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Fix T82405: Check if active object's data is None
Check if the active object's data is `None` before attempting to call functions on it. It is `None` if the object is an empty. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D9456
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- add_mesh_BoltFactory/Boltfactory.py 2 additions, 1 deletionadd_mesh_BoltFactory/Boltfactory.py
- add_mesh_extra_objects/Wallfactory.py 2 additions, 1 deletionadd_mesh_extra_objects/Wallfactory.py
- add_mesh_extra_objects/add_mesh_beam_builder.py 2 additions, 1 deletionadd_mesh_extra_objects/add_mesh_beam_builder.py
- add_mesh_extra_objects/add_mesh_gears.py 4 additions, 2 deletionsadd_mesh_extra_objects/add_mesh_gears.py
- add_mesh_extra_objects/add_mesh_gemstones.py 4 additions, 2 deletionsadd_mesh_extra_objects/add_mesh_gemstones.py
- add_mesh_extra_objects/add_mesh_honeycomb.py 2 additions, 1 deletionadd_mesh_extra_objects/add_mesh_honeycomb.py
- add_mesh_extra_objects/add_mesh_pipe_joint.py 10 additions, 5 deletionsadd_mesh_extra_objects/add_mesh_pipe_joint.py
- add_mesh_extra_objects/add_mesh_pyramid.py 2 additions, 1 deletionadd_mesh_extra_objects/add_mesh_pyramid.py
- add_mesh_extra_objects/add_mesh_round_brilliant.py 2 additions, 1 deletionadd_mesh_extra_objects/add_mesh_round_brilliant.py
- add_mesh_extra_objects/add_mesh_round_cube.py 2 additions, 1 deletionadd_mesh_extra_objects/add_mesh_round_cube.py
- add_mesh_extra_objects/add_mesh_star.py 2 additions, 1 deletionadd_mesh_extra_objects/add_mesh_star.py
- add_mesh_extra_objects/add_mesh_supertoroid.py 2 additions, 1 deletionadd_mesh_extra_objects/add_mesh_supertoroid.py
- add_mesh_extra_objects/add_mesh_torusknot.py 2 additions, 1 deletionadd_mesh_extra_objects/add_mesh_torusknot.py
- add_mesh_extra_objects/add_mesh_twisted_torus.py 2 additions, 1 deletionadd_mesh_extra_objects/add_mesh_twisted_torus.py
- add_mesh_geodesic_domes/third_domes_panel_271.py 2 additions, 1 deletionadd_mesh_geodesic_domes/third_domes_panel_271.py
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