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Commit 97fefd3e authored by meta-androcto's avatar meta-androcto
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add_mesh_ant_landscape.py xy offset T47707

parent c553d7c0
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...@@ -19,13 +19,14 @@ ...@@ -19,13 +19,14 @@
bl_info = { bl_info = {
"name": "ANT Landscape", "name": "ANT Landscape",
"author": "Jimmy Hazevoet", "author": "Jimmy Hazevoet",
"version": (0,1,2), "version": (0,1,3),
"blender": (2, 61, 0), "blender": (2, 77, 0),
"location": "View3D > Add > Mesh", "location": "View3D > Add > Mesh",
"description": "Add a landscape primitive", "description": "Add a landscape primitive",
"warning": "", # used for warning icon and text in addons panel "warning": "", # used for warning icon and text in addons panel
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/" "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Add_Mesh/ANT_Landscape", "Scripts/Add_Mesh/ANT_Landscape",
"tracker_url": "https://developer.blender.org/maniphest/task/create/?project=3&type=Bug",
"category": "Add Mesh", "category": "Add Mesh",
} }
...@@ -261,7 +262,7 @@ def strata_hterrain( x,y,z, H, lacunarity, octaves, offset, distort, basis ): ...@@ -261,7 +262,7 @@ def strata_hterrain( x,y,z, H, lacunarity, octaves, offset, distort, basis ):
###------------------------------------------------------------ ###------------------------------------------------------------
# landscape_gen # landscape_gen
def landscape_gen(x,y,z,falloffsize,options=[0,1.0,1, 0,0,1.0,0,6,1.0,2.0,1.0,2.0,0,0,0, 1.0,0.0,1,0.0,1.0,0,0,0]): def landscape_gen(x,y,z,falloffsize,options=[0,1.0,1, 0,0,1.0,0,6,1.0,2.0,1.0,2.0,0,0,0, 1.0,0.0,1,0.0,1.0,0,0,0,0.0,0.0]):
# options # options
rseed = options[0] rseed = options[0]
...@@ -288,19 +289,21 @@ def landscape_gen(x,y,z,falloffsize,options=[0,1.0,1, 0,0,1.0,0,6,1.0,2.0,1.0,2. ...@@ -288,19 +289,21 @@ def landscape_gen(x,y,z,falloffsize,options=[0,1.0,1, 0,0,1.0,0,6,1.0,2.0,1.0,2.
strata = options[21] strata = options[21]
stratatype = options[22] stratatype = options[22]
sphere = options[23] sphere = options[23]
x_offset = options[24]
y_offset = options[25]
# origin # origin
if rseed == 0: if rseed == 0:
origin = 0.0,0.0,0.0 origin = 0.0,0.0,0.0
origin_x = 0.0 origin_x = x_offset
origin_y = 0.0 origin_y = y_offset
origin_z = 0.0 origin_z = 0.0
else: else:
# randomise origin # randomise origin
seed_set( rseed ) seed_set( rseed )
origin = random_unit_vector() origin = random_unit_vector()
origin_x = ( 0.5 - origin[0] ) * 1000.0 origin_x = (( 0.5 - origin[0] ) * 1000.0) + x_offset
origin_y = ( 0.5 - origin[1] ) * 1000.0 origin_y = (( 0.5 - origin[1] ) * 1000.0) + y_offset
origin_z = ( 0.5 - origin[2] ) * 1000.0 origin_z = ( 0.5 - origin[2] ) * 1000.0
# adjust noise size and origin # adjust noise size and origin
...@@ -460,6 +463,14 @@ class landscape_add(bpy.types.Operator): ...@@ -460,6 +463,14 @@ class landscape_add(bpy.types.Operator):
default=2.0, default=2.0,
description="Mesh size") description="Mesh size")
XOffset = FloatProperty(name="X Offset",
default=0.0,
description="X Offset")
YOffset = FloatProperty(name="Y Offset",
default=0.0,
description="Y Offset")
RandomSeed = IntProperty(name="Random Seed", RandomSeed = IntProperty(name="Random Seed",
min=0, min=0,
max=9999, max=9999,
...@@ -651,6 +662,8 @@ class landscape_add(bpy.types.Operator): ...@@ -651,6 +662,8 @@ class landscape_add(bpy.types.Operator):
box.prop(self, 'SmoothMesh') box.prop(self, 'SmoothMesh')
box.prop(self, 'Subdivision') box.prop(self, 'Subdivision')
box.prop(self, 'MeshSize') box.prop(self, 'MeshSize')
box.prop(self, 'XOffset')
box.prop(self, 'YOffset')
box = layout.box() box = layout.box()
box.prop(self, 'NoiseType') box.prop(self, 'NoiseType')
...@@ -761,7 +774,9 @@ class landscape_add(bpy.types.Operator): ...@@ -761,7 +774,9 @@ class landscape_add(bpy.types.Operator):
self.Plateaulevel, #20 self.Plateaulevel, #20
self.Strata, #21 self.Strata, #21
self.StrataType, #22 self.StrataType, #22
self.SphereMesh #23 self.SphereMesh, #23
self.XOffset, #24
self.YOffset #25
] ]
# Main function # Main function
...@@ -803,7 +818,7 @@ class landscape_add(bpy.types.Operator): ...@@ -803,7 +818,7 @@ class landscape_add(bpy.types.Operator):
# Define "Landscape" menu # Define "Landscape" menu
def menu_func_landscape(self, context): def menu_func_landscape(self, context):
self.layout.operator(landscape_add.bl_idname, text="Landscape", icon="PLUGIN") self.layout.operator(landscape_add.bl_idname, text="Landscape", icon="RNDCURVE")
def register(): def register():
bpy.utils.register_module(__name__) bpy.utils.register_module(__name__)
......
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