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blender
blender-addons
Commits
89f56dc4
Commit
89f56dc4
authored
7 years ago
by
meta-androcto
Browse files
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Skinify: Update to new rigify types by karab44: T51036
parent
f5c236b7
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Changes
1
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1 changed file
object_skinify.py
+152
-43
152 additions, 43 deletions
object_skinify.py
with
152 additions
and
43 deletions
object_skinify.py
+
152
−
43
View file @
89f56dc4
...
...
@@ -19,7 +19,7 @@
bl_info
=
{
"
name
"
:
"
Skinify Rig
"
,
"
author
"
:
"
Albert Makac (karab44)
"
,
"
version
"
:
(
0
,
8
,
1
),
"
version
"
:
(
0
,
8
,
7
),
"
blender
"
:
(
2
,
7
,
8
),
"
location
"
:
"
Properties > Bone > Skinify Rig (visible on pose mode only)
"
,
"
description
"
:
"
Creates a mesh object from selected bones
"
,
...
...
@@ -44,7 +44,37 @@ from mathutils import (
Euler
,
)
from
bpy.app.handlers
import
persistent
from
enum
import
Enum
#can the armature data properties group_prop and row be fetched directly from the rigify script?
horse_data
=
(
1
,
5
)
,(
2
,
4
)
,(
3
,
0
)
,(
4
,
3
)
,(
5
,
4
)
,(
1
,
0
)
,(
1
,
0
)
,(
7
,
2
)
,(
8
,
5
)
,(
9
,
4
)
,(
7
,
2
)
,(
8
,
5
)
,(
9
,
4
)
,(
10
,
2
)
,(
11
,
5
)
,(
12
,
4
)
,(
10
,
2
)
,(
11
,
5
)
,(
12
,
4
)
,(
13
,
6
)
,(
1
,
4
)
,(
14
,
6
)
,(
1
,
0
)
,(
1
,
0
)
,(
1
,
0
)
,(
1
,
0
)
,(
1
,
0
)
,(
1
,
0
)
,(
14
,
1
)
,
shark_data
=
(
1
,
5
),
(
2
,
4
),
(
1
,
0
),
(
3
,
3
),
(
4
,
4
),
(
5
,
6
),
(
6
,
5
),
(
7
,
4
),
(
6
,
5
),
(
7
,
4
),
(
8
,
3
),
(
9
,
4
),
(
1
,
0
),
(
1
,
6
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
14
,
1
)
,
bird_data
=
(
1
,
6
),
(
2
,
4
),
(
1
,
0
),
(
3
,
3
),
(
4
,
4
),
(
1
,
0
),
(
1
,
0
),
(
6
,
5
),
(
8
,
0
),
(
7
,
4
),
(
6
,
5
),
(
8
,
0
),
(
7
,
4
),
(
10
,
2
),
(
11
,
5
),
(
12
,
4
),
(
10
,
2
),
(
11
,
5
),
(
12
,
4
),
(
1
,
0
),
(
1
,
0
),
(
13
,
6
),
(
14
,
4
),
(
1
,
0
),
(
8
,
6
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
14
,
1
),
cat_data
=
(
1
,
5
),
(
2
,
2
),
(
2
,
3
),
(
3
,
3
),
(
4
,
4
),
(
5
,
6
),
(
6
,
4
),
(
7
,
2
),
(
8
,
5
),
(
9
,
4
),
(
7
,
2
),
(
8
,
5
),
(
9
,
4
),
(
10
,
2
),
(
11
,
5
),
(
12
,
4
),
(
10
,
2
),
(
11
,
5
),
(
12
,
4
),
(
13
,
3
),
(
14
,
4
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
16
,
1
),
biped_data
=
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
3
,
3
),
(
4
,
4
),
(
1
,
0
),
(
1
,
0
),
(
7
,
2
),
(
8
,
5
),
(
9
,
4
),
(
7
,
2
),
(
8
,
5
),
(
9
,
4
),
(
10
,
2
),
(
11
,
5
),
(
12
,
4
),
(
10
,
2
),
(
11
,
5
),
(
12
,
4
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
14
,
1
),
human_data
=
(
1
,
5
),
(
2
,
2
),
(
2
,
3
),
(
3
,
3
),
(
4
,
4
),
(
5
,
6
),
(
6
,
4
),
(
7
,
2
),
(
8
,
5
),
(
9
,
4
),
(
7
,
2
),
(
8
,
5
),
(
9
,
4
),
(
10
,
2
),
(
11
,
5
),
(
12
,
4
),
(
10
,
2
),
(
11
,
5
),
(
12
,
4
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
14
,
1
),
wolf_data
=
(
1
,
5
),
(
2
,
2
),
(
2
,
3
),
(
3
,
3
),
(
4
,
4
),
(
5
,
6
),
(
6
,
4
),
(
7
,
2
),
(
8
,
5
),
(
9
,
4
),
(
7
,
2
),
(
8
,
5
),
(
9
,
4
),
(
10
,
2
),
(
11
,
5
),
(
12
,
4
),
(
10
,
2
),
(
11
,
5
),
(
12
,
4
),
(
13
,
6
),
(
1
,
0
),
(
13
,
0
),
(
13
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
14
,
1
),
quadruped_data
=
(
1
,
0
),
(
2
,
0
),
(
2
,
0
),
(
3
,
3
),
(
4
,
4
),
(
5
,
0
),
(
6
,
0
),
(
7
,
2
),
(
8
,
5
),
(
9
,
4
),
(
7
,
2
),
(
8
,
5
),
(
9
,
4
),
(
10
,
2
),
(
11
,
5
),
(
12
,
4
),
(
10
,
2
),
(
11
,
5
),
(
12
,
4
),
(
13
,
6
),
(
1
,
0
),
(
13
,
0
),
(
13
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
1
,
0
),
(
14
,
1
),
human_legacy_data
=
(
1
,
None
),
(
1
,
None
),
(
2
,
None
),
(
1
,
None
),
(
3
,
None
),
(
3
,
None
),
(
4
,
None
),
(
5
,
None
),
(
6
,
None
),
(
4
,
None
),
(
5
,
None
),
(
6
,
None
),
(
7
,
None
),
(
8
,
None
),
(
9
,
None
),
(
7
,
None
),
(
8
,
None
),
(
9
,
None
),
(
1
,
None
),
(
1
,
None
),
(
1
,
None
),
(
1
,
None
),
(
1
,
None
),
(
1
,
None
),
(
1
,
None
),
(
1
,
None
),
(
1
,
None
),
(
1
,
None
),
pitchipoy_data
=
(
1
,
None
),
(
2
,
None
),
(
2
,
None
),
(
3
,
None
),
(
4
,
None
),
(
5
,
None
),
(
6
,
None
),
(
7
,
None
),
(
8
,
None
),
(
9
,
None
),
(
7
,
None
),
(
8
,
None
),
(
9
,
None
),
(
10
,
None
),
(
11
,
None
),
(
12
,
None
),
(
10
,
None
),
(
11
,
None
),
(
12
,
None
),
(
1
,
None
),
(
1
,
None
),
(
1
,
None
),
(
1
,
None
),
(
1
,
None
),
(
1
,
None
),
(
1
,
None
),
(
1
,
None
),
(
1
,
None
),
rigify_data
=
horse_data
,
shark_data
,
bird_data
,
cat_data
,
biped_data
,
human_data
,
wolf_data
,
quadruped_data
,
human_legacy_data
,
pitchipoy_data
class
Rig_type
(
Enum
):
HORSE
=
0
SHARK
=
1
BIRD
=
2
CAT
=
3
BIPED
=
4
HUMAN
=
5
WOLF
=
6
QUAD
=
7
LEGACY
=
8
PITCHIPOY
=
9
OTHER
=
10
rig_type
=
Rig_type
.
OTHER
# initialize properties
def
init_props
():
...
...
@@ -79,6 +109,109 @@ def select_vertices(mesh_obj, idx):
bpy
.
ops
.
object
.
mode_set
(
mode
=
mode
)
return
selectedVerts
def
identify_rig
():
if
'
rigify_layers
'
not
in
bpy
.
context
.
object
.
data
:
return
Rig_type
.
OTHER
#non recognized
LEGACY_LAYERS_SIZE
=
28
layers
=
bpy
.
context
.
object
.
data
[
'
rigify_layers
'
]
for
type
,
rig
in
enumerate
(
rigify_data
):
index
=
0
for
props
in
layers
:
if
len
(
layers
)
==
LEGACY_LAYERS_SIZE
and
'
group_prop
'
not
in
props
:
if
props
[
'
row
'
]
!=
rig
[
index
][
0
]
or
rig
[
index
][
1
]
!=
None
:
break
elif
(
props
[
'
row
'
]
!=
rig
[
index
][
0
])
or
(
props
[
'
group_prop
'
]
!=
rig
[
index
][
1
]):
break
#SUCCESS if reach the end
if
index
==
len
(
layers
)
-
1
:
return
Rig_type
(
type
)
index
=
index
+
1
return
Rig_type
.
OTHER
def
prepare_ignore_list
(
rig_type
,
bones
):
# detect the head, face, hands, breast, heels or other exceptionary bones to exclusion or customization
common_ignore_list
=
[
'
eye
'
,
'
heel
'
,
'
breast
'
,
'
root
'
]
#edit these lists to suits your taste
horse_ignore_list
=
[
'
chest
'
,
'
belly
'
,
'
pelvis
'
,
'
jaw
'
,
'
nose
'
,
'
skull
'
,
'
ear.
'
]
shark_ignore_list
=
[
'
jaw
'
]
bird_ignore_list
=
[
'
face
'
,
'
pelvis
'
,
'
nose
'
,
'
lip
'
,
'
jaw
'
,
'
chin
'
,
'
ear.
'
,
'
brow
'
,
'
lid
'
,
'
forehead
'
,
'
temple
'
,
'
cheek
'
,
'
teeth
'
,
'
tongue
'
,
'
beak
'
]
cat_ignore_list
=
[
'
face
'
,
'
belly
'
'
pelvis.C
'
,
'
nose
'
,
'
lip
'
,
'
jaw
'
,
'
chin
'
,
'
ear.
'
,
'
brow
'
,
'
lid
'
,
'
forehead
'
,
'
temple
'
,
'
cheek
'
,
'
teeth
'
,
'
tongue
'
]
biped_ignore_list
=
[
'
pelvis
'
]
human_ignore_list
=
[
'
face
'
,
'
pelvis
'
,
'
nose
'
,
'
lip
'
,
'
jaw
'
,
'
chin
'
,
'
ear.
'
,
'
brow
'
,
'
lid
'
,
'
forehead
'
,
'
temple
'
,
'
cheek
'
,
'
teeth
'
,
'
tongue
'
]
wolf_ignore_list
=
[
'
face
'
,
'
pelvis
'
,
'
nose
'
,
'
lip
'
,
'
jaw
'
,
'
chin
'
,
'
ear.
'
,
'
brow
'
,
'
lid
'
,
'
forehead
'
,
'
temple
'
,
'
cheek
'
,
'
teeth
'
,
'
tongue
'
]
quad_ignore_list
=
[
'
face
'
,
'
pelvis
'
,
'
nose
'
,
'
lip
'
,
'
jaw
'
,
'
chin
'
,
'
ear.
'
,
'
brow
'
,
'
lid
'
,
'
forehead
'
,
'
temple
'
,
'
cheek
'
,
'
teeth
'
,
'
tongue
'
]
rigify_legacy_ignore_list
=
[]
pitchipoy_ignore_list
=
[
'
face
'
,
'
pelvis
'
,
'
nose
'
,
'
lip
'
,
'
jaw
'
,
'
chin
'
,
'
ear.
'
,
'
brow
'
,
'
lid
'
,
'
forehead
'
,
'
temple
'
,
'
cheek
'
,
'
teeth
'
,
'
tongue
'
]
other_ignore_list
=
[]
ignore_list
=
common_ignore_list
if
rig_type
==
Rig_type
.
HORSE
:
ignore_list
=
ignore_list
+
horse_ignore_list
print
(
"
RIDER OF THE APOCALYPSE
"
)
elif
rig_type
==
Rig_type
.
SHARK
:
ignore_list
=
ignore_list
+
shark_ignore_list
print
(
"
DEADLY JAWS
"
)
elif
rig_type
==
Rig_type
.
BIRD
:
ignore_list
=
ignore_list
+
bird_ignore_list
print
(
"
WINGS OF LIBERTY
"
)
elif
rig_type
==
Rig_type
.
CAT
:
ignore_list
=
ignore_list
+
cat_ignore_list
print
(
"
MEOW
"
)
elif
rig_type
==
Rig_type
.
BIPED
:
ignore_list
=
ignore_list
+
biped_ignore_list
print
(
"
HUMANOID
"
)
elif
rig_type
==
Rig_type
.
HUMAN
:
ignore_list
=
ignore_list
+
human_ignore_list
print
(
"
JUST A HUMAN AFTER ALL
"
)
elif
rig_type
==
Rig_type
.
WOLF
:
ignore_list
=
ignore_list
+
wolf_ignore_list
print
(
"
WHITE FANG
"
)
elif
rig_type
==
Rig_type
.
QUAD
:
ignore_list
=
ignore_list
+
quad_ignore_list
print
(
"
MYSTERIOUS CREATURE
"
)
elif
rig_type
==
Rig_type
.
LEGACY
:
ignore_list
=
ignore_list
+
rigify_legacy_ignore_list
print
(
"
LEGACY RIGIFY
"
)
elif
rig_type
==
Rig_type
.
PITCHIPOY
:
ignore_list
=
ignore_list
+
pitchipoy_ignore_list
print
(
"
PITCHIPOY
"
)
elif
rig_type
==
Rig_type
.
OTHER
:
ignore_list
=
ignore_list
+
other_ignore_list
print
(
"
rig non recognized...
"
)
return
ignore_list
# generates edges from vertices used by skin modifier
def
generate_edges
(
mesh
,
shape_object
,
bones
,
scale
,
connect_mesh
=
False
,
connect_parents
=
False
,
...
...
@@ -87,42 +220,18 @@ def generate_edges(mesh, shape_object, bones, scale, connect_mesh=False, connect
This function adds vertices for all heads and tails
"""
# scene preferences
# scn = bpy.context.scene
# detect the head, face, hands, breast, heels or other exceptionary bones to exclusion or customization
common_ignore_list
=
[
'
eye
'
,
'
heel
'
,
'
breast
'
,
'
root
'
]
# bvh_ignore_list = []
rigify_ignore_list
=
[]
pitchipoy_ignore_list
=
[
'
face
'
,
'
breast
'
,
'
pelvis
'
,
'
nose
'
,
'
lip
'
,
'
jaw
'
,
'
chin
'
,
'
ear.
'
,
'
brow
'
,
'
lid
'
,
'
forehead
'
,
'
temple
'
,
'
cheek
'
,
'
teeth
'
,
'
tongue
'
]
rigify_new_ignore_list
=
[
'
face
'
,
'
breast
'
,
'
pelvis
'
,
'
nose
'
,
'
lip
'
,
'
jaw
'
,
'
chin
'
,
'
ear.
'
,
'
brow
'
,
'
lid
'
,
'
forehead
'
,
'
temple
'
,
'
cheek
'
,
'
teeth
'
,
'
tongue
'
]
alternate_scale_list
=
[]
# rig_type rigify = 1, pitchipoy = 2, rigify_new = 3
rig_type
=
0
me
=
mesh
verts
=
[]
edges
=
[]
idx
=
0
alternate_scale_idx_list
=
list
()
ignore_list
=
common_ignore_list
# detect rig type
for
b
in
bones
:
if
b
.
name
==
'
hips
'
and
b
.
rigify_type
==
'
spine
'
:
ignore_list
=
ignore_list
+
rigify_ignore_list
rig_type
=
1
break
if
b
.
name
==
'
spine
'
and
b
.
rigify_type
==
'
pitchipoy.super_torso_turbo
'
:
ignore_list
=
ignore_list
+
pitchipoy_ignore_list
rig_type
=
2
break
if
b
.
name
==
'
spine
'
and
b
.
rigify_type
==
'
spines.super_spine
'
:
ignore_list
=
ignore_list
+
rigify_new_ignore_list
rig_type
=
3
break
rig_type
=
identify_rig
()
ignore_list
=
prepare_ignore_list
(
rig_type
,
bones
)
# edge generator loop
for
b
in
bones
:
...
...
@@ -150,10 +259,10 @@ def generate_edges(mesh, shape_object, bones, scale, connect_mesh=False, connect
if
head_ornaments
is
False
:
if
b
.
parent
is
not
None
:
if
'
head
'
in
b
.
parent
.
name
.
lower
()
and
not
rig_type
==
3
:
if
'
head
'
in
b
.
parent
.
name
.
lower
()
and
not
rig_type
==
Rig_type
.
HUMAN
:
continue
if
'
face
'
in
b
.
parent
.
name
.
lower
()
and
rig_type
==
3
:
if
'
face
'
in
b
.
parent
.
name
.
lower
()
and
rig_type
==
Rig_type
.
HUMAN
:
continue
if
connect_parents
:
...
...
@@ -185,8 +294,8 @@ def generate_edges(mesh, shape_object, bones, scale, connect_mesh=False, connect
idx
=
idx
+
2
# for bvh free floating hips and hips correction for rigify and pitchipoy
if
((
generate_all
is
False
and
'
hip
'
in
b
.
name
.
lower
())
or
(
generate_all
is
False
and
(
b
.
name
==
'
hips
'
and
rig_type
==
1
)
or
(
b
.
name
==
'
spine
'
and
rig_type
==
2
)
or
(
b
.
name
==
'
spine
'
and
rig_type
==
3
))):
(
generate_all
is
False
and
(
b
.
name
==
'
hips
'
and
rig_type
==
Rig_type
.
LEGACY
)
or
(
b
.
name
==
'
spine
'
and
rig_type
==
Rig_type
.
PITCHIPOY
)
or
(
b
.
name
==
'
spine
'
and
rig_type
==
Rig_type
.
HUMAN
)
or
(
b
.
name
==
'
spine
'
and
rig_type
==
Rig_type
.
BIPED
))):
continue
vert1
=
b
.
head
...
...
@@ -275,14 +384,14 @@ def generate_mesh(shape_object, size, thickness=0.8, finger_thickness=0.25, sub_
bpy
.
ops
.
mesh
.
remove_doubles
()
# fix rigify and pitchipoy hands topology
if
connect_mesh
and
connect_parents
and
generate_all
is
False
and
rig_type
>
0
:
if
connect_mesh
and
connect_parents
and
generate_all
is
False
and
(
rig_type
==
Rig_type
.
LEGACY
or
rig_type
==
Rig_type
.
PITCHIPOY
or
rig_type
==
Rig_type
.
HUMAN
)
:
# thickness will set palm vertex for both hands look pretty
corrective_thickness
=
2.5
# left hand verts
merge_idx
=
[]
if
rig_type
==
1
:
if
rig_type
==
Rig_type
.
LEGACY
:
merge_idx
=
[
7
,
8
,
13
,
17
,
22
,
27
]
el
se
:
el
if
rig_type
==
Rig_type
.
PITCHIPOY
or
rig_type
==
Rig_type
.
HUMAN
:
merge_idx
=
[
9
,
14
,
18
,
23
,
24
,
29
]
select_vertices
(
shape_object
,
merge_idx
)
bpy
.
ops
.
mesh
.
merge
(
type
=
'
CENTER
'
)
...
...
@@ -295,9 +404,9 @@ def generate_mesh(shape_object, size, thickness=0.8, finger_thickness=0.25, sub_
bpy
.
ops
.
mesh
.
select_all
(
action
=
'
DESELECT
'
)
# right hand verts
if
rig_type
==
1
:
if
rig_type
==
Rig_type
.
LEGACY
:
merge_idx
=
[
30
,
35
,
39
,
44
,
45
,
50
]
el
se
:
el
if
rig_type
==
Rig_type
.
PITCHIPOY
or
rig_type
==
Rig_type
.
HUMAN
:
merge_idx
=
[
32
,
37
,
41
,
46
,
51
,
52
]
select_vertices
(
shape_object
,
merge_idx
)
...
...
@@ -312,10 +421,10 @@ def generate_mesh(shape_object, size, thickness=0.8, finger_thickness=0.25, sub_
# making hands even more pretty
bpy
.
ops
.
mesh
.
select_all
(
action
=
'
DESELECT
'
)
hands_idx
=
[]
# left and right hand vertices
if
rig_type
==
1
:
if
rig_type
==
Rig_type
.
LEGACY
:
# hands_idx = [8, 33] # L and R
hands_idx
=
[
6
,
29
]
el
se
:
el
if
rig_type
==
Rig_type
.
PITCHIPOY
or
rig_type
==
Rig_type
.
HUMAN
:
# hands_idx = [10, 35] # L and R
hands_idx
=
[
8
,
31
]
select_vertices
(
shape_object
,
hands_idx
)
...
...
@@ -331,9 +440,9 @@ def generate_mesh(shape_object, size, thickness=0.8, finger_thickness=0.25, sub_
# todo optionally take root from rig's hip tail or head depending on scenario
root_idx
=
[]
if
rig_type
==
1
:
if
rig_type
==
Rig_type
.
LEGACY
:
root_idx
=
[
59
]
elif
rig_type
==
2
:
elif
rig_type
==
Rig_type
.
PITCHIPOY
or
rig_type
==
Rig_type
.
HUMAN
:
root_idx
=
[
56
]
else
:
root_idx
=
[
0
]
...
...
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