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blender
blender-addons
Commits
932fbe30
Commit
932fbe30
authored
13 years ago
by
Kalle-Samuli Riihikoski
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complete dynamic menu.
parent
b1680666
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Changes
1
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1 changed file
io_coat3D/coat.py
+22
-18
22 additions, 18 deletions
io_coat3D/coat.py
with
22 additions
and
18 deletions
io_coat3D/coat.py
+
22
−
18
View file @
932fbe30
...
@@ -153,7 +153,6 @@ class SCENE_PT_Settings(ObjectButtonsPanel,bpy.types.Panel):
...
@@ -153,7 +153,6 @@ class SCENE_PT_Settings(ObjectButtonsPanel,bpy.types.Panel):
scene
=
context
.
scene
scene
=
context
.
scene
coat3D
=
bpy
.
context
.
scene
.
coat3D
coat3D
=
bpy
.
context
.
scene
.
coat3D
row
=
layout
.
row
()
row
=
layout
.
row
()
if
(
bpy
.
context
.
selected_objects
):
if
(
bpy
.
context
.
selected_objects
):
if
(
context
.
selected_objects
[
0
].
type
==
'
MESH
'
):
if
(
context
.
selected_objects
[
0
].
type
==
'
MESH
'
):
...
@@ -197,11 +196,6 @@ class SCENE_PT_Settings(ObjectButtonsPanel,bpy.types.Panel):
...
@@ -197,11 +196,6 @@ class SCENE_PT_Settings(ObjectButtonsPanel,bpy.types.Panel):
#colL = row.column()
#colL = row.column()
#colR = row.column()
#colR = row.column()
class
SCENE_OT_export
(
bpy
.
types
.
Operator
):
class
SCENE_OT_export
(
bpy
.
types
.
Operator
):
bl_idname
=
"
export_applink.pilgway_3d_coat
"
bl_idname
=
"
export_applink.pilgway_3d_coat
"
bl_label
=
"
Export your custom property
"
bl_label
=
"
Export your custom property
"
...
@@ -261,8 +255,6 @@ class SCENE_OT_export(bpy.types.Operator):
...
@@ -261,8 +255,6 @@ class SCENE_OT_export(bpy.types.Operator):
obj
.
scale
=
coat3D
.
scal
obj
.
scale
=
coat3D
.
scal
coa
.
export_on
=
False
coa
.
export_on
=
False
if
(
coat3D
.
exportfile
==
False
):
if
(
coat3D
.
exportfile
==
False
):
file
=
open
(
importfile
,
"
w
"
)
file
=
open
(
importfile
,
"
w
"
)
file
.
write
(
"
%s
"
%
(
checkname
))
file
.
write
(
"
%s
"
%
(
checkname
))
...
@@ -270,11 +262,7 @@ class SCENE_OT_export(bpy.types.Operator):
...
@@ -270,11 +262,7 @@ class SCENE_OT_export(bpy.types.Operator):
file
.
write
(
"
\n
[%s]
"
%
(
coat3D
.
type
))
file
.
write
(
"
\n
[%s]
"
%
(
coat3D
.
type
))
if
(
coa
.
texturefolder
):
if
(
coa
.
texturefolder
):
file
.
write
(
"
\n
[TexOutput:%s
"
%
(
coa
.
texturefolder
))
file
.
write
(
"
\n
[TexOutput:%s
"
%
(
coa
.
texturefolder
))
file
.
close
()
file
.
close
()
coa
.
objectdir
=
checkname
coa
.
objectdir
=
checkname
...
@@ -316,9 +304,6 @@ class SCENE_OT_import(bpy.types.Operator):
...
@@ -316,9 +304,6 @@ class SCENE_OT_import(bpy.types.Operator):
export_file
.
close
()
export_file
.
close
()
os
.
remove
(
exportfile
)
os
.
remove
(
exportfile
)
if
(
objekti
.
material_slots
):
if
(
objekti
.
material_slots
):
for
obj_mat
in
objekti
.
material_slots
:
for
obj_mat
in
objekti
.
material_slots
:
mat_list
.
append
(
obj_mat
.
material
)
mat_list
.
append
(
obj_mat
.
material
)
...
@@ -548,9 +533,22 @@ class VIEW3D_MT_Coat_Dynamic_Menu(bpy.types.Menu):
...
@@ -548,9 +533,22 @@ class VIEW3D_MT_Coat_Dynamic_Menu(bpy.types.Menu):
layout
=
self
.
layout
layout
=
self
.
layout
settings
=
context
.
tool_settings
settings
=
context
.
tool_settings
layout
.
operator_context
=
'
INVOKE_REGION_WIN
'
layout
.
operator_context
=
'
INVOKE_REGION_WIN
'
coat3D
=
bpy
.
context
.
scene
.
coat3D
Blender_folder
=
(
"
%s%sBlender
"
%
(
coat3D
.
exchangedir
,
os
.
sep
))
Blender_export
=
Blender_folder
Blender_export
+=
(
'
%sexport.txt
'
%
(
os
.
sep
))
ob
=
context
ob
=
context
if
ob
.
mode
==
'
OBJECT
'
:
if
ob
.
mode
==
'
OBJECT
'
:
if
(
bpy
.
context
.
selected_objects
):
for
ind_obj
in
bpy
.
context
.
selected_objects
:
if
(
ind_obj
.
type
==
'
MESH
'
):
layout
.
active
=
True
break
layout
.
active
=
False
else
:
layout
.
active
=
False
layout
.
operator
(
"
import_applink.pilgway_3d_coat
"
,
text
=
"
Import
"
)
layout
.
operator
(
"
import_applink.pilgway_3d_coat
"
,
text
=
"
Import
"
)
layout
.
separator
()
layout
.
separator
()
...
@@ -567,9 +565,15 @@ class VIEW3D_MT_Coat_Dynamic_Menu(bpy.types.Menu):
...
@@ -567,9 +565,15 @@ class VIEW3D_MT_Coat_Dynamic_Menu(bpy.types.Menu):
layout
.
operator
(
"
import_applink.pilgway_3d_deltex
"
,
text
=
"
Delete Textures
"
)
layout
.
operator
(
"
import_applink.pilgway_3d_deltex
"
,
text
=
"
Delete Textures
"
)
layout
.
separator
()
layout
.
separator
()
if
(
len
(
bpy
.
context
.
selected_objects
)
==
1
):
layout
.
separator
()
if
(
os
.
path
.
isfile
(
bpy
.
context
.
selected_objects
[
0
].
coat3D
.
path3b
)):
layout
.
operator
(
"
import_applink.pilgway_3d_coat_3b
"
,
text
=
"
Load 3b
"
)
layout
.
separator
()
if
(
os
.
path
.
isfile
(
Blender_export
)):
layout
.
operator
(
"
import3b_applink.pilgway_3d_coat
"
,
text
=
"
Bring from 3D-Coat
"
)
layout
.
separator
()
class
VIEW3D_MT_ImportMenu
(
bpy
.
types
.
Menu
):
class
VIEW3D_MT_ImportMenu
(
bpy
.
types
.
Menu
):
bl_label
=
"
Import Settings
"
bl_label
=
"
Import Settings
"
...
...
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