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Fix #28446: Moving imported object to new layer deletes it
Adding UNDO flag to import operators. Made this only for trunk addons.
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- io_convert_image_to_mesh_img/__init__.py 1 addition, 0 deletionsio_convert_image_to_mesh_img/__init__.py
- io_curve_svg/__init__.py 1 addition, 0 deletionsio_curve_svg/__init__.py
- io_import_scene_dxf.py 1 addition, 0 deletionsio_import_scene_dxf.py
- io_import_scene_mhx.py 1 addition, 0 deletionsio_import_scene_mhx.py
- io_import_scene_unreal_psk.py 1 addition, 0 deletionsio_import_scene_unreal_psk.py
- io_mesh_ply/__init__.py 1 addition, 0 deletionsio_mesh_ply/__init__.py
- io_mesh_raw/__init__.py 1 addition, 0 deletionsio_mesh_raw/__init__.py
- io_scene_3ds/__init__.py 1 addition, 0 deletionsio_scene_3ds/__init__.py
- io_scene_m3/__init__.py 1 addition, 0 deletionsio_scene_m3/__init__.py
- io_scene_obj/__init__.py 1 addition, 1 deletionio_scene_obj/__init__.py
- io_scene_x3d/__init__.py 1 addition, 1 deletionio_scene_x3d/__init__.py
- io_shape_mdd/__init__.py 1 addition, 0 deletionsio_shape_mdd/__init__.py
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