s" % (s_i, v_i))
if animall_properties.key_radius:
insert_key(CV, 'radius', group="spline %s CV %s" % (s_i, v_i))
if animall_properties.key_tilt:
insert_key(CV, 'tilt', group="spline %s CV %s" % (s_i, v_i))
# See previous remark
# # Set previous mode
# if obj.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'}:
# bpy.ops.object.mode_set(mode=mode)
refresh_ui_keyframes()
return {'FINISHED'}
class ANIM_OT_delete_keyframe_animall(Operator):
bl_label = "Delete"
bl_idname = "anim.delete_keyframe_animall"
bl_description = "Delete a Keyframe"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
self.execute(context)
return {'FINISHED'}
def execute(op, context):
obj = context.active_object
animall_properties = context.window_manager.animall_properties
# Set object mode
if obj.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'}:
mode = obj.mode
bpy.ops.object.mode_set(mode='OBJECT')
data = obj.data
if obj.type == 'MESH':
if animall_properties.key_shape:
if obj.active_shape_key:
for vert in obj.active_shape_key.data:
delete_key(vert, 'co')
if animall_properties.key_points:
for vert in data.vertices:
delete_key(vert, 'co')
if animall_properties.key_ebevel:
for edge in data.edges:
delete_key(edge, 'bevel_weight')
if animall_properties.key_vbevel:
for vert in data.vertices:
delete_key(vert, 'bevel_weight')
if animall_properties.key_crease:
for edge in data.edges:
delete_key(edge, 'crease')
if animall_properties.key_vgroups:
for vert in data.vertices:
for group in vert.groups:
delete_key(group, 'weight')
if animall_properties.key_uvs:
for UV in data.uv_layers.active.data:
delete_key(UV, 'uv')
if animall_properties.key_vcols:
for v_col_layer in data.vertex_colors:
if v_col_layer.active: # only delete in active VCol layer
for data in v_col_layer.data:
delete_key(data, 'color')
if obj.type == 'LATTICE':
if animall_properties.key_shape:
if obj.active_shape_key:
for point in obj.active_shape_key.data:
delete_key(point, 'co')
if animall_properties.key_points:
for point in data.points:
delete_key(Point, 'co_deform')
if obj.type in {'CURVE', 'SURFACE'}:
# run this outside the splines loop (only once)
if animall_properties.key_shape:
if obj.active_shape_key_index > 0:
for CV in obj.active_shape_key.data:
delete_key(CV, 'co')
delete_key(CV, 'handle_left')
delete_key(CV, 'handle_right')
for spline in data.splines:
if spline.type == 'BEZIER':
for CV in spline.bezier_points:
if animall_properties.key_points:
delete_key(CV, 'co')
delete_key(CV, 'handle_left')
delete_key(CV, 'handle_right')
if animall_properties.key_radius:
delete_key(CV, 'radius')
if animall_properties.key_tilt:
delete_key(CV, 'tilt')
elif spline.type == 'NURBS':
for CV in spline.points:
if animall_properties.key_points:
delete_key(CV, 'co')
if animall_properties.key_radius:
delete_key(CV, 'radius')
if animall_properties.key_tilt:
delete_key(CV, 'tilt')
# Set previous mode
if obj.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'}:
bpy.ops.object.mode_set(mode=mode)
refresh_ui_keyframes()
return {'FINISHED'}
class ANIM_OT_clear_animation_animall(Operator):
bl_label = "Clear Animation"
bl_idname = "anim.clear_animation_animall"
bl_description = ("Delete all keyframes for this object\n"
"If in a specific case it doesn't work\n"
"try to delete the keys manually")
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_confirm(self, event)
def execute(self, context):
try:
data = context.active_object.data
data.animation_data_clear()
except:
self.report({'WARNING'}, "Clear Animation could not be performed")
return {'CANCELLED'}
refresh_ui_keyframes()
return {'FINISHED'}
# Add-ons Preferences Update Panel
# Define Panel classes for updating
panels = [
VIEW3D_PT_animall
]
def update_panel(self, context):
message = "AnimAll: Updating Panel locations has failed"
try:
for panel in panels:
if "bl_rna" in panel.__dict__:
bpy.utils.unregister_class(panel)
for panel in panels:
panel.bl_category = context.preferences.addons[__name__].preferences.category
bpy.utils.register_class(panel)
except Exception as e:
print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e))
pass
class AnimallAddonPreferences(AddonPreferences):
# this must match the addon name, use '__package__'
# when defining this in a submodule of a python package.
bl_idname = __name__
category: StringProperty(
name="Tab Category",
description="Choose a name for the category of the panel",
default="Animation",
update=update_panel
)
def draw(self, context):
layout = self.layout
row = layout.row()
col = row.column()
col.label(text="Tab Category:")
col.prop(self, "category", text="")
def register():
bpy.utils.register_class(AnimallProperties)
bpy.types.WindowManager.animall_properties = bpy.props.PointerProperty(type=AnimallProperties)
bpy.utils.register_class(VIEW3D_PT_animall)
bpy.utils.register_class(ANIM_OT_insert_keyframe_animall)
bpy.utils.register_class(ANIM_OT_delete_keyframe_animall)
bpy.utils.register_class(ANIM_OT_clear_animation_animall)
bpy.utils.register_class(AnimallAddonPreferences)
update_panel(None, bpy.context)
def unregister():
del bpy.types.WindowManager.animall_properties
bpy.utils.unregister_class(AnimallProperties)
bpy.utils.unregister_class(VIEW3D_PT_animall)
bpy.utils.unregister_class(ANIM_OT_insert_keyframe_animall)
bpy.utils.unregister_class(ANIM_OT_delete_keyframe_animall)
bpy.utils.unregister_class(ANIM_OT_clear_animation_animall)
bpy.utils.unregister_class(AnimallAddonPreferences)
if __name__ == "__main__":
register()
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