use mesh.validate() to ensure all meshes of imported data is ok and wont crash blender.
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- io_mesh_ply/import_ply.py 1 addition, 0 deletionsio_mesh_ply/import_ply.py
- io_mesh_raw/import_raw.py 2 additions, 0 deletionsio_mesh_raw/import_raw.py
- io_mesh_stl/blender_utils.py 1 addition, 0 deletionsio_mesh_stl/blender_utils.py
- io_scene_3ds/import_3ds.py 3 additions, 1 deletionio_scene_3ds/import_3ds.py
- io_scene_obj/import_obj.py 1 addition, 1 deletionio_scene_obj/import_obj.py
- io_scene_x3d/import_x3d.py 2 additions, 2 deletionsio_scene_x3d/import_x3d.py
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