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Commit 611fa2e2 authored by Martin Buerbaum's avatar Martin Buerbaum
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* Version 0.11 of the "Twisted Torus" script

* Support "recall" properties (Edit Object parameters)
* Cleaned up the verts/faces creation process.
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......@@ -23,12 +23,12 @@
bl_addon_info = {
'name': 'Add Mesh: Twisted Torus',
'author': 'Paulo_Gomes',
'version': '0.10',
'version': '0.11',
'blender': (2, 5, 3),
'location': 'View3D > Add > Mesh ',
'description': 'Adds a mesh Twisted Torus to the Add Mesh menu',
'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
'Scripts/Add_Mesh/Add_Twisted_Torus',
'Scripts/Add_Mesh/Add_Twisted_Torus',
'category': 'Add Mesh'}
......@@ -53,61 +53,249 @@ Usage:
import bpy
from bpy.props import *
import mathutils
from mathutils import *
from math import cos, sin, pi
def add_twisted_torus(major_rad, minor_rad, major_seg, minor_seg, twists):
Vector = mathutils.Vector
Quaternion = mathutils.Quaternion
# Stores the values of a list of properties and the
# operator id in a property group ('recall_op') inside the object.
# Could (in theory) be used for non-objects.
# Note: Replaces any existing property group with the same name!
# ob ... Object to store the properties in.
# op ... The operator that should be used.
# op_args ... A dictionary with valid Blender
# properties (operator arguments/parameters).
def store_recall_properties(ob, op, op_args):
if ob and op and op_args:
recall_properties = {}
# Add the operator identifier and op parameters to the properties.
recall_properties['op'] = op.bl_idname
recall_properties['args'] = op_args
# Store new recall properties.
ob['recall'] = recall_properties
# Apply view rotation to objects if "Align To" for
# new objects was set to "VIEW" in the User Preference.
def apply_object_align(context, ob):
obj_align = bpy.context.user_preferences.edit.object_align
if (context.space_data.type == 'VIEW_3D'
and obj_align == 'VIEW'):
view3d = context.space_data
region = view3d.region_3d
viewMatrix = region.view_matrix
rot = viewMatrix.rotation_part()
ob.rotation_euler = rot.invert().to_euler()
# Create a new mesh (object) from verts/edges/faces.
# verts/edges/faces ... List of vertices/edges/faces for the
# new mesh (as used in from_pydata).
# name ... Name of the new mesh (& object).
# edit ... Replace existing mesh data.
# Note: Using "edit" will destroy/delete existing mesh data.
def create_mesh_object(context, verts, edges, faces, name, edit):
scene = context.scene
obj_act = scene.objects.active
# Can't edit anything, unless we have an active obj.
if edit and not obj_act:
return None
# Create new mesh
mesh = bpy.data.meshes.new(name)
# Make a mesh from a list of verts/edges/faces.
mesh.from_pydata(verts, edges, faces)
# Update mesh geometry after adding stuff.
mesh.update()
# Deselect all objects.
bpy.ops.object.select_all(action='DESELECT')
if edit:
# Replace geometry of existing object
# Use the active obj and select it.
ob_new = obj_act
ob_new.selected = True
if obj_act.mode == 'OBJECT':
# Get existing mesh datablock.
old_mesh = ob_new.data
# Set object data to nothing
ob_new.data = None
# Clear users of existing mesh datablock.
old_mesh.user_clear()
# Remove old mesh datablock if no users are left.
if (old_mesh.users == 0):
bpy.data.meshes.remove(old_mesh)
# Assign new mesh datablock.
ob_new.data = mesh
else:
# Create new object
ob_new = bpy.data.objects.new(name, mesh)
# Link new object to the given scene and select it.
scene.objects.link(ob_new)
ob_new.selected = True
# Place the object at the 3D cursor location.
ob_new.location = scene.cursor_location
apply_object_align(context, ob_new)
if obj_act and obj_act.mode == 'EDIT':
if not edit:
# We are in EditMode, switch to ObjectMode.
bpy.ops.object.mode_set(mode='OBJECT')
# Select the active object as well.
obj_act.selected = True
# Apply location of new object.
scene.update()
# Join new object into the active.
bpy.ops.object.join()
# Switching back to EditMode.
bpy.ops.object.mode_set(mode='EDIT')
ob_new = obj_act
else:
# We are in ObjectMode.
# Make the new object the active one.
scene.objects.active = ob_new
return ob_new
# A very simple "bridge" tool.
# Connects two equally long vertex rows with faces.
# Returns a list of the new faces (list of lists)
#
# vertIdx1 ... First vertex list (list of vertex indices).
# vertIdx2 ... Second vertex list (list of vertex indices).
# closed ... Creates a loop (first & last are closed).
# flipped ... Invert the normal of the face(s).
#
# Note: You can set vertIdx1 to a single vertex index to create
# a fan/star of faces.
# Note: If both vertex idx list are the same length they have
# to have at least 2 vertices.
def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
faces = []
PI_2 = pi * 2
z_axis = (0, 0, 1)
if not vertIdx1 or not vertIdx2:
return None
if len(vertIdx1) < 2 and len(vertIdx2) < 2:
return None
fan = False
if (len(vertIdx1) != len(vertIdx2)):
if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
fan = True
else:
return None
total = len(vertIdx2)
if closed:
# Bridge the start with the end.
if flipped:
face = [
vertIdx1[0],
vertIdx2[0],
vertIdx2[total - 1]]
if not fan:
face.append(vertIdx1[total - 1])
faces.append(face)
else:
face = [vertIdx2[0], vertIdx1[0]]
if not fan:
face.append(vertIdx1[total - 1])
face.append(vertIdx2[total - 1])
faces.append(face)
# Bridge the rest of the faces.
for num in range(total - 1):
if flipped:
if fan:
face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
else:
face = [vertIdx2[num], vertIdx1[num],
vertIdx1[num + 1], vertIdx2[num + 1]]
faces.append(face)
else:
if fan:
face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
else:
face = [vertIdx1[num], vertIdx2[num],
vertIdx2[num + 1], vertIdx1[num + 1]]
faces.append(face)
return faces
def add_twisted_torus(major_rad, minor_rad, major_seg, minor_seg, twists):
PI_2 = pi * 2.0
z_axis = (0.0, 0.0, 1.0)
verts = []
faces = []
i1 = 0
tot_verts = major_seg * minor_seg
edgeloop_prev = []
for major_index in range(major_seg):
quat = Quaternion(z_axis, (major_index / major_seg) * PI_2)
rot_twists = 2 * pi * major_index / major_seg * twists
rot_twists = PI_2 * major_index / major_seg * twists
edgeloop = []
# Create section ring
for minor_index in range(minor_seg):
angle = (2 * pi * minor_index / minor_seg) + rot_twists
angle = (PI_2 * minor_index / minor_seg) + rot_twists
vec = Vector(major_rad + (cos(angle) * minor_rad), 0.0,
(sin(angle) * minor_rad)) * quat
vec = Vector(
major_rad + (cos(angle) * minor_rad),
0.0,
sin(angle) * minor_rad)
vec = vec * quat
verts.extend([vec.x, vec.y, vec.z])
edgeloop.append(len(verts))
verts.append(vec)
if minor_index + 1 == minor_seg:
i2 = (major_index) * minor_seg
i3 = i1 + minor_seg
i4 = i2 + minor_seg
# Remember very first edgeloop.
if major_index == 0:
edgeloop_first = edgeloop
else:
i2 = i1 + 1
i3 = i1 + minor_seg
i4 = i3 + 1
if i2 >= tot_verts:
i2 = i2 - tot_verts
if i3 >= tot_verts:
i3 = i3 - tot_verts
if i4 >= tot_verts:
i4 = i4 - tot_verts
# stupid eekadoodle
if i2:
faces.extend([i1, i3, i4, i2])
else:
faces.extend([i2, i1, i3, i4])
# Bridge last with current ring
if edgeloop_prev:
f = createFaces(edgeloop_prev, edgeloop, closed=True)
faces.extend(f)
i1 += 1
edgeloop_prev = edgeloop
return verts, faces
# Bridge first and last ring
f = createFaces(edgeloop_prev, edgeloop_first, closed=True)
faces.extend(f)
from bpy.props import *
return verts, faces
class AddTwistedTorus(bpy.types.Operator):
......@@ -116,37 +304,51 @@ class AddTwistedTorus(bpy.types.Operator):
bl_label = "Add Torus"
bl_options = {'REGISTER', 'UNDO'}
# edit - Whether to add or update.
edit = BoolProperty(name="",
description="",
default=False,
options={'HIDDEN'})
major_radius = FloatProperty(name="Major Radius",
description="Radius from the origin to the center of the cross section",
default=1.0, min=0.01, max=100.0)
description="Radius from the origin to the" \
" center of the cross section",
min=0.01,
max=100.0,
default=1.0)
minor_radius = FloatProperty(name="Minor Radius",
description="Radius of the torus' cross section",
default=0.25, min=0.01, max=100.0)
description="Radius of the torus' cross section",
min=0.01,
max=100.0,
default=0.25)
major_segments = IntProperty(name="Major Segments",
description="Number of segments for the main ring of the torus",
default=48, min=3, max=256)
description="Number of segments for the main ring of the torus",
min=3,
max=256,
default=48)
minor_segments = IntProperty(name="Minor Segments",
description="Number of segments for the minor ring of the torus",
default=12, min=3, max=256)
description="Number of segments for the minor ring of the torus",
min=3,
max=256,
default=12)
twists = IntProperty(name="Twists",
description="Number of twists of the torus",
default=0, min=0, max=10)
description="Number of twists of the torus",
min=0,
max=256,
default=1)
use_abso = BoolProperty(name="Use Int+Ext Controls",
description="Use the Int / Ext controls for torus dimensions",
default=False)
description="Use the Int / Ext controls for torus dimensions",
default=False)
abso_major_rad = FloatProperty(name="Exterior Radius",
description="Total Exterior Radius of the torus",
default=1.0, min=0.01, max=100.0)
description="Total Exterior Radius of the torus",
min=0.01,
max=100.0,
default=1.0)
abso_minor_rad = FloatProperty(name="Inside Radius",
description="Total Interior Radius of the torus",
default=0.5, min=0.01, max=100.0)
description="Total Interior Radius of the torus",
min=0.01,
max=100.0,
default=0.5)
def execute(self, context):
props = self.properties
......@@ -156,48 +358,29 @@ class AddTwistedTorus(bpy.types.Operator):
props.major_radius = props.abso_minor_rad + extra_helper
props.minor_radius = extra_helper
verts_loc, faces = add_twisted_torus(props.major_radius,
props.minor_radius,
props.major_segments,
props.minor_segments,
props.twists)
mesh = bpy.data.meshes.new("TwistedTorus")
mesh.add_geometry(int(len(verts_loc) / 3), 0, int(len(faces) / 4))
mesh.verts.foreach_set("co", verts_loc)
mesh.faces.foreach_set("verts_raw", faces)
mesh.faces.foreach_set("smooth", [False] * len(mesh.faces))
scene = context.scene
# ugh
for ob in scene.objects:
ob.selected = False
mesh.update()
ob_new = bpy.data.objects.new("TwistedTorus", mesh)
scene.objects.link(ob_new)
ob_new.selected = True
ob_new.location = scene.cursor_location
obj_act = scene.objects.active
if obj_act and obj_act.mode == 'EDIT':
bpy.ops.object.mode_set(mode='OBJECT')
obj_act.selected = True
scene.update() # apply location
#scene.objects.active = ob_new
bpy.ops.object.join() # join into the active.
bpy.ops.object.mode_set(mode='EDIT')
else:
scene.objects.active = ob_new
if context.user_preferences.edit.enter_edit_mode:
bpy.ops.object.mode_set(mode='EDIT')
verts, faces = add_twisted_torus(
props.major_radius,
props.minor_radius,
props.major_segments,
props.minor_segments,
props.twists)
# Actually create the mesh object from this geometry data.
obj = create_mesh_object(context, verts, [], faces, "TwistedTorus",
props.edit)
# Store 'recall' properties in the object.
recall_args_list = {
"edit": True,
"major_radius": props.major_radius,
"minor_radius": props.minor_radius,
"major_segments": props.major_segments,
"minor_segments": props.minor_segments,
"twists": props.twists,
"use_abso": props.use_abso,
"abso_major_rad": props.abso_major_rad,
"abso_minor_rad": props.abso_minor_rad}
store_recall_properties(obj, self, recall_args_list)
return {'FINISHED'}
......@@ -205,7 +388,7 @@ class AddTwistedTorus(bpy.types.Operator):
# Add to the menu
menu_func = (lambda self,
context: self.layout.operator(AddTwistedTorus.bl_idname,
text="TwistedTorus", icon='MESH_DONUT'))
text="Twisted Torus", icon='MESH_DONUT'))
def register():
......
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