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Commit aee180d6 authored by Aaron's avatar Aaron
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Manual Ref: Fix links

parent f6cfb5bc
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......@@ -144,7 +144,7 @@ url_manual_mapping = (
# *** Modifiers ***
# --- Intro ---
("bpy.types.Modifier.show_*", "modeling/modifiers/the_stack.html"),
("bpy.types.Modifier.show_*", "modeling/modifiers/introduction.html#the-modifier-stack"),
("bpy.types.Modifier.*", "modeling/modifiers"), # catchall for various generic options
# --- Modify Modifiers ---
("bpy.types.DataTransferModifier.*", "modeling/modifiers/modify/data_transfer.html"),
......@@ -186,7 +186,7 @@ url_manual_mapping = (
("bpy.types.ShrinkwrapModifier.*", "modeling/modifiers/deform/shrinkwrap.html"),
("bpy.types.SimpleDeformModifier.*", "modeling/modifiers/deform/simple_deform.html"),
("bpy.types.SmoothModifier.*", "modeling/modifiers/deform/smooth.html"),
# ("bpy.types.SurfaceModifier.*", "Modifiers/Deform"), # USERS NEVER SEE THIS
# ("bpy.types.SurfaceModifier.*", "modeling/modifiers/deform/"), # USERS NEVER SEE THIS
("bpy.types.WarpModifier.*", "modeling/modifiers/deform/warp.html"),
("bpy.types.WaveModifier.*", "modeling/modifiers/deform/wave.html"),
# --- Simulate Modifiers ---
......@@ -419,9 +419,9 @@ url_manual_mapping = (
("bpy.types.ShaderNodeCameraData.*", "render/cycles/nodes/types/input/camera_data.html"),
("bpy.types.ShaderNodeUVMap", "render/cycles/nodes/types/input/uv_map.html"),
# Outputs
("bpy.types.ShaderNodeOutputLamp.*", "render/cycles/nodes/types/output.html#lamp-output"),
("bpy.types.ShaderNodeOutputMaterial.*", "render/cycles/nodes/types/output.html#material-output"),
("bpy.types.ShaderNodeOutputWorld.*", "render/cycles/nodes/types/output.html#world-output"),
("bpy.types.ShaderNodeOutputLamp.*", "render/cycles/nodes/types/output/lamp.html"),
("bpy.types.ShaderNodeOutputMaterial.*", "render/cycles/nodes/types/output/material.html"),
("bpy.types.ShaderNodeOutputWorld.*", "render/cycles/nodes/types/output/world.html"),
# Shaders
("bpy.types.ShaderNodeAddShader.*", "render/cycles/nodes/types/shaders/add.html"),
("bpy.types.ShaderNodeAmbientOcclusion.*", "render/cycles/nodes/types/shaders/ao.html"),
......
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