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Commit a77bfac8 authored by Kalle-Samuli Riihikoski's avatar Kalle-Samuli Riihikoski
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Cleaning the UI.

parent 45e8032f
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......@@ -97,45 +97,23 @@ class SCENE_PT_Main(ObjectButtonsPanel,bpy.types.Panel):
if(bpy.context.scene.objects.active):
coa = bpy.context.scene.objects.active.coat3D
if(os.path.isdir(coat3D.exchangedir)):
foldder = coat3D.exchangedir
if(foldder.rfind('Exchange') >= 0):
coat['status'] = 1
else:
coat['status'] = 0
else:
coat['status'] = 0
if(coat['status'] == 1):
Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
Blender_export = Blender_folder
path3b_now = coat3D.exchangedir
path3b_now += ('last_saved_3b_file.txt')
Blender_export += ('%sexport.txt'%(os.sep))
Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
Blender_export = Blender_folder
path3b_now = coat3D.exchangedir
path3b_now += ('last_saved_3b_file.txt')
Blender_export += ('%sexport.txt'%(os.sep))
if(not(os.path.isdir(Blender_folder))):
os.makedirs(Blender_folder)
Blender_folder = os.path.join(Blender_folder,"run.txt")
file = open(Blender_folder, "w")
file.close()
if(not(os.path.isdir(Blender_folder))):
os.makedirs(Blender_folder)
Blender_folder = os.path.join(Blender_folder,"run.txt")
file = open(Blender_folder, "w")
file.close()
#Here you add your GUI
row = layout.row()
row.prop(coat3D,"type",text = "")
row = layout.row()
if(context.selected_objects):
for selected in context.selected_objects:
if(selected.type == 'MESH'):
row.active = True
break
else:
row.active = False
else:
row.active = False
colL = row.column()
colR = row.column()
......@@ -143,10 +121,6 @@ class SCENE_PT_Main(ObjectButtonsPanel,bpy.types.Panel):
colL.operator("import_applink.pilgway_3d_coat", text="Update")
if(os.path.isfile(Blender_export)):
row = layout.row()
row.operator("import3b_applink.pilgway_3d_coat", text="Bring from 3D-Coat")
if(coat3D.exchange_found == False):
row = layout.row()
row.label(text="Applink didn't find your 3d-Coat/Excahnge folder.")
......@@ -175,12 +149,22 @@ class SCENE_OT_export(bpy.types.Operator):
activeobj = bpy.context.active_object.name
obj = scene.objects[activeobj]
coa = bpy.context.scene.objects.active.coat3D
export_ok = False
coat3D.exchangedir,folder_objects,folder_textures = set_folders()
if(coat3D.exchange_found == False):
return {'FINISHED'}
if(bpy.context.selected_objects == []):
return {'FINISHED'}
else:
for objec in bpy.context.selected_objects:
if objec.type == 'MESH':
export_ok = True
if(export_ok == False):
return {'FINISHED'}
importfile = coat3D.exchangedir
texturefile = coat3D.exchangedir
importfile += ('%simport.txt'%(os.sep))
......@@ -260,6 +244,29 @@ class SCENE_OT_import(bpy.types.Operator):
act_first = bpy.context.scene.objects.active
bpy.context.scene.game_settings.material_mode = 'GLSL'
coat3D.exchangedir,folder_objects,folder_textures = set_folders()
Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
Blender_export = Blender_folder
path3b_now = coat3D.exchangedir
path3b_now += ('last_saved_3b_file.txt')
Blender_export += ('%sexport.txt'%(os.sep))
new_applink_name = 'False'
new_object = False
print(Blender_export)
if(os.path.isfile(Blender_export)):
obj_pathh = open(Blender_export)
new_object = True
for line in obj_pathh:
new_applink_name = line
break
obj_pathh.close()
for scene_objects in bpy.context.scene.objects:
if(scene_objects.type == 'MESH'):
if(scene_objects.coat3D.applink_name == new_applink_name):
new_object = False
for act_name in test:
coa = act_name.coat3D
path_object = coa.applink_name
......@@ -421,132 +428,46 @@ class SCENE_OT_import(bpy.types.Operator):
act_name.select = True
bpy.context.scene.objects.active = act_first
return {'FINISHED'}
class SCENE_OT_import3b(bpy.types.Operator):
bl_idname = "import3b_applink.pilgway_3d_coat"
bl_label = "Brings mesh from 3D-Coat"
bl_description = "Bring 3D-Coat Mesh"
bl_options = {'UNDO'}
def invoke(self, context, event):
coat3D = bpy.context.scene.coat3D
scene = context.scene
Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
Blender_export = Blender_folder
path3b_now = coat3D.exchangedir
path3b_now += ('last_saved_3b_file.txt')
Blender_export += ('%sexport.txt'%(os.sep))
import_no = 0
mat_list = []
obj_path =''
obj_pathh = open(Blender_export)
for line in obj_pathh:
obj_path = line
break
obj_pathh.close()
export = obj_path
mod_time = os.path.getmtime(obj_path)
mtl_list = obj_path.replace('.obj','.mtl')
if(os.path.isfile(mtl_list)):
os.remove(mtl_list)
if(new_object == True):
coat3D = bpy.context.scene.coat3D
scene = context.scene
if(os.path.isfile(path3b_now)):
path3b_file = open(path3b_now)
for lin in path3b_file:
path_export = lin
path_on = 1
path3b_file.close()
os.remove(path3b_now)
else:
path_on = 0
for palikka in bpy.context.scene.objects:
if(palikka.type == 'MESH'):
if(palikka.coat3D.objectdir == export): #objectdir muutettava
import_no = 1
target = palikka
break
if(import_no):
new_obj = palikka
import_no = 0
else:
bpy.ops.import_scene.obj(filepath=obj_path,axis_forward='X',axis_up='Y')
Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
Blender_export = Blender_folder
path3b_now = coat3D.exchangedir
path3b_now += ('last_saved_3b_file.txt')
Blender_export += ('%sexport.txt'%(os.sep))
mat_list = []
obj_path =''
export = new_applink_name
mod_time = os.path.getmtime(new_applink_name)
mtl_list = new_applink_name.replace('.obj','.mtl')
if(os.path.isfile(mtl_list)):
os.remove(mtl_list)
bpy.ops.import_scene.obj(filepath=new_applink_name,axis_forward='X',axis_up='Y')
bpy.ops.object.transform_apply(rotation=True)
new_obj = scene.objects[0]
new_obj.coat3D.applink_name = obj_path
scene.objects[0].coat3D.objectdir = export #objectdir muutettava
if(path_on):
scene.objects[0].coat3D.path3b = path_export
scene.objects[0].coat3D.applink_name = export #objectdir muutettava
os.remove(Blender_export)
os.remove(Blender_export)
bpy.context.scene.objects.active = new_obj
bpy.context.scene.objects.active = new_obj
bpy.ops.object.shade_smooth()
Blender_tex = ("%s%stextures.txt"%(coat3D.exchangedir,os.sep))
mat_list.append(new_obj.material_slots[0].material)
tex.gettex(mat_list, new_obj, scene,export)
return {'FINISHED'}
class SCENE_OT_load3b(bpy.types.Operator):
bl_idname = "import_applink.pilgway_3d_coat_3b"
bl_label = "Loads 3b linked into object"
bl_description = "Loads 3b linked into object"
def invoke(self, context, event):
checkname = ''
coa = bpy.context.scene.objects.active.coat3D
if(coa.path3b):
coat3D = bpy.context.scene.coat3D
scene = context.scene
importfile = coat3D.exchangedir
importfile += ('%simport.txt'%(os.sep))
coat_path = bpy.context.active_object.coat3D.path3b
file = open(importfile, "w")
file.write("%s"%(coat_path))
file.write("\n%s"%(coat_path))
file.write("\n[3B]")
file.close()
bpy.ops.object.shade_smooth()
Blender_tex = ("%s%stextures.txt"%(coat3D.exchangedir,os.sep))
mat_list.append(new_obj.material_slots[0].material)
tex.gettex(mat_list, new_obj, scene,export)
return {'FINISHED'}
class SCENE_OT_deltex(bpy.types.Operator):
bl_idname = "import_applink.pilgway_3d_deltex" # XXX, name?
bl_label = "Picks Object's name into path"
bl_description = "Loads 3b linked into object"
def invoke(self, context, event):
if(bpy.context.selected_objects):
if(context.selected_objects[0].type == 'MESH'):
coat3D = bpy.context.scene.coat3D
coa = bpy.context.scene.objects.active.coat3D
scene = context.scene
nimi = tex.objname(coa.objectdir) #objectdir muutettava
if(coa.texturefolder):
osoite = os.path.dirname(coa.texturefolder) + os.sep
else:
osoite = os.path.dirname(coa.objectdir) + os.sep #objectdir muutettava
just_nimi = tex.justname(nimi)
just_nimi += '_'
files = os.listdir(osoite)
for i in files:
if(i.rfind(just_nimi) >= 0):
del_osoite = osoite + i
os.remove(del_osoite)
return {'FINISHED'}
from bpy import *
from mathutils import Vector, Matrix
......
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