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blender
blender-addons
Commits
c7eda7cb
Commit
c7eda7cb
authored
4 years ago
by
Julien Duroure
Browse files
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glTF importer: add option to glue pieces of a mesh together
Thanks scurest!
parent
9313b3a1
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Changes
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2 changed files
io_scene_gltf2/__init__.py
+14
-1
14 additions, 1 deletion
io_scene_gltf2/__init__.py
io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
+97
-0
97 additions, 0 deletions
io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
with
111 additions
and
1 deletion
io_scene_gltf2/__init__.py
+
14
−
1
View file @
c7eda7cb
...
@@ -15,7 +15,7 @@
...
@@ -15,7 +15,7 @@
bl_info
=
{
bl_info
=
{
'
name
'
:
'
glTF 2.0 format
'
,
'
name
'
:
'
glTF 2.0 format
'
,
'
author
'
:
'
Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors
'
,
'
author
'
:
'
Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors
'
,
"
version
"
:
(
1
,
3
,
39
),
"
version
"
:
(
1
,
3
,
40
),
'
blender
'
:
(
2
,
90
,
0
),
'
blender
'
:
(
2
,
90
,
0
),
'
location
'
:
'
File > Import-Export
'
,
'
location
'
:
'
File > Import-Export
'
,
'
description
'
:
'
Import-Export as glTF 2.0
'
,
'
description
'
:
'
Import-Export as glTF 2.0
'
,
...
@@ -862,6 +862,18 @@ class ImportGLTF2(Operator, ImportHelper):
...
@@ -862,6 +862,18 @@ class ImportGLTF2(Operator, ImportHelper):
default
=
True
default
=
True
)
)
merge_vertices
:
BoolProperty
(
name
=
'
Merge Vertices
'
,
description
=
(
'
The glTF format requires discontinuous normals, UVs, and
'
'
other vertex attributes to be stored as separate vertices,
'
'
as required for rendering on typical graphics hardware.
\n
'
'
This option attempts to combine co-located vertices where possible.
\n
'
'
Currently cannot combine verts with different normals
'
),
default
=
False
,
)
import_shading
:
EnumProperty
(
import_shading
:
EnumProperty
(
name
=
"
Shading
"
,
name
=
"
Shading
"
,
items
=
((
"
NORMALS
"
,
"
Use Normal Data
"
,
""
),
items
=
((
"
NORMALS
"
,
"
Use Normal Data
"
,
""
),
...
@@ -906,6 +918,7 @@ class ImportGLTF2(Operator, ImportHelper):
...
@@ -906,6 +918,7 @@ class ImportGLTF2(Operator, ImportHelper):
layout
.
use_property_decorate
=
False
# No animation.
layout
.
use_property_decorate
=
False
# No animation.
layout
.
prop
(
self
,
'
import_pack_images
'
)
layout
.
prop
(
self
,
'
import_pack_images
'
)
layout
.
prop
(
self
,
'
merge_vertices
'
)
layout
.
prop
(
self
,
'
import_shading
'
)
layout
.
prop
(
self
,
'
import_shading
'
)
layout
.
prop
(
self
,
'
guess_original_bind_pose
'
)
layout
.
prop
(
self
,
'
guess_original_bind_pose
'
)
layout
.
prop
(
self
,
'
bone_heuristic
'
)
layout
.
prop
(
self
,
'
bone_heuristic
'
)
...
...
This diff is collapsed.
Click to expand it.
io_scene_gltf2/blender/imp/gltf2_blender_mesh.py
+
97
−
0
View file @
c7eda7cb
...
@@ -217,6 +217,14 @@ def do_primitives(gltf, mesh_idx, skin_idx, mesh, ob):
...
@@ -217,6 +217,14 @@ def do_primitives(gltf, mesh_idx, skin_idx, mesh, ob):
# the cache now that all prims are done.
# the cache now that all prims are done.
gltf
.
decode_accessor_cache
=
{}
gltf
.
decode_accessor_cache
=
{}
if
gltf
.
import_settings
[
'
merge_vertices
'
]:
vert_locs
,
vert_normals
,
vert_joints
,
vert_weights
,
\
sk_vert_locs
,
loop_vidxs
,
edge_vidxs
=
\
merge_duplicate_verts
(
vert_locs
,
vert_normals
,
vert_joints
,
vert_weights
,
\
sk_vert_locs
,
loop_vidxs
,
edge_vidxs
\
)
# ---------------
# ---------------
# Convert all the arrays glTF -> Blender
# Convert all the arrays glTF -> Blender
...
@@ -537,3 +545,92 @@ def skin_into_bind_pose(gltf, skin_idx, vert_joints, vert_weights, locs, vert_no
...
@@ -537,3 +545,92 @@ def skin_into_bind_pose(gltf, skin_idx, vert_joints, vert_weights, locs, vert_no
def
mul_mats_vecs
(
mats
,
vecs
):
def
mul_mats_vecs
(
mats
,
vecs
):
"""
Given [m1,m2,...] and [v1,v2,...], returns [m1@v1,m2@v2,...]. 3D only.
"""
"""
Given [m1,m2,...] and [v1,v2,...], returns [m1@v1,m2@v2,...]. 3D only.
"""
return
np
.
matmul
(
mats
,
vecs
.
reshape
(
len
(
vecs
),
3
,
1
)).
reshape
(
len
(
vecs
),
3
)
return
np
.
matmul
(
mats
,
vecs
.
reshape
(
len
(
vecs
),
3
,
1
)).
reshape
(
len
(
vecs
),
3
)
def
merge_duplicate_verts
(
vert_locs
,
vert_normals
,
vert_joints
,
vert_weights
,
sk_vert_locs
,
loop_vidxs
,
edge_vidxs
):
# This function attempts to invert the splitting done when exporting to
# glTF. Welds together verts with the same per-vert data (but possibly
# different per-loop data).
#
# Ideally normals would be treated as per-loop data, but that has problems,
# so we currently treat the normal as per-vert.
#
# Strategy is simple: put all the per-vert data into an array of structs
# ("dots"), dedupe with np.unique, then take all the data back out.
# Very often two verts that "morally" should be merged will have normals
# with very small differences. Round off the normals to smooth this over.
if
len
(
vert_normals
)
!=
0
:
vert_normals
*=
50000
vert_normals
[:]
=
np
.
trunc
(
vert_normals
)
vert_normals
*=
(
1
/
50000
)
dot_fields
=
[(
'
x
'
,
np
.
float32
),
(
'
y
'
,
np
.
float32
),
(
'
z
'
,
np
.
float32
)]
if
len
(
vert_normals
)
!=
0
:
dot_fields
+=
[(
'
nx
'
,
np
.
float32
),
(
'
ny
'
,
np
.
float32
),
(
'
nz
'
,
np
.
float32
)]
for
i
,
_
in
enumerate
(
vert_joints
):
dot_fields
+=
[
(
'
joint%dx
'
%
i
,
np
.
uint32
),
(
'
joint%dy
'
%
i
,
np
.
uint32
),
(
'
joint%dz
'
%
i
,
np
.
uint32
),
(
'
joint%dw
'
%
i
,
np
.
uint32
),
(
'
weight%dx
'
%
i
,
np
.
float32
),
(
'
weight%dy
'
%
i
,
np
.
float32
),
(
'
weight%dz
'
%
i
,
np
.
float32
),
(
'
weight%dw
'
%
i
,
np
.
float32
),
]
for
i
,
_
in
enumerate
(
sk_vert_locs
):
dot_fields
+=
[
(
'
sk%dx
'
%
i
,
np
.
float32
),
(
'
sk%dy
'
%
i
,
np
.
float32
),
(
'
sk%dz
'
%
i
,
np
.
float32
),
]
dots
=
np
.
empty
(
len
(
vert_locs
),
dtype
=
np
.
dtype
(
dot_fields
))
dots
[
'
x
'
]
=
vert_locs
[:,
0
]
dots
[
'
y
'
]
=
vert_locs
[:,
1
]
dots
[
'
z
'
]
=
vert_locs
[:,
2
]
if
len
(
vert_normals
)
!=
0
:
dots
[
'
nx
'
]
=
vert_normals
[:,
0
]
dots
[
'
ny
'
]
=
vert_normals
[:,
1
]
dots
[
'
nz
'
]
=
vert_normals
[:,
2
]
for
i
,
(
joints
,
weights
)
in
enumerate
(
zip
(
vert_joints
,
vert_weights
)):
dots
[
'
joint%dx
'
%
i
]
=
joints
[:,
0
]
dots
[
'
joint%dy
'
%
i
]
=
joints
[:,
1
]
dots
[
'
joint%dz
'
%
i
]
=
joints
[:,
2
]
dots
[
'
joint%dw
'
%
i
]
=
joints
[:,
3
]
dots
[
'
weight%dx
'
%
i
]
=
weights
[:,
0
]
dots
[
'
weight%dy
'
%
i
]
=
weights
[:,
1
]
dots
[
'
weight%dz
'
%
i
]
=
weights
[:,
2
]
dots
[
'
weight%dw
'
%
i
]
=
weights
[:,
3
]
for
i
,
locs
in
enumerate
(
sk_vert_locs
):
dots
[
'
sk%dx
'
%
i
]
=
locs
[:,
0
]
dots
[
'
sk%dy
'
%
i
]
=
locs
[:,
1
]
dots
[
'
sk%dz
'
%
i
]
=
locs
[:,
2
]
unique_dots
,
inv_indices
=
np
.
unique
(
dots
,
return_inverse
=
True
)
loop_vidxs
=
inv_indices
[
loop_vidxs
]
edge_vidxs
=
inv_indices
[
edge_vidxs
]
vert_locs
=
np
.
empty
((
len
(
unique_dots
),
3
),
dtype
=
np
.
float32
)
vert_locs
[:,
0
]
=
unique_dots
[
'
x
'
]
vert_locs
[:,
1
]
=
unique_dots
[
'
y
'
]
vert_locs
[:,
2
]
=
unique_dots
[
'
z
'
]
if
len
(
vert_normals
)
!=
0
:
vert_normals
=
np
.
empty
((
len
(
unique_dots
),
3
),
dtype
=
np
.
float32
)
vert_normals
[:,
0
]
=
unique_dots
[
'
nx
'
]
vert_normals
[:,
1
]
=
unique_dots
[
'
ny
'
]
vert_normals
[:,
2
]
=
unique_dots
[
'
nz
'
]
for
i
in
range
(
len
(
vert_joints
)):
vert_joints
[
i
]
=
np
.
empty
((
len
(
unique_dots
),
4
),
dtype
=
np
.
uint32
)
vert_joints
[
i
][:,
0
]
=
unique_dots
[
'
joint%dx
'
%
i
]
vert_joints
[
i
][:,
1
]
=
unique_dots
[
'
joint%dy
'
%
i
]
vert_joints
[
i
][:,
2
]
=
unique_dots
[
'
joint%dz
'
%
i
]
vert_joints
[
i
][:,
3
]
=
unique_dots
[
'
joint%dw
'
%
i
]
vert_weights
[
i
]
=
np
.
empty
((
len
(
unique_dots
),
4
),
dtype
=
np
.
float32
)
vert_weights
[
i
][:,
0
]
=
unique_dots
[
'
weight%dx
'
%
i
]
vert_weights
[
i
][:,
1
]
=
unique_dots
[
'
weight%dy
'
%
i
]
vert_weights
[
i
][:,
2
]
=
unique_dots
[
'
weight%dz
'
%
i
]
vert_weights
[
i
][:,
3
]
=
unique_dots
[
'
weight%dw
'
%
i
]
for
i
in
range
(
len
(
sk_vert_locs
)):
sk_vert_locs
[
i
]
=
np
.
empty
((
len
(
unique_dots
),
3
),
dtype
=
np
.
float32
)
sk_vert_locs
[
i
][:,
0
]
=
unique_dots
[
'
sk%dx
'
%
i
]
sk_vert_locs
[
i
][:,
1
]
=
unique_dots
[
'
sk%dy
'
%
i
]
sk_vert_locs
[
i
][:,
2
]
=
unique_dots
[
'
sk%dz
'
%
i
]
return
vert_locs
,
vert_normals
,
vert_joints
,
vert_weights
,
sk_vert_locs
,
loop_vidxs
,
edge_vidxs
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