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blender
blender-addons
Commits
61f7f5f3
Commit
61f7f5f3
authored
4 years ago
by
Julien Duroure
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glTF exporter: add check when armature animation is binded to mesh object
parent
a29e15e1
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io_scene_gltf2/__init__.py
+1
-1
1 addition, 1 deletion
io_scene_gltf2/__init__.py
io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
+3
-0
3 additions, 0 deletions
...f2/blender/exp/gltf2_blender_gather_animation_channels.py
with
4 additions
and
1 deletion
io_scene_gltf2/__init__.py
+
1
−
1
View file @
61f7f5f3
...
...
@@ -15,7 +15,7 @@
bl_info
=
{
'
name
'
:
'
glTF 2.0 format
'
,
'
author
'
:
'
Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors
'
,
"
version
"
:
(
1
,
3
,
19
),
"
version
"
:
(
1
,
3
,
20
),
'
blender
'
:
(
2
,
90
,
0
),
'
location
'
:
'
File > Import-Export
'
,
'
description
'
:
'
Import-Export as glTF 2.0
'
,
...
...
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io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
+
3
−
0
View file @
61f7f5f3
...
...
@@ -173,6 +173,9 @@ def __get_channel_group_sorted(channels: typing.Tuple[bpy.types.FCurve], blender
else
:
all_sorted_channels
.
append
(
existing_idx
[
i
])
if
all
([
i
is
None
for
i
in
all_sorted_channels
]):
# all channel in error, and some non keyed SK
return
channels
# This happen when an armature action is linked to a mesh object with non keyed SK
return
tuple
(
all_sorted_channels
)
# if not shapekeys, stay in same order, because order doesn't matter
...
...
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