description="Newton's thin film interference (like an oil slick on a puddle of water or the rainbow hues of a soap bubble.)",
default=False)
Mat.pov_mirror_use_IOR=BoolProperty(
name="Correct Reflection",
description="Use same IOR as raytrace transparency to calculate mirror reflections. More physically correct",
default=False)
Mat.pov_mirror_metallic=BoolProperty(
name="Metallic Reflection",
description="mirror reflections get colored as diffuse (for metallic materials)",
default=False)
Mat.pov_conserve_energy=BoolProperty(
name="Conserve Energy",
description="Light transmitted is more correctly reduced by mirror reflections, also the sum of diffuse and translucency gets reduced below one ",
default=True)
Mat.pov_irid_amount=FloatProperty(
name="amount",
description="Contribution of the iridescence effect to the overall surface color. As a rule of thumb keep to around 0.25 (25% contribution) or less, but experiment. If the surface is coming out too white, try lowering the diffuse and possibly the ambient values of the surface.",
description="use only fake refractive caustics (default) or photon based reflective/refractive caustics",
default=True)
Mat.pov_fake_caustics=BoolProperty(
name="Fake Caustics",
description="use only (Fast) fake refractive caustics",
default=True)
Mat.pov_fake_caustics_power=FloatProperty(
name="Fake caustics power",
description="Values typically range from 0.0 to 1.0 or higher. Zero is no caustics. Low, non-zero values give broad hot-spots while higher values give tighter, smaller simulated focal points",
description="Light passing through will be separated according to wavelength. This ratio of refractive indices for violet to red controls how much the colors are spread out 1 = no dispersion, good values are 1.01 to 1.1",