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Commit 63762a91 authored by Campbell Barton's avatar Campbell Barton
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pep8 edits

parent 23a8be0f
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......@@ -20,8 +20,9 @@
import bpy
def vis_curve_object():
scene = bpy.data.scenes[0] # weak!
scene = bpy.data.scenes[0] # weak!
cu = bpy.data.curves.new(name="Line", type='CURVE')
ob = bpy.data.objects.new(name="Test", object_data=cu)
ob.layers = [True] * 20
......@@ -42,7 +43,7 @@ def vis_curve_spline(p1, h1, p2, h2):
def vis_circle_object(co, rad=1.0):
import math
scene = bpy.data.scenes[0] # weak!
scene = bpy.data.scenes[0] # weak!
ob = bpy.data.objects.new(name="Circle", object_data=None)
ob.rotation_euler.x = math.pi / 2
ob.location = co.to_3d()
......@@ -60,7 +61,7 @@ def visualize_line(p1, p2, p3=None, rad=None):
spline.points.add(1)
for co, v in zip((pair), spline.points):
v.co.xyz = co
if p3:
spline = ob.data.splines.new(type='POLY')
spline.points[0].co.xyz = p3.to_3d()
......@@ -89,7 +90,7 @@ def treat_points(points,
def solve_curvature(p1, p2, n1, n2, fac, fallback):
""" Add a nice circular curvature on
""" Add a nice circular curvature on
"""
from mathutils import Vector
from mathutils.geometry import (barycentric_transform,
......@@ -115,11 +116,11 @@ def solve_curvature(p1, p2, n1, n2, fac, fallback):
p1_first_order = p1.lerp(corner, fac)
p2_first_order = corner.lerp(p2, fac)
co = p1_first_order.lerp(p2_first_order, fac)
return co
else:
# cant interpolate. just return interpolated value
return fallback.copy() # p1.lerp(p2, fac)
return fallback.copy() # p1.lerp(p2, fac)
def points_to_bezier(points_orig,
......@@ -173,7 +174,7 @@ def points_to_bezier(points_orig,
v1 = (self.co - self.prev.co).normalized()
if self.next and not self.next.is_joint:
v2 = (self.next.co - self.co).normalized()
if v1 and v2:
self.no = (v1 + v2).normalized()
elif v1:
......@@ -184,7 +185,6 @@ def points_to_bezier(points_orig,
print("Warning, assigning dummy normal")
self.no = Vector((0.0, 1, 0.0))
class Spline(object):
__slots__ = ("points",
"handle_left",
......@@ -224,10 +224,10 @@ def points_to_bezier(points_orig,
# invalidate self, dont reuse!
self.points = None
spline_a.next = spline_b
spline_b.prev = spline_a
spline_a.prev = prev
spline_b.next = next
if prev:
......@@ -269,14 +269,14 @@ def points_to_bezier(points_orig,
if smooth:
if p is None:
pass # works ok but no smoothing
pass # works ok but no smoothing
elif (p.prev.no - p.no).length < 0.001:
pass # normals are too similar, paralelle
pass # normals are too similar, paralelle
elif (p.angle > 0.0) != (p.prev.angle > 0.0):
pass
else:
# visualize_line(p.co, p.co + p.no)
# this assumes co is on the line
fac = ((p.prev.co - co).length /
(p.prev.co - p.co).length)
......@@ -303,12 +303,12 @@ def points_to_bezier(points_orig,
print("START")
while p:
# we want the first pont past the segment size
#if p.is_joint:
# vis_circle_object(p.co)
length = (points[-1][0] - p.co).length
if abs(length - segment_length) < 0.00001:
# close enough to be considered on the circle bounds
point_add(p.co)
......@@ -319,7 +319,7 @@ def points_to_bezier(points_orig,
else:
# the point is further then the segment width
p_start = points[-1][0] if p.prev is p_line else p.prev.co
if (p_start - points[-1][0]).length > segment_length:
raise Exception("eek2")
if (p.co - points[-1][0]).length < segment_length:
......@@ -339,8 +339,7 @@ def points_to_bezier(points_orig,
p_line = p.prev
elif i2:
raise Exception("err")
elif i1 is None and i2 is None:
visualize_line(p_start,
p.co,
......@@ -353,13 +352,13 @@ def points_to_bezier(points_orig,
point_add(p.co)
p_line = p
p = point_step(p)
joint = self.points[0].is_joint, self.points[-1].is_joint
self.points = [Point(p[1]) for p in points]
self.points[0].is_joint, self.points[-1].is_joint = joint
self.calc_all()
# raise Exception("END")
......@@ -388,7 +387,7 @@ def points_to_bezier(points_orig,
for p_apex in point_iter:
ix, fac = intersect_point_line(p_apex.co, bi_l1, bi_l2)
if fac < 0.0001:
if reverse:
......@@ -407,7 +406,7 @@ def points_to_bezier(points_orig,
w1 = (p_test_1 - p_apex.co).length
w2 = (p_test_2 - p_apex_other.co).length
#assert(w1 + w2 != 0)
try:
fac = w1 / (w1 + w2)
......@@ -423,7 +422,7 @@ def points_to_bezier(points_orig,
# visualize_line(p_apex.co.to_3d(), p_apex_co.to_3d())
return p_apex_co, p_apex_no, p_apex
# intersection not found
return None, None, None
......@@ -431,7 +430,7 @@ def points_to_bezier(points_orig,
""" Calculate bezier handles,
assume the splines have been broken up.
"""
from mathutils.geometry import (intersect_point_line,
......@@ -445,17 +444,17 @@ def points_to_bezier(points_orig,
# ------
# take 2
p_vec = (p2.co - p1.co).normalized()
# vector between line and point directions
l1_no = (p1.no + p_vec).normalized()
l2_no = ((-p2.no) - p_vec).normalized()
l1_co = p1.co + l1_no
l2_co = p2.co + l2_no
# visualize_line(p1.co, l1_co)
# visualize_line(p2.co, l2_co)
line_ix_p1_co, line_ix_p1_no, line_ix_p1 = \
self.intersect_line(p1.co,
l1_co,
......@@ -472,7 +471,6 @@ def points_to_bezier(points_orig,
line_ix_p2_co, line_ix_p2_no, line_ix_p2 = \
p2.prev.co, p2.prev.no, p2.prev
# vis_circle_object(line_ix_p1_co)
# vis_circle_object(line_ix_p2_co)
......@@ -498,16 +496,14 @@ def points_to_bezier(points_orig,
p2_apex_co = p.co
p = p.prev
if p1_apex_co is None:
p1_apex_co = p1.next.co
if p2_apex_co is None:
p2_apex_co = p2.prev.co
l1_tan = (p1.no - p1.no.project(l1_no)).normalized()
l2_tan = -(p2.no - p2.no.project(l2_no)).normalized()
# values are good!
#~ visualize_line(p1.co, p1.co + l1_tan)
#~ visualize_line(p2.co, p2.co + l2_tan)
......@@ -517,20 +513,25 @@ def points_to_bezier(points_orig,
# calculate bias based on the position of the other point allong
# the tangent.
# first need to reflect the second normal for angle comparison
# first fist need the reflection normal
no_ref = p_vec.cross(p2.no).cross(p_vec).normalized()
l2_no_ref = p2.no.reflect(no_ref).normalized()
del no_ref
from math import pi
# This could be tweaked but seems to work well
fac_fac = (p1.co - p2.co).length * (0.5 / 0.75) * p1.no.angle(l2_no_ref) / pi
fac_fac = (p1.co - p2.co).length * p1.no.angle(l2_no_ref) / pi
fac_1 = intersect_point_line(p2_apex_co, p1.co, p1.co + l1_tan)[1] * fac_fac
fac_2 = intersect_point_line(p1_apex_co, p2.co, p2.co + l2_tan)[1] * fac_fac
fac_1 = intersect_point_line(p2_apex_co,
p1.co,
p1.co + l1_tan,
)[1] * fac_fac
fac_2 = intersect_point_line(p1_apex_co,
p2.co,
p2.co + l2_tan,
)[1] * fac_fac
h1_fac = ((p1.co - p1_apex_co).length / 0.75) - fac_1
h2_fac = ((p2.co - p2_apex_co).length / 0.75) - fac_2
......@@ -544,11 +545,10 @@ def points_to_bezier(points_orig,
'''
visualize_line(p1.co, p1_apex_co)
visualize_line(p1_apex_co, p2_apex_co)
visualize_line(p2.co, p2_apex_co)
visualize_line(p2.co, p2_apex_co)
visualize_line(p1.co, p2.co)
'''
def bezier_error(self, error_max=-1.0, test_count=8):
from mathutils.geometry import interpolate_bezier
......@@ -563,7 +563,7 @@ def points_to_bezier(points_orig,
error = 0.0
# this is a rough method measuring the error but should be good enough
# this is a rough method measuring the error but should be ok
# TODO. dont test against every single point.
for co in test_points:
co = co
......@@ -577,7 +577,7 @@ def points_to_bezier(points_orig,
if length < length_best:
length_best = length
co_best = p.co
p_ix, fac = intersect_point_line(co, p.co, p.prev.co)
p_ix = p_ix
if fac >= 0.0 and fac <= 1.0:
......@@ -585,9 +585,9 @@ def points_to_bezier(points_orig,
if length < length_best:
length_best = length
co_best = p_ix
error += length_best / test_count
if error_max != -1.0 and error > error_max:
return True
......@@ -629,7 +629,7 @@ def points_to_bezier(points_orig,
s = self.splines[s_index]
while s:
assert(self.splines[s_index] == s)
for i, p in enumerate(s.points):
if i == 0 or i >= len(s.points) - 1:
......@@ -639,7 +639,7 @@ def points_to_bezier(points_orig,
split_pair = s.split(i, is_joint=is_joint)
# keep list in sync
self.splines[s_index:s_index + 1] = split_pair
# advance on main while loop
s = split_pair[0]
assert(self.splines[s_index] == s)
......@@ -648,7 +648,6 @@ def points_to_bezier(points_orig,
s = s.next
s_index += 1
def split_func_spline(self, func, is_joint=False, recursive=False):
""" func takes a spline and returns the point index on split or -1
......@@ -658,7 +657,7 @@ def points_to_bezier(points_orig,
s = self.splines[s_index]
while s:
assert(self.splines[s_index] == s)
i = func(s)
if i != -1:
......@@ -669,7 +668,7 @@ def points_to_bezier(points_orig,
# advance on main while loop
s = split_pair[0]
assert(self.splines[s_index] == s)
if recursive:
continue
......@@ -693,7 +692,7 @@ def points_to_bezier(points_orig,
def to_blend_data(self):
""" Points to blender data, debugging only
"""
scene = bpy.data.scenes[0] # weak!
scene = bpy.data.scenes[0] # weak!
for base in scene.object_bases:
base.select = False
cu = bpy.data.curves.new(name="Test", type='CURVE')
......@@ -703,7 +702,6 @@ def points_to_bezier(points_orig,
for p, v in zip(s.points, spline.points):
v.co.xyz = p.co
ob = bpy.data.objects.new(name="Test", object_data=cu)
ob.layers = [True] * 20
base = scene.objects.link(ob)
......@@ -750,8 +748,8 @@ def points_to_bezier(points_orig,
handle_type = 'FREE'
if pt.is_joint == False or (s_prev and s) == False:
# XXX, this should not happen, but since it can
# XXX, this should not happen, but since it can
# at least dont allow allignment to break the curve output
if (pt.co - hl).angle(hr - pt.co, 0.0) < 0.1:
......@@ -760,7 +758,7 @@ def points_to_bezier(points_orig,
bp.handle_left_type = bp.handle_right_type = handle_type
s_prev = s
scene = bpy.data.scenes[0] # weak!
scene = bpy.data.scenes[0] # weak!
ob = bpy.data.objects.new(name="Test", object_data=cu)
ob.layers = [True] * 20
base = scene.objects.link(ob)
......@@ -770,13 +768,12 @@ def points_to_bezier(points_orig,
return cu
points = list(points_orig)
# remove doubles
tot_length = treat_points(points)
# calculate segment spacing
segment_length = (tot_length / len(points)) / subdiv
segment_length = (tot_length / len(points)) / subdiv
curve = Curve([Spline([Point(p) for p in points])])
......@@ -801,7 +798,7 @@ def points_to_bezier(points_orig,
# debug only!
# to test how good the bezier spline fitting is without corrections
'''
for s in curve.splines:
s.bezier_solve()
......@@ -815,7 +812,7 @@ def points_to_bezier(points_orig,
else -1,
recursive=True,
)
'''
for s in curve.splines:
s.bezier_solve()
......@@ -828,7 +825,7 @@ def points_to_bezier(points_orig,
if __name__ == "__main__":
bpy.ops.wm.open_mainfile(filepath="/root/curve_test2.blend")
ob = bpy.data.objects["Curve"]
points = [p.co.xyz for s in ob.data.splines for p in s.points]
......@@ -839,4 +836,3 @@ if __name__ == "__main__":
bpy.ops.wm.save_as_mainfile(filepath="/root/curve_test_edit.blend",
copy=True)
print("done!")
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