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Commit d35c99fb authored by Campbell Barton's avatar Campbell Barton
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update for changes in rna

parent d7752e1b
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......@@ -40,9 +40,9 @@ unchanged (add_tooth, add_spoke, add_gear)
Also, the vertex group API is changed a little bit but the concepts
are the same:
=========
vertexgroup = ob.add_vertex_group('NAME_OF_VERTEXGROUP')
vertexgroup = ob.vertex_groups.new('NAME_OF_VERTEXGROUP')
for i in vertexgroup_vertex_indices:
ob.add_vertex_to_group(i, vertexgroup, weight, 'ADD')
ob.vertex_groups.assign_vertex(i, vertexgroup, weight, 'ADD')
=========
Now for some reason the name does not 'stick' and we have to set it this way:
......@@ -784,13 +784,13 @@ class AddGear(bpy.types.Operator):
obj = create_mesh_object(context, verts, [], faces, "Gear", props.edit, self.align_matrix)
# Create vertex groups from stored vertices.
tipGroup = obj.add_vertex_group('Tips')
tipGroup = obj.vertex_groups.new('Tips')
for vert in verts_tip:
obj.add_vertex_to_group(vert, tipGroup, 1.0, 'ADD')
obj.vertex_groups.assign(vert, tipGroup, 1.0, 'ADD')
valleyGroup = obj.add_vertex_group('Valleys')
valleyGroup = obj.vertex_groups.new('Valleys')
for vert in verts_valley:
obj.add_vertex_to_group(vert, valleyGroup, 1.0, 'ADD')
obj.vertex_groups.assign(vert, valleyGroup, 1.0, 'ADD')
return {'FINISHED'}
......@@ -892,13 +892,13 @@ class AddWormGear(bpy.types.Operator):
props.edit, self.align_matrix)
# Create vertex groups from stored vertices.
tipGroup = obj.add_vertex_group('Tips')
tipGroup = obj.vertex_groups.new('Tips')
for vert in verts_tip:
obj.add_vertex_to_group(vert, tipGroup, 1.0, 'ADD')
obj.vertex_groups.assign(vert, tipGroup, 1.0, 'ADD')
valleyGroup = obj.add_vertex_group('Valleys')
valleyGroup = obj.vertex_groups.new('Valleys')
for vert in verts_valley:
obj.add_vertex_to_group(vert, valleyGroup, 1.0, 'ADD')
obj.vertex_groups.assign(vert, valleyGroup, 1.0, 'ADD')
return {'FINISHED'}
......
......@@ -1260,12 +1260,12 @@ def parseVertexGroup(ob, me, args, tokens):
return
if (toggle & T_Armature) or (grpName in ['Eye_L', 'Eye_R', 'Gums', 'Head', 'Jaw', 'Left', 'Middle', 'Right', 'Scalp']):
group = ob.add_vertex_group(grpName)
group = ob.vertex_groups.new(grpName)
group.name = grpName
loadedData['VertexGroup'][grpName] = group
for (key, val, sub) in tokens:
if key == 'wv':
ob.add_vertex_to_group( int(val[0]), group, float(val[1]), 'REPLACE')
ob.vertex_groups.assign(int(val[0]), group, float(val[1]), 'REPLACE')
return
......
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