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blender
blender-addons
Commits
77f26b16
Commit
77f26b16
authored
11 years ago
by
Campbell Barton
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add support for reading vertex normals
parent
5a1de036
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1 changed file
io_scene_fbx/import_fbx.py
+102
-40
102 additions, 40 deletions
io_scene_fbx/import_fbx.py
with
102 additions
and
40 deletions
io_scene_fbx/import_fbx.py
+
102
−
40
View file @
77f26b16
...
@@ -70,16 +70,12 @@ def elem_repr(elem):
...
@@ -70,16 +70,12 @@ def elem_repr(elem):
def
elem_split_name_class
(
elem
):
def
elem_split_name_class
(
elem
):
"""
Return
"""
assert
(
elem
.
props_type
[
-
2
]
==
data_types
.
STRING
)
assert
(
elem
.
props_type
[
-
2
]
==
data_types
.
STRING
)
elem_name
,
elem_class
=
elem
.
props
[
-
2
].
split
(
b
'
\x00\x01
'
)
elem_name
,
elem_class
=
elem
.
props
[
-
2
].
split
(
b
'
\x00\x01
'
)
return
elem_name
,
elem_class
return
elem_name
,
elem_class
def
elem_split_name_class_nodeattr
(
elem
):
def
elem_split_name_class_nodeattr
(
elem
):
"""
Return
"""
assert
(
elem
.
props_type
[
-
2
]
==
data_types
.
STRING
)
assert
(
elem
.
props_type
[
-
2
]
==
data_types
.
STRING
)
elem_name
,
elem_class
=
elem
.
props
[
-
2
].
split
(
b
'
\x00\x01
'
)
elem_name
,
elem_class
=
elem
.
props
[
-
2
].
split
(
b
'
\x00\x01
'
)
assert
(
elem_class
==
b
'
NodeAttribute
'
)
assert
(
elem_class
==
b
'
NodeAttribute
'
)
...
@@ -206,7 +202,7 @@ def blen_read_object(fbx_obj, object_data):
...
@@ -206,7 +202,7 @@ def blen_read_object(fbx_obj, object_data):
# ----
# ----
# Misc Attributes
# Misc Attributes
obj
.
color
=
elem_props_get_color_rgb
(
fbx_props
,
b
'
Color
'
,
(
0.8
,
0.8
,
0.8
))
obj
.
color
[
0
:
3
]
=
elem_props_get_color_rgb
(
fbx_props
,
b
'
Color
'
,
(
0.8
,
0.8
,
0.8
))
# ----
# ----
# Transformation
# Transformation
...
@@ -229,11 +225,12 @@ def blen_read_object(fbx_obj, object_data):
...
@@ -229,11 +225,12 @@ def blen_read_object(fbx_obj, object_data):
pst_rot
=
elem_props_get_vector_3d
(
fbx_props
,
b
'
PostRotation
'
,
const_vector_zero_3d
)
pst_rot
=
elem_props_get_vector_3d
(
fbx_props
,
b
'
PostRotation
'
,
const_vector_zero_3d
)
rot_ord
=
{
rot_ord
=
{
0
:
'
XYZ
'
,
0
:
'
XYZ
'
,
1
:
'
XZY
'
,
1
:
'
XYZ
'
,
2
:
'
YZX
'
,
2
:
'
XZY
'
,
3
:
'
YXZ
'
,
3
:
'
YZX
'
,
4
:
'
ZXY
'
,
4
:
'
YXZ
'
,
5
:
'
ZYX
'
,
5
:
'
ZXY
'
,
6
:
'
ZYX
'
,
}.
get
(
elem_props_get_enum
(
fbx_props
,
b
'
RotationOrder
'
,
0
))
}.
get
(
elem_props_get_enum
(
fbx_props
,
b
'
RotationOrder
'
,
0
))
else
:
else
:
pre_rot
=
const_vector_zero_3d
pre_rot
=
const_vector_zero_3d
...
@@ -296,39 +293,100 @@ def blen_read_geom_layerinfo(fbx_layer):
...
@@ -296,39 +293,100 @@ def blen_read_geom_layerinfo(fbx_layer):
)
)
def
blen_read_geom_uv
(
fbx_obj
,
mesh
):
def
blen_read_geom_array_mapped_vert
(
blen_data
,
fbx_layer_data
,
fbx_layer_index
,
fbx_layer_mapping
,
fbx_layer_ref
,
stride
,
descr
,
):
# TODO, generic mapping apply function
if
fbx_layer_mapping
==
b
'
ByVertice
'
:
if
fbx_layer_ref
==
b
'
Direct
'
:
assert
(
fbx_layer_index
is
None
)
# TODO, more generic support for mapping types
for
i
,
blen_data_item
in
enumerate
(
blen_data
):
blen_data_item
[:]
=
fbx_layer_data
[(
i
*
stride
):
(
i
*
stride
)
+
stride
]
return
True
else
:
print
(
"
warning layer %r ref type unsupported: %r
"
,
(
descr
,
fbx_layer_ref
))
else
:
print
(
"
warning layer %r mapping type unsupported: %r
"
,
(
descr
,
fbx_layer_mapping
))
return
False
for
uvlayer_id
in
(
b
'
LayerElementUV
'
,):
def
blen_read_geom_array_mapped_poly
(
fbx_uvlayer
=
elem_find_first
(
fbx_obj
,
uvlayer_id
)
blen_data
,
fbx_layer_data
,
fbx_layer_index
,
fbx_layer_mapping
,
fbx_layer_ref
,
stride
,
descr
,
):
if
fbx_layer_mapping
==
b
'
ByPolygonVertex
'
:
if
fbx_layer_ref
==
b
'
IndexToDirect
'
:
assert
(
fbx_layer_index
is
not
None
)
for
i
,
j
in
enumerate
(
fbx_layer_index
):
blen_data
[
i
][:]
=
fbx_layer_data
[(
j
*
stride
):
(
j
*
stride
)
+
stride
]
return
True
else
:
print
(
"
warning layer %r ref type unsupported: %r
"
,
(
descr
,
fbx_layer_ref
))
else
:
print
(
"
warning layer %r mapping type unsupported: %r
"
,
(
descr
,
fbx_layer_mapping
))
return
False
if
fbx_uvlayer
is
None
:
def
blen_read_geom_layer_uv
(
fbx_obj
,
mesh
):
for
layer_id
in
(
b
'
LayerElementUV
'
,):
fbx_layer
=
elem_find_first
(
fbx_obj
,
layer_id
)
if
fbx_layer
is
None
:
continue
continue
# all should be valid
# all should be valid
(
fbx_uvlayer_name
,
(
fbx_layer_name
,
fbx_uvlayer_mapping
,
fbx_layer_mapping
,
fbx_uvlayer_ref
,
fbx_layer_ref
,
)
=
blen_read_geom_layerinfo
(
fbx_uvlayer
)
)
=
blen_read_geom_layerinfo
(
fbx_layer
)
# print(fbx_uvlayer_name, fbx_uvlayer_mapping, fbx_uvlayer_ref)
fbx_layer_data
=
elem_prop_first
(
elem_find_first
(
fbx_layer
,
b
'
UV
'
))
fbx_layer_index
=
elem_prop_first
(
elem_find_first
(
fbx_layer
,
b
'
UVIndex
'
))
fbx_layer_data
=
elem_prop_first
(
elem_find_first
(
fbx_uvlayer
,
b
'
UV
'
))
fbx_layer_index
=
elem_prop_first
(
elem_find_first
(
fbx_uvlayer
,
b
'
UVIndex
'
))
uv_tex
=
mesh
.
uv_textures
.
new
(
name
=
fbx_layer_name
)
uv_lay
=
mesh
.
uv_layers
[
fbx_layer_name
]
# TODO, generic mappuing apply function
blen_data
=
[
luv
.
uv
for
luv
in
uv_lay
.
data
]
if
fbx_uvlayer_mapping
==
b
'
ByPolygonVertex
'
:
if
fbx_uvlayer_ref
==
b
'
IndexToDirect
'
:
blen_read_geom_array_mapped_poly
(
# TODO, more generic support for mapping types
blen_data
,
uv_tex
=
mesh
.
uv_textures
.
new
(
name
=
fbx_uvlayer_name
)
fbx_layer_data
,
fbx_layer_index
,
uv_lay
=
mesh
.
uv_layers
[
fbx_uvlayer_name
]
fbx_layer_mapping
,
fbx_layer_ref
,
uv_data
=
[
luv
.
uv
for
luv
in
uv_lay
.
data
]
2
,
layer_id
,
)
for
i
,
j
in
enumerate
(
fbx_layer_index
):
uv_data
[
i
][:]
=
fbx_layer_data
[(
j
*
2
):
(
j
*
2
)
+
2
]
else
:
def
blen_read_geom_layer_normal
(
fbx_obj
,
mesh
):
print
(
"
warning uv layer ref type unsupported:
"
,
fbx_uvlayer_ref
)
fbx_layer
=
elem_find_first
(
fbx_obj
,
b
'
LayerElementNormal
'
)
else
:
print
(
"
warning uv layer mapping type unsupported:
"
,
fbx_uvlayer_mapping
)
if
fbx_layer
is
None
:
return
False
(
fbx_layer_name
,
fbx_layer_mapping
,
fbx_layer_ref
,
)
=
blen_read_geom_layerinfo
(
fbx_layer
)
layer_id
=
b
'
Normals
'
fbx_layer_data
=
elem_prop_first
(
elem_find_first
(
fbx_layer
,
layer_id
))
blen_data
=
[
v
.
normal
for
v
in
mesh
.
vertices
]
return
blen_read_geom_array_mapped_vert
(
blen_data
,
fbx_layer_data
,
None
,
fbx_layer_mapping
,
fbx_layer_ref
,
3
,
layer_id
,
)
def
blen_read_geom
(
fbx_obj
):
def
blen_read_geom
(
fbx_obj
):
...
@@ -370,10 +428,14 @@ def blen_read_geom(fbx_obj):
...
@@ -370,10 +428,14 @@ def blen_read_geom(fbx_obj):
mesh
.
polygons
.
foreach_set
(
"
loop_start
"
,
poly_loop_starts
)
mesh
.
polygons
.
foreach_set
(
"
loop_start
"
,
poly_loop_starts
)
mesh
.
polygons
.
foreach_set
(
"
loop_total
"
,
poly_loop_totals
)
mesh
.
polygons
.
foreach_set
(
"
loop_total
"
,
poly_loop_totals
)
blen_read_geom_uv
(
fbx_obj
,
mesh
)
blen_read_geom_layer_uv
(
fbx_obj
,
mesh
)
ok_normals
=
blen_read_geom_layer_normal
(
fbx_obj
,
mesh
)
mesh
.
validate
()
mesh
.
validate
()
mesh
.
calc_normals
()
if
not
ok_normals
:
mesh
.
calc_normals
()
return
mesh
return
mesh
...
...
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