add in module register calls (first pass, batch replace, will test each addon next).
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- add_curve_aceous_galore.py 4 additions, 0 deletionsadd_curve_aceous_galore.py
- add_curve_torus_knots.py 4 additions, 0 deletionsadd_curve_torus_knots.py
- add_mesh_3d_function_surface.py 4 additions, 0 deletionsadd_mesh_3d_function_surface.py
- add_mesh_BoltFactory/__init__.py 4 additions, 0 deletionsadd_mesh_BoltFactory/__init__.py
- add_mesh_ant_landscape.py 4 additions, 0 deletionsadd_mesh_ant_landscape.py
- add_mesh_extras.py 4 additions, 0 deletionsadd_mesh_extras.py
- add_mesh_gears.py 4 additions, 0 deletionsadd_mesh_gears.py
- add_mesh_gemstones.py 4 additions, 0 deletionsadd_mesh_gemstones.py
- add_mesh_pipe_joint.py 4 additions, 0 deletionsadd_mesh_pipe_joint.py
- add_mesh_solid.py 4 additions, 0 deletionsadd_mesh_solid.py
- add_mesh_twisted_torus.py 4 additions, 0 deletionsadd_mesh_twisted_torus.py
- animation_add_corrective_shape_key.py 4 additions, 0 deletionsanimation_add_corrective_shape_key.py
- animation_animall.py 4 additions, 0 deletionsanimation_animall.py
- animation_rotobezier.py 4 additions, 0 deletionsanimation_rotobezier.py
- curve_simplify.py 4 additions, 0 deletionscurve_simplify.py
- development_icon_get.py 4 additions, 0 deletionsdevelopment_icon_get.py
- game_engine_save_as_runtime.py 4 additions, 0 deletionsgame_engine_save_as_runtime.py
- io_anim_bvh/__init__.py 4 additions, 0 deletionsio_anim_bvh/__init__.py
- io_anim_camera.py 4 additions, 0 deletionsio_anim_camera.py
- io_coat3D/__init__.py 4 additions, 0 deletionsio_coat3D/__init__.py
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