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Materials Utils: Update to Mix Nodes, report switch
Changes mostly touching materials_cycles_converter Add color mix nodes tree between images and shader input Add a scene prop for switching off the report in the UI Remove the preferences conv_path entry it's not used Remove the Value to RGB node for now (adding it properly needs an refactor) Change the placement of the texture nodes (hidden if > 1)
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- materials_utils/__init__.py 18 additions, 18 deletionsmaterials_utils/__init__.py
- materials_utils/materials_cycles_converter.py 101 additions, 24 deletionsmaterials_utils/materials_cycles_converter.py
- materials_utils/warning_messages_utils.py 5 additions, 2 deletionsmaterials_utils/warning_messages_utils.py
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