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blender
blender-addons
Commits
91a1998d
Commit
91a1998d
authored
13 years ago
by
Chris Foster
Browse files
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- File was somehow reverted to a ways back. Fixed now.
- Fix for relative texture paths that contain folders in them.
parent
7358107b
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1 changed file
io_export_directx_x.py
+40
-25
40 additions, 25 deletions
io_export_directx_x.py
with
40 additions
and
25 deletions
io_export_directx_x.py
+
40
−
25
View file @
91a1998d
...
...
@@ -16,13 +16,13 @@
# ***** GPL LICENSE BLOCK *****
bl_info
=
{
"
name
"
:
"
Export
DirectX Model Format (.x)
"
,
"
name
"
:
"
DirectX Model Format (.x)
"
,
"
author
"
:
"
Chris Foster (Kira Vakaan)
"
,
"
version
"
:
(
2
,
1
),
"
version
"
:
(
2
,
1
,
2
),
"
blender
"
:
(
2
,
5
,
8
),
"
api
"
:
37702
,
"
location
"
:
"
File > Export
"
,
"
description
"
:
"
Export
to the
DirectX Model Format (.x)
"
,
"
location
"
:
"
File > Export
> DirectX (.x)
"
,
"
description
"
:
"
Export DirectX Model Format (.x)
"
,
"
warning
"
:
""
,
"
wiki_url
"
:
"
http://wiki.blender.org/index.php/Extensions:2.5/Py/
"
\
"
Scripts/Import-Export/DirectX_Exporter
"
,
...
...
@@ -66,8 +66,15 @@ class DirectXExporterSettings:
def
LegalName
(
Name
):
NewName
=
Name
.
replace
(
"
.
"
,
"
_
"
)
NewName
=
NewName
.
replace
(
"
"
,
"
_
"
)
def
ReplaceSet
(
String
,
OldSet
,
NewChar
):
for
OldChar
in
OldSet
:
String
=
String
.
replace
(
OldChar
,
NewChar
)
return
String
import
string
NewName
=
ReplaceSet
(
Name
,
string
.
punctuation
,
"
_
"
)
if
NewName
[
0
].
isdigit
()
or
NewName
in
[
"
ARRAY
"
,
"
DWORD
"
,
"
UCHAR
"
,
...
...
@@ -97,7 +104,7 @@ def ExportDirectX(Config):
print
(
"
Done
"
)
if
Config
.
Verbose
:
print
(
"
Generating Object list for export...
"
)
print
(
"
Generating Object list for export...
(Root parents only)
"
)
if
Config
.
ExportMode
==
1
:
Config
.
ExportList
=
[
Object
for
Object
in
Config
.
context
.
scene
.
objects
if
Object
.
type
in
(
"
ARMATURE
"
,
"
EMPTY
"
,
"
MESH
"
)
...
...
@@ -108,7 +115,7 @@ def ExportDirectX(Config):
Config
.
ExportList
=
[
Object
for
Object
in
ExportList
if
Object
.
parent
not
in
ExportList
]
if
Config
.
Verbose
:
print
(
"
Done
"
)
print
(
"
List: {}
\n
Done
"
.
format
(
Config
.
ExportList
)
)
if
Config
.
Verbose
:
print
(
"
Setting up...
"
)
...
...
@@ -146,6 +153,9 @@ def ExportDirectX(Config):
Config
.
Whitespace
-=
1
Config
.
File
.
write
(
"
{}}} //End of Root Frame
\n
"
.
format
(
"
"
*
Config
.
Whitespace
))
if
Config
.
Verbose
:
print
(
"
Objects Exported: {}
"
.
format
(
Config
.
ExportList
))
if
Config
.
ExportAnimation
:
if
Config
.
IncludeFrameRate
:
...
...
@@ -189,7 +199,7 @@ def GetMaterialTexture(Material):
#Create a list of Textures that have type "IMAGE"
ImageTextures
=
[
Material
.
texture_slots
[
TextureSlot
].
texture
for
TextureSlot
in
Material
.
texture_slots
.
keys
()
if
Material
.
texture_slots
[
TextureSlot
].
texture
.
type
==
"
IMAGE
"
]
#Refine a new list with only image textures that have a file source
ImageFiles
=
[
os
.
path
.
basename
(
Texture
.
image
.
filepath
)
for
Texture
in
ImageTextures
if
Texture
.
image
.
source
==
"
FILE
"
]
ImageFiles
=
[
os
.
path
.
basename
(
Texture
.
image
.
filepath
[
2
:]
)
for
Texture
in
ImageTextures
if
Texture
.
image
.
source
==
"
FILE
"
]
if
ImageFiles
:
return
ImageFiles
[
0
]
return
None
...
...
@@ -256,8 +266,11 @@ def WriteObjects(Config, ObjectList):
WriteArmatureBones
(
Config
,
Object
,
ParentList
)
if
Config
.
Verbose
:
print
(
"
Done
"
)
ChildList
=
GetObjectChildren
(
Object
)
if
Config
.
ExportMode
==
2
:
#Selected Objects Only
ChildList
=
[
Child
for
Child
in
ChildList
if
Child
in
Config
.
context
.
selected_objects
]
if
Config
.
Verbose
:
print
(
"
Writing Children...
"
)
WriteObjects
(
Config
,
ChildList
)
...
...
@@ -274,11 +287,11 @@ def WriteObjects(Config, ObjectList):
Object2
=
Object
.
copy
()
for
Modifier
in
[
Modifier
for
Modifier
in
Object2
.
modifiers
if
Modifier
.
type
==
"
ARMATURE
"
]:
Object2
.
modifiers
.
remove
(
Modifier
)
Mesh
=
Object2
.
create
_mesh
(
bpy
.
context
.
scene
,
True
,
"
PREVIEW
"
)
Mesh
=
Object2
.
to
_mesh
(
bpy
.
context
.
scene
,
True
,
"
PREVIEW
"
)
else
:
Mesh
=
Object
.
create
_mesh
(
bpy
.
context
.
scene
,
True
,
"
PREVIEW
"
)
Mesh
=
Object
.
to
_mesh
(
bpy
.
context
.
scene
,
True
,
"
PREVIEW
"
)
else
:
Mesh
=
Object
.
create
_mesh
(
bpy
.
context
.
scene
,
False
,
"
PREVIEW
"
)
Mesh
=
Object
.
to
_mesh
(
bpy
.
context
.
scene
,
False
,
"
PREVIEW
"
)
if
Config
.
Verbose
:
print
(
"
Done
"
)
print
(
"
Writing Mesh...
"
)
...
...
@@ -489,20 +502,20 @@ def WriteMaterial(Config, Material=None):
Config
.
File
.
write
(
"
{}Material {} {{
\n
"
.
format
(
"
"
*
Config
.
Whitespace
,
LegalName
(
Material
.
name
)))
Config
.
Whitespace
+=
1
Diffuse
=
list
(
Material
.
diffuse_color
)
Diffuse
=
list
(
Vector
(
Material
.
diffuse_color
)
*
Material
.
diffuse_intensity
)
Diffuse
.
append
(
Material
.
alpha
)
Specularity
=
Material
.
specular_
intensity
Specular
=
list
(
Material
.
specular_color
)
Specularity
=
1000
*
(
Material
.
specular_
hardness
-
1.0
)
/
(
511.0
-
1.0
)
# Map Blender's range of 1 - 511 to 0 - 1000
Specular
=
list
(
Vector
(
Material
.
specular_color
)
*
Material
.
specular_intensity
)
Config
.
File
.
write
(
"
{}{:9f};{:9f};{:9f};{:9f};;
\n
"
.
format
(
"
"
*
Config
.
Whitespace
,
Diffuse
[
0
],
Diffuse
[
1
],
Diffuse
[
2
],
Diffuse
[
3
]))
Config
.
File
.
write
(
"
{}{:9f};
\n
"
.
format
(
"
"
*
Config
.
Whitespace
,
2
*
(
1.0
-
Specularity
))
)
Config
.
File
.
write
(
"
{}
{:9f};
\n
"
.
format
(
"
"
*
Config
.
Whitespace
,
Specularity
))
Config
.
File
.
write
(
"
{}{:9f};{:9f};{:9f};;
\n
"
.
format
(
"
"
*
Config
.
Whitespace
,
Specular
[
0
],
Specular
[
1
],
Specular
[
2
]))
else
:
Config
.
File
.
write
(
"
{}Material Default_Material {{
\n
"
.
format
(
"
"
*
Config
.
Whitespace
))
Config
.
Whitespace
+=
1
Config
.
File
.
write
(
"
{}
1.0
00000;
1.0
00000;
1.0
00000;
1.0
00000;;
\n
"
.
format
(
"
"
*
Config
.
Whitespace
))
Config
.
File
.
write
(
"
{}
1.500000
;
\n
"
.
format
(
"
"
*
Config
.
Whitespace
))
Config
.
File
.
write
(
"
{}
1.0
00000;
1.0
00000;
1.0
00000;;
\n
"
.
format
(
"
"
*
Config
.
Whitespace
))
Config
.
File
.
write
(
"
{}
0.8
00000;
0.8
00000;
0.8
00000;
0.8
00000;;
\n
"
.
format
(
"
"
*
Config
.
Whitespace
))
Config
.
File
.
write
(
"
{}
96.078431
;
\n
"
.
format
(
"
"
*
Config
.
Whitespace
))
# 1000 * (50 - 1) / (511 - 1)
Config
.
File
.
write
(
"
{}
0.5
00000;
0.5
00000;
0.5
00000;;
\n
"
.
format
(
"
"
*
Config
.
Whitespace
))
Config
.
File
.
write
(
"
{} 0.000000; 0.000000; 0.000000;;
\n
"
.
format
(
"
"
*
Config
.
Whitespace
))
if
Config
.
ExportTextures
:
Texture
=
GetMaterialTexture
(
Material
)
...
...
@@ -1193,10 +1206,8 @@ class DirectXExporter(bpy.types.Operator):
Verbose
=
BoolProperty
(
name
=
"
Verbose
"
,
description
=
"
Run the exporter in debug mode. Check the console for output.
"
,
default
=
False
)
def
execute
(
self
,
context
):
#Append .x if needed
FilePath
=
self
.
filepath
if
not
FilePath
.
lower
().
endswith
(
"
.x
"
):
FilePath
+=
"
.x
"
#Append .x
FilePath
=
os
.
path
.
splitext
(
self
.
filepath
)[
0
]
+
"
.x
"
Config
=
DirectXExporterSettings
(
context
,
FilePath
,
...
...
@@ -1225,12 +1236,16 @@ def menu_func(self, context):
def
register
():
bpy
.
utils
.
register_module
(
__name__
)
bpy
.
types
.
INFO_MT_file_export
.
append
(
menu_func
)
def
unregister
():
bpy
.
utils
.
unregister_module
(
__name__
)
bpy
.
types
.
INFO_MT_file_export
.
remove
(
menu_func
)
if
__name__
==
"
__main__
"
:
register
()
\ No newline at end of file
register
()
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