importbone=BoolProperty(name="Bones",description="Import bones only. Current not working yet.",default=True)
importmultiuvtextures=BoolProperty(name="Single UV Texture(s)",description="Single or Multi uv textures.",default=True)
bDebugLogPSK=BoolProperty(name="Debug Log.txt",description="Log the output of raw format. It will save in current file dir. Note this just for testing.",default=False)
unrealbonesize=FloatProperty(name="Bone Length",description="Bone Length from head to tail distance.",default=1,min=0.001,max=1000)
filepath=StringProperty(
name="File Path",
description="Filepath used for importing the psk file",
maxlen=1024,
subtype='FILE_PATH',
)
filter_glob=StringProperty(
default="*.psk",
options={'HIDDEN'},
)
importmesh=BoolProperty(
name="Mesh",
description="Import mesh only. (not yet build.)",
default=True,
)
importbone=BoolProperty(
name="Bones",
description="Import bones only. Current not working yet.",
default=True,
)
importmultiuvtextures=BoolProperty(
name="Single UV Texture(s)",
description="Single or Multi uv textures.",
default=True,
)
bDebugLogPSK=BoolProperty(
name="Debug Log.txt",
description="Log the output of raw format. It will save in current file dir. Note this just for testing.",
default=False,
)
unrealbonesize=FloatProperty(
name="Bone Length",
description="Bone Length from head to tail distance.",