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Commit 8a852312 authored by Brendon Murphy's avatar Brendon Murphy
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reverting to working revision.

please test scripts in the ui before committing changes.
parent 18b7b14a
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......@@ -77,9 +77,9 @@ class OBJECT_PT_blendinfo(bpy.types.Panel):
l_row = layout.row()
num = len(bpy.data.objects)
l_row.label(text=quantity_string(num, "Object", "Objects") \
" in the scene:",
icon='OBJECT_DATA')
l_row.label(text=quantity_string(num, "Object", "Objects")
+ " in the scene:",
icon='OBJECT_DATA')
l_row = layout.row()
ob_cols.append(l_row.column())
......@@ -89,43 +89,43 @@ class OBJECT_PT_blendinfo(bpy.types.Panel):
meshes = [o for o in objects.values() if o.type == 'MESH']
num = len(meshes)
row.label(text=quantity_string(num, "Mesh", "Meshes"),
icon='MESH_DATA')
icon='MESH_DATA')
row = ob_cols[1].row()
curves = [o for o in objects.values() if o.type == 'CURVE']
num = len(curves)
row.label(text=quantity_string(num, "Curve", "Curves"),
icon='CURVE_DATA')
icon='CURVE_DATA')
row = ob_cols[0].row()
cameras = [o for o in objects.values() if o.type == 'CAMERA']
num = len(cameras)
row.label(text=quantity_string(num, "Camera", "Cameras"),
icon='CAMERA_DATA')
icon='CAMERA_DATA')
row = ob_cols[1].row()
lamps = [o for o in objects.values() if o.type == 'LAMP']
num = len(lamps)
row.label(text=quantity_string(num, "Lamp", "Lamps"),
icon='LAMP_DATA')
icon='LAMP_DATA')
row = ob_cols[0].row()
armatures = [o for o in objects.values() if o.type == 'ARMATURE']
num = len(armatures)
row.label(text=quantity_string(num, "Armature", "Armatures"),
icon='ARMATURE_DATA')
icon='ARMATURE_DATA')
row = ob_cols[1].row()
lattices = [o for o in objects.values() if o.type == 'LATTICE']
num = len(lattices)
row.label(text=quantity_string(num, "Lattice", "Lattices"),
icon='LATTICE_DATA')
icon='LATTICE_DATA')
row = ob_cols[0].row()
empties = [o for o in objects.values() if o.type == 'EMPTY']
num = len(empties)
row.label(text=quantity_string(num, "Empty", "Empties"),
icon='EMPTY_DATA')
icon='EMPTY_DATA')
layout.separator()
......@@ -142,57 +142,57 @@ class OBJECT_PT_blendinfo(bpy.types.Panel):
row = db_cols[0].row()
num = len(bpy.data.meshes)
row.label(text=quantity_string(num, "Mesh", "Meshes"),
icon='MESH_DATA')
icon='MESH_DATA')
row = db_cols[1].row()
num = len(bpy.data.curves)
row.label(text=quantity_string(num, "Curve", "Curves"),
icon='CURVE_DATA')
icon='CURVE_DATA')
row = db_cols[0].row()
num = len(bpy.data.cameras)
row.label(text=quantity_string(num, "Camera", "Cameras"),
icon='CAMERA_DATA')
icon='CAMERA_DATA')
row = db_cols[1].row()
num = len(bpy.data.lamps)
row.label(text=quantity_string(num, "Lamp", "Lamps"),
icon='LAMP_DATA')
icon='LAMP_DATA')
row = db_cols[0].row()
num = len(bpy.data.armatures)
row.label(text=quantity_string(num, "Armature", "Armatures"),
icon='ARMATURE_DATA')
icon='ARMATURE_DATA')
row = db_cols[1].row()
num = len(bpy.data.lattices)
row.label(text=quantity_string(num, "Lattice", "Lattices"),
icon='LATTICE_DATA')
icon='LATTICE_DATA')
row = db_cols[0].row()
num = len(bpy.data.materials)
row.label(text=quantity_string(num, "Material", "Materials"),
icon='MATERIAL_DATA')
icon='MATERIAL_DATA')
row = db_cols[1].row()
num = len(bpy.data.worlds)
row.label(text=quantity_string(num, "World", "Worlds"),
icon='WORLD_DATA')
icon='WORLD_DATA')
row = db_cols[0].row()
num = len(bpy.data.textures)
row.label(text=quantity_string(num, "Texture", "Textures"),
icon='TEXTURE_DATA')
icon='TEXTURE_DATA')
row = db_cols[1].row()
num = len(bpy.data.images)
row.label(text=quantity_string(num, "Image", "Images"),
icon='IMAGE_DATA')
icon='IMAGE_DATA')
row = db_cols[0].row()
num = len(bpy.data.texts)
row.label(text=quantity_string(num, "Text", "Texts"),
icon='TEXT')
icon='TEXT')
def register():
......
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