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workaround for [#36443] Vertex to UV index doesn't match with 2.68a
- until the <BMesh>.faces.new(..) is scrambling the vertices order (input -> output), i use the workaround, that build a de-scramble dictionary. i still thing it is a bug in blender 2.68. - got rid of unneeded option 'io_scene_ms3d.set_sence_to_metric', Ms3dSetSceneToMetricOperator, set_sence_to_metric
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- io_scene_ms3d/__init__.py 1 addition, 1 deletionio_scene_ms3d/__init__.py
- io_scene_ms3d/ms3d_import.py 28 additions, 3 deletionsio_scene_ms3d/ms3d_import.py
- io_scene_ms3d/ms3d_ui.py 0 additions, 31 deletionsio_scene_ms3d/ms3d_ui.py
- io_scene_ms3d/ms3d_utils.py 0 additions, 34 deletionsio_scene_ms3d/ms3d_utils.py
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