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Rigify: implement a deformed circle widget for main spine controls.
The idea is inspired by similar shapes in other rigs like BlenRig. The actual used shape is simply a circle deformed into a parabolic shape when viewed from the side, added to create_circle_widget. Using the new shape for the main controls allows adding extra FK controls to the spine without visual confusion. As an aside, fix a minor issue in handling bone_transform_name, and remove redundant bone_transform_name=None parameters.
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- rigify/rigs/limbs/arm.py 1 addition, 1 deletionrigify/rigs/limbs/arm.py
- rigify/rigs/limbs/leg.py 2 additions, 2 deletionsrigify/rigs/limbs/leg.py
- rigify/rigs/limbs/limb_rigs.py 2 additions, 2 deletionsrigify/rigs/limbs/limb_rigs.py
- rigify/rigs/limbs/paw.py 2 additions, 2 deletionsrigify/rigs/limbs/paw.py
- rigify/rigs/spines/basic_spine.py 2 additions, 2 deletionsrigify/rigs/spines/basic_spine.py
- rigify/rigs/spines/spine_rigs.py 0 additions, 1 deletionrigify/rigs/spines/spine_rigs.py
- rigify/rigs/spines/super_head.py 0 additions, 3 deletionsrigify/rigs/spines/super_head.py
- rigify/utils/widgets.py 6 additions, 7 deletionsrigify/utils/widgets.py
- rigify/utils/widgets_basic.py 4 additions, 2 deletionsrigify/utils/widgets_basic.py
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