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Commit bb9afc81 authored by Martin Buerbaum's avatar Martin Buerbaum
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* Version 0.3 of the script

* X,Y,Z Function Surface (by Ed Mackey & tuga3d). See http://wiki.blender.org/index.php/Extensions_talk:2.5/Py/Scripts/Add_3d_Function_Surface for examples.
* Renamed old "3D Function Surface" to "Z Function Surface".
* Align the geometry to the view if the user preference says so.
* Store recall properties in newly created object. (only usable in combination with "Recall object operator")
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...@@ -17,16 +17,17 @@ ...@@ -17,16 +17,17 @@
# ##### END GPL LICENSE BLOCK ##### # ##### END GPL LICENSE BLOCK #####
import bpy import bpy
import Mathutils from Mathutils import *
from math import * from math import *
from bpy.props import * from bpy.props import *
bl_addon_info = { bl_addon_info = {
'name': 'Add Mesh: 3D Function Surface', 'name': 'Add Mesh: 3D Function Surfaces',
'author': 'Buerbaum Martin (Pontiac)', 'author': 'Buerbaum Martin (Pontiac)',
'version': '0.2.3', 'version': '0.3',
'blender': (2, 5, 3), 'blender': (2, 5, 3),
'location': 'View3D > Add > Mesh > 3D Function Surface', 'location': 'View3D > Add > Mesh > Z Function Surface &' \
' XYZ Function Surface',
'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \ 'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
'Scripts/Add_3d_Function_Surface', 'Scripts/Add_3d_Function_Surface',
'category': 'Add Mesh'} 'category': 'Add Mesh'}
...@@ -36,19 +37,35 @@ bl_addon_info = { ...@@ -36,19 +37,35 @@ bl_addon_info = {
# http://blenderartists.org/forum/showthread.php?t=179043 # http://blenderartists.org/forum/showthread.php?t=179043
__bpydoc__ = """ __bpydoc__ = """
3D Function Surface Z Function Surface
This script lets the user create a surface where the z coordinate This script lets the user create a surface where the z coordinate
is a function of the x and y coordinates. is a function of the x and y coordinates.
z = f(x,y) z = f(x,y)
X,Y,Z Function Surface
This script lets the user create a surface where the x, y and z
coordinates are defiend by a function.
x = f(u,v)
y = f(u,v)
z = f(u,v)
Usage: Usage:
You have to activated the script in the "Add-Ons" tab (user preferences). You have to activated the script in the "Add-Ons" tab (user preferences).
The functionality can then be accessed via the The functionality can then be accessed via the
"Add Mesh" -> "3D Function Surface" menu. "Add Mesh" -> "Z Function Surface"
and
"Add Mesh" -> "X,Y,Z Function Surface"
menu.
Version history: Version history:
v0.3 - X,Y,Z Function Surface (by Ed Mackey & tuga3d).
Renamed old function to "Z Function Surface".
Align the geometry to the view if the user preference says so.
Store recall properties in newly created object.
v0.2.3 - Use bl_addon_info for Add-On information. v0.2.3 - Use bl_addon_info for Add-On information.
v0.2.2 - Fixed Add-On registration text. v0.2.2 - Fixed Add-On registration text.
v0.2.1 - Fixed some new API stuff. v0.2.1 - Fixed some new API stuff.
...@@ -66,7 +83,6 @@ v0.1.1 - Use 'CANCELLED' return value when failing. ...@@ -66,7 +83,6 @@ v0.1.1 - Use 'CANCELLED' return value when failing.
v0.1 - Initial revision. v0.1 - Initial revision.
""" """
# List of safe functions for eval() # List of safe functions for eval()
safe_list = ['math', 'acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'cosh', safe_list = ['math', 'acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'cosh',
'degrees', 'e', 'exp', 'fabs', 'floor', 'fmod', 'frexp', 'hypot', 'degrees', 'e', 'exp', 'fabs', 'floor', 'fmod', 'frexp', 'hypot',
...@@ -74,10 +90,34 @@ safe_list = ['math', 'acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'cosh', ...@@ -74,10 +90,34 @@ safe_list = ['math', 'acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'cosh',
'sin', 'sinh', 'sqrt', 'tan', 'tanh'] 'sin', 'sinh', 'sqrt', 'tan', 'tanh']
# Use the list to filter the local namespace # Use the list to filter the local namespace
safe_dict = dict([(k, locals().get(k, None)) for k in safe_list]) safe_dict = dict([(k, globals().get(k, None)) for k in safe_list])
# Stores the values of a list of properties in a
# property group (named like the operator) in the object.
# Always replaces any existing property group with the same name!
# @todo: Should we do this in EDIT Mode? Sounds dangerous.
def obj_store_recall_properties(ob, op, prop_list):
if ob and op and prop_list:
#print("Storing recall data for operator: " + op.bl_idname) # DEBUG
# Store new recall properties.
prop_list['recall_op'] = op.bl_idname
ob['recall'] = prop_list
# Add any needed builtins back in.
safe_dict['abs'] = abs # Apply view rotation to objects if "Align To" for new objects
# was set to "VIEW" in the User Preference.
def apply_view_rotation(context, ob):
align = bpy.context.user_preferences.edit.object_align
if (context.space_data.type == 'VIEW_3D'
and align == 'VIEW'):
view3d = context.space_data
region = view3d.region_3d
viewMatrix = region.view_matrix
rot = viewMatrix.rotation_part()
ob.rotation_euler = rot.invert().to_euler()
def createFaces(vertIdx1, vertIdx2, ring): def createFaces(vertIdx1, vertIdx2, ring):
...@@ -110,9 +150,11 @@ def createFaces(vertIdx1, vertIdx2, ring): ...@@ -110,9 +150,11 @@ def createFaces(vertIdx1, vertIdx2, ring):
return faces return faces
def createObject(scene, verts, faces, name): def createObject(context, verts, faces, name):
'''Creates Meshes & Objects for the given lists of vertices and faces.''' '''Creates Meshes & Objects for the given lists of vertices and faces.'''
scene = context.scene
# Create new mesh # Create new mesh
mesh = bpy.data.meshes.new(name) mesh = bpy.data.meshes.new(name)
...@@ -147,6 +189,8 @@ def createObject(scene, verts, faces, name): ...@@ -147,6 +189,8 @@ def createObject(scene, verts, faces, name):
obj_act = scene.objects.active obj_act = scene.objects.active
apply_view_rotation(context, ob_new)
if obj_act and obj_act.mode == 'EDIT': if obj_act and obj_act.mode == 'EDIT':
# We are in EditMode, switch to ObjectMode. # We are in EditMode, switch to ObjectMode.
bpy.ops.object.mode_set(mode='OBJECT') bpy.ops.object.mode_set(mode='OBJECT')
...@@ -168,14 +212,16 @@ def createObject(scene, verts, faces, name): ...@@ -168,14 +212,16 @@ def createObject(scene, verts, faces, name):
# Make the new object the active one. # Make the new object the active one.
scene.objects.active = ob_new scene.objects.active = ob_new
return ob_new
class Add3DFunctionSurface(bpy.types.Operator):
class AddZFunctionSurface(bpy.types.Operator):
'''Add a surface defined defined by a function z=f(x,y)''' '''Add a surface defined defined by a function z=f(x,y)'''
bl_idname = "mesh.primitive_3d_function_surface" bl_idname = "mesh.primitive_z_function_surface"
bl_label = "Add 3D Function Surface" bl_label = "Add Z Function Surface"
bl_options = {'REGISTER', 'UNDO'} bl_options = {'REGISTER', 'UNDO'}
equation = StringProperty(name="Equation", equation = StringProperty(name="Z Equation",
description="Equation for z=f(x,y)", description="Equation for z=f(x,y)",
default="1 - ( x**2 + y**2 )") default="1 - ( x**2 + y**2 )")
...@@ -235,7 +281,7 @@ class Add3DFunctionSurface(bpy.types.Operator): ...@@ -235,7 +281,7 @@ class Add3DFunctionSurface(bpy.types.Operator):
z = eval(equation, {"__builtins__": None}, safe_dict) z = eval(equation, {"__builtins__": None}, safe_dict)
except: except:
print("Add3DFunctionSurface: " \ print("AddZFunctionSurface: " \
"Could not evaluate equation '" + equation + "'\n") "Could not evaluate equation '" + equation + "'\n")
return {'CANCELLED'} return {'CANCELLED'}
...@@ -244,13 +290,13 @@ class Add3DFunctionSurface(bpy.types.Operator): ...@@ -244,13 +290,13 @@ class Add3DFunctionSurface(bpy.types.Operator):
if not (isinstance(z, int) if not (isinstance(z, int)
#or isinstance(z, long) #or isinstance(z, long)
or isinstance(z, float)): or isinstance(z, float)):
print("Add3DFunctionSurface: " \ print("AddZFunctionSurface: " \
"eval() returned unsupported number type '" \ "eval() returned unsupported number type '" \
+ str(z) + "'\n") + str(z) + "'\n")
return {'CANCELLED'} return {'CANCELLED'}
edgeloop_cur.append(len(verts)) edgeloop_cur.append(len(verts))
verts.append([x, y, z]) verts.append((x, y, z))
if len(edgeloop_prev) > 0: if len(edgeloop_prev) > 0:
faces_row = createFaces(edgeloop_prev, edgeloop_cur, False) faces_row = createFaces(edgeloop_prev, edgeloop_cur, False)
...@@ -258,7 +304,235 @@ class Add3DFunctionSurface(bpy.types.Operator): ...@@ -258,7 +304,235 @@ class Add3DFunctionSurface(bpy.types.Operator):
edgeloop_prev = edgeloop_cur edgeloop_prev = edgeloop_cur
createObject(context.scene, verts, faces, "3D Function") obj = createObject(context, verts, faces, "Z Function")
# Store 'recall' properties in the object.
recall_prop_list = {
"equation": equation,
"div_x": div_x,
"div_x": div_y,
"size_x": size_x,
"size_y": size_y}
obj_store_recall_properties(obj, self, recall_prop_list)
return {'FINISHED'}
def xyz_function_surface_faces(x_eq, y_eq, z_eq,
range_u_min, range_u_max, range_u_step, wrap_u,
range_v_min, range_v_max, range_v_step, wrap_v):
verts = []
faces = []
uStep = (range_u_max - range_u_min) / range_u_step
vStep = (range_v_max - range_v_min) / range_v_step
uRange = range_u_step
if range_u_step == 0:
uRange = uRange + 1
vRange = range_v_step
if range_v_step == 0:
vRange = vRange + 1
for vN in range(vRange):
v = range_v_min + (vN * vStep)
for uN in range(uRange):
u = range_u_min + (uN * uStep)
safe_dict['u'] = u
safe_dict['v'] = v
# Try to evaluate the equation.
try:
x = eval(x_eq, {"__builtins__": None}, safe_dict)
except:
print("AddXYZFunctionSurface: " \
"Could not evaluate x equation '" + x_eq + "'\n")
return {'CANCELLED'}
try:
y = eval(y_eq, {"__builtins__": None}, safe_dict)
except:
print("AddXYZFunctionSurface: " \
"Could not evaluate y equation '" + y_eq + "'\n")
return {'CANCELLED'}
try:
z = eval(z_eq, {"__builtins__": None}, safe_dict)
except:
print("AddXYZFunctionSurface: " \
"Could not evaluate z equation '" + z_eq + "'\n")
return {'CANCELLED'}
# Accept only real numbers (no complex types)
# @todo: Support for "long" needed?
if not (isinstance(x, int)
or isinstance(x, float)):
print("AddXYZFunctionSurface: " \
"eval() returned unsupported number type '" \
+ str(x) + " for x function.'\n")
return {'CANCELLED'}
if not (isinstance(y, int)
or isinstance(y, float)):
print("AddXYZFunctionSurface: " \
"eval() returned unsupported number type '" \
+ str(y) + " for y function.'\n")
return {'CANCELLED'}
if not (isinstance(z, int)
or isinstance(z, float)):
print("AddXYZFunctionSurface: " \
"eval() returned unsupported number type '" \
+ str(z) + " for z function.'\n")
return {'CANCELLED'}
verts.append((x, y, z))
for vN in range(1, range_v_step + 1):
vThis = vN
if (vThis >= vRange):
if wrap_v:
vThis = 0
else:
continue
for uN in range(1, range_u_step + 1):
uThis = uN
if (uThis >= uRange):
if wrap_u:
uThis = 0
else:
continue
faces.append([(vThis * uRange) + uThis,
(vThis * uRange) + uN - 1,
((vN - 1) * uRange) + uN - 1,
((vN - 1) * uRange) + uThis])
return verts, faces
# Original Script "Parametric.py" by Ed Mackey.
# -> http://www.blinken.com/blender-plugins.php
# Partly converted for Blender 2.5 by tuga3d.
#
# Sphere:
# x = sin(2*pi*u)*sin(pi*v)
# y = cos(2*pi*u)*sin(pi*v)
# z = cos(pi*v)
# u_min = v_min = 0
# u_max = v_max = 1
#
# "Snail shell"
# x = 1.2**v*(sin(u)**2 *sin(v))
# y = 1.2**v*(sin(u)*cos(u))
# z = 1.2**v*(sin(u)**2 *cos(v))
# u_min = 0
# u_max = pi
# v_min = -pi/4,
# v max = 5*pi/2
class AddXYZFunctionSurface(bpy.types.Operator):
'''Add a surface defined defined by 3 functions:''' \
+ ''' x=f(u,v), y=f(u,v) and z=f(u,v)'''
bl_idname = "mesh.primitive_xyz_function_surface"
bl_label = "Add X,Y,Z Function Surface"
bl_options = {'REGISTER', 'UNDO'}
x_eq = StringProperty(name="X Equation",
description="Equation for x=f(u,v)",
default="1.2**v*(sin(u)**2 *sin(v))")
y_eq = StringProperty(name="Y Equation",
description="Equation for y=f(u,v)",
default="1.2**v*(sin(u)*cos(u))")
z_eq = StringProperty(name="Z Equation",
description="Equation for z=f(u,v)",
default="1.2**v*(sin(u)**2 *cos(v))")
range_u_min = FloatProperty(name="U min",
description="Minimum U value. Lower boundary of U range.",
min=-100.00,
max=0.00,
default=0.00)
range_u_max = FloatProperty(name="U max",
description="Maximum U value. Upper boundary of U range.",
min=0.00,
max=100.00,
default=pi)
range_u_step = IntProperty(name="U step",
description="U Subdivisions",
min=1,
max=1024,
default=32)
wrap_u = BoolProperty(name="U wrap",
description="U Wrap around",
default=True)
range_v_min = FloatProperty(name="V min",
description="Minimum V value. Lower boundary of V range.",
min=-100.00,
max=0.00,
default=-pi / 4)
range_v_max = FloatProperty(name="V max",
description="Maximum V value. Upper boundary of V range.",
min=0.00,
max=100.00,
default=5 * pi / 2)
range_v_step = IntProperty(name="V step",
description="V Subdivisions",
min=1,
max=1024,
default=32)
wrap_v = BoolProperty(name="V wrap",
description="V Wrap around",
default=False)
def execute(self, context):
props = self.properties
verts, faces = xyz_function_surface_faces(
props.x_eq,
props.y_eq,
props.z_eq,
props.range_u_min,
props.range_u_max,
props.range_u_step,
props.wrap_u,
props.range_v_min,
props.range_v_max,
props.range_v_step,
props.wrap_v)
obj = createObject(context, verts, faces, "XYZ Function")
# Store 'recall' properties in the object.
recall_prop_list = {
"x_eq": props.x_eq,
"y_eq": props.y_eq,
"z_eq": props.z_eq,
"range_u_min": props.range_u_min,
"range_u_max": props.range_u_max,
"range_u_step": props.range_u_step,
"wrap_u": props.wrap_u,
"range_v_min": props.range_v_min,
"range_v_max": props.range_v_max,
"range_v_step": props.range_v_step,
"wrap_v": props.wrap_v}
obj_store_recall_properties(obj, self, recall_prop_list)
return {'FINISHED'} return {'FINISHED'}
...@@ -267,26 +541,34 @@ class Add3DFunctionSurface(bpy.types.Operator): ...@@ -267,26 +541,34 @@ class Add3DFunctionSurface(bpy.types.Operator):
import space_info import space_info
# Define "3D Function Surface" menu # Define "3D Function Surface" menu
menu_func = (lambda self, context: self.layout.operator( menu_func_z = (lambda self, context: self.layout.operator(
Add3DFunctionSurface.bl_idname, AddZFunctionSurface.bl_idname,
text="3D Function Surface", text="Z Function Surface",
icon="PLUGIN"))
menu_func_xyz = (lambda self, context: self.layout.operator(
AddXYZFunctionSurface.bl_idname,
text="X,Y,Z Function Surface",
icon="PLUGIN")) icon="PLUGIN"))
def register(): def register():
# Register the operators/menus. # Register the operators/menus.
bpy.types.register(Add3DFunctionSurface) bpy.types.register(AddZFunctionSurface)
bpy.types.register(AddXYZFunctionSurface)
# Add "3D Function Surface" menu to the "Add Mesh" menu # Add menus to the "Add Mesh" menu
space_info.INFO_MT_mesh_add.append(menu_func) space_info.INFO_MT_mesh_add.append(menu_func_z)
space_info.INFO_MT_mesh_add.append(menu_func_xyz)
def unregister(): def unregister():
# Unregister the operators/menus. # Unregister the operators/menus.
bpy.types.unregister(Add3DFunctionSurface) bpy.types.unregister(AddZFunctionSurface)
bpy.types.unregister(AddXYZFunctionSurface)
# Remove "3D Function Surface" menu from the "Add Mesh" menu. # Remove menus from the "Add Mesh" menu.
space_info.INFO_MT_mesh_add.remove(menu_func) space_info.INFO_MT_mesh_add.remove(menu_func_z)
space_info.INFO_MT_mesh_add.remove(menu_func_xyz)
if __name__ == "__main__": if __name__ == "__main__":
register() register()
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