Skip to content
Snippets Groups Projects
Commit d10fd4ee authored by Pablo Vazquez's avatar Pablo Vazquez
Browse files

Amaranth: Remove "Node Shader Extra" feature

This data-block indicator is no longer needed now that the Node Editor
has a context path overlay introduced in Blender 3.0
parent 31656101
No related branches found
No related tags found
No related merge requests found
......@@ -41,7 +41,6 @@ from amaranth.node_editor import (
simplify_nodes,
node_stats,
normal_node,
node_shader_extra,
)
from amaranth.render import (
......@@ -73,7 +72,7 @@ from amaranth.misc import (
bl_info = {
"name": "Amaranth Toolset",
"author": "Pablo Vazquez, Bassam Kurdali, Sergey Sharybin, Lukas Tönne, Cesar Saez, CansecoGPC",
"version": (1, 0, 15),
"version": (1, 0, 16),
"blender": (3, 2, 0),
"location": "Everywhere!",
"description": "A collection of tools and settings to improve productivity",
......
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
# FEATURE: Shader Nodes Extra Info
def node_shader_extra(self, context):
if context.space_data.tree_type == 'ShaderNodeTree':
ob = context.active_object
snode = context.space_data
layout = self.layout
if ob and snode.shader_type == 'OBJECT':
if ob.type == 'LAMP':
layout.label(text="%s" % ob.name,
icon="LAMP_%s" % ob.data.type)
else:
layout.label(text="%s" % ob.name,
icon="OUTLINER_DATA_%s" % ob.type)
# // FEATURE: Shader Nodes Extra Info
def register():
bpy.types.NODE_HT_header.append(node_shader_extra)
def unregister():
bpy.types.NODE_HT_header.remove(node_shader_extra)
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment