update for mathutils, also stripped some redundant conversions.
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- add_mesh_archimedean_solids.py 13 additions, 13 deletionsadd_mesh_archimedean_solids.py
- add_mesh_gemstones.py 6 additions, 6 deletionsadd_mesh_gemstones.py
- add_mesh_spindle.py 4 additions, 4 deletionsadd_mesh_spindle.py
- add_mesh_star.py 4 additions, 4 deletionsadd_mesh_star.py
- add_mesh_twisted_torus.py 2 additions, 2 deletionsadd_mesh_twisted_torus.py
- add_mesh_wedge.py 6 additions, 6 deletionsadd_mesh_wedge.py
- export_unreal_psk_psa.py 2 additions, 2 deletionsexport_unreal_psk_psa.py
- import_scene_unreal_psk.py 5 additions, 7 deletionsimport_scene_unreal_psk.py
- space_view3d_panel_measure.py 20 additions, 20 deletionsspace_view3d_panel_measure.py
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