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Commit f1cc87aa authored by Brendon Murphy's avatar Brendon Murphy
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addons/add_curve_torus_knots.py

script introduced to trunk.
the script makes use of mfoxdoggs revision 28923.
the script shows up in the add/curve menu.
parent 40d170bd
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_addon_info = {
'name': 'Add Curve: Torus Knots',
'author': 'testscreenings',
'version': '0.1',
'blender': (2, 5, 2),
'location': 'Add Curve Menu',
'url': '',
'description': 'adds many types of knots',
'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
'Scripts/Curve/Torus_Knot',
'category': 'Add Curve'}
##------------------------------------------------------------
#### import modules
import bpy
from bpy.props import *
from mathutils import *
from math import *
##------------------------------------------------------------
# calculates the matrix for the new object
# depending on user pref
def align_matrix(context):
loc = TranslationMatrix(context.scene.cursor_location)
obj_align = context.user_preferences.edit.object_align
if (context.space_data.type == 'VIEW_3D'
and obj_align == 'VIEW'):
rot = context.space_data.region_3d.view_matrix.rotation_part().invert().resize4x4()
else:
rot = Matrix()
align_matrix = loc * rot
return align_matrix
##------------------------------------------------------------
#### Curve creation functions
# sets bezierhandles to auto
def setBezierHandles(obj, mode = 'AUTOMATIC'):
scene = bpy.context.scene
if obj.type != 'CURVE':
return
scene.objects.active = obj
bpy.ops.object.mode_set(mode='EDIT', toggle=True)
bpy.ops.curve.select_all(action='SELECT')
bpy.ops.curve.handle_type_set(type=mode)
bpy.ops.object.mode_set(mode='OBJECT', toggle=True)
# get array of vertcoordinates acording to splinetype
def vertsToPoints(Verts, splineType):
# main vars
vertArray = []
# array for BEZIER spline output (V3)
if splineType == 'BEZIER':
for v in Verts:
vertArray += v
# array for nonBEZIER output (V4)
else:
for v in Verts:
vertArray += v
if splineType == 'NURBS':
vertArray.append(1) #for nurbs w=1
else: #for poly w=0
vertArray.append(0)
return vertArray
# create new CurveObject from vertarray and splineType
def createCurve(vertArray, GEO, options, curveOptions, align_matrix):
# options to vars
splineType = options[0] # output splineType 'POLY' 'NURBS' 'BEZIER'
name = options[1] # KnotType as name
# create curve
scene = bpy.context.scene
newCurve = bpy.data.curves.new(name, type = 'CURVE') # curvedatablock
newSpline = newCurve.splines.new(type = splineType) # spline
# create spline from vertarray
if splineType == 'BEZIER':
newSpline.bezier_points.add(int(len(vertArray)*0.33))
newSpline.bezier_points.foreach_set('co', vertArray)
else:
newSpline.points.add(int(len(vertArray)*0.25 - 1))
newSpline.points.foreach_set('co', vertArray)
newSpline.endpoint_u = True
# set curveOptions
shape = curveOptions[0]
cyclic_u = curveOptions[1]
endp_u = curveOptions[2]
order_u = curveOptions[3]
handleType = curveOptions[4]
newCurve.dimensions = shape
newSpline.cyclic_u = cyclic_u
newSpline.endpoint_u = endp_u
newSpline.order_u = order_u
# GEO Options
surf = GEO[0]
bDepth = GEO[1]
bRes = GEO[2]
extrude = GEO[3]
width = GEO[4]
res = GEO[5]
if surf:
newCurve.bevel_depth = bDepth
newCurve.bevel_resolution = bRes
newCurve.front = False
newCurve.back = False
newCurve.extrude = extrude
newCurve.width = width
newCurve.resolution_u = res
# create object with newCurve
new_obj = bpy.data.objects.new(name, newCurve) # object
scene.objects.link(new_obj) # place in active scene
new_obj.selected = True # set as selected
scene.objects.active = new_obj # set as active
new_obj.matrix = align_matrix # apply matrix
# set bezierhandles
if splineType == 'BEZIER':
setBezierHandles(new_obj, handleType)
return
########################################################################
####################### Knot Definitions ###############################
########################################################################
#### TORUS KNOT
def Torus_Knot_Curve(p=2, q=3, w=1, res=24, formula=0, h=1, u=1 ,v=1, rounds=2):
newPoints = []
angle = (2.0/360.0)*360*rounds
#angle = 360/pi
step = angle/(res-1)
scale = h
height = w
if formula == 0:
for i in range(res-1):
t = ( i*step*pi)
x = (2 * scale + cos((q*t)/p*v)) * cos(t * u)
y = (2 * scale + cos((q*t)/p*v)) * sin(t * u)
z = sin(q*t/p) * height
newPoints.append([x,y,z])
if formula == 1:
for i in range(res-1):
t = ( i*step)
x = ((2*w + cos((q*t)/p)) * cos(t*p)) * sin(t/p)
y = ((2*w + cos((q*t)/p)) * sin(t*p)) * sin(t/p)
z = sin(q*t/p)
newPoints.append([x,y,z])
if formula == 2:
for i in range(res-1):
t = ( i*step)
beta = t*pi
r = 0.8 + 1.6 * sin(q * beta/p)
theta = 2 * beta
phi = 0.6 * pi * sin(q * beta/p)
x = r * cos(phi) * cos(theta)
y = r * cos(phi) * sin(theta)
z = r * sin(phi)
newPoints.append([x,y,z])
#newPoints = [[-1,-1,0], [-1,1,0], [1,1,0], [1,-1,0]]
return newPoints
##------------------------------------------------------------
# Main Function
def main(context, param, GEO, options, curveOptions, align_matrix):
# deselect all objects
bpy.ops.object.select_all(action='DESELECT')
# options
knotType = options[1]
splineType = options[0]
# get verts
if knotType == 'Torus_Knot':
verts = Torus_Knot_Curve(param[0], param[1], param[2], param[3], param[4],
param[5], param[6], param[7], param[8])
# turn verts into array
vertArray = vertsToPoints(verts, splineType)
# create object
createCurve(vertArray, GEO, options, curveOptions, align_matrix)
return
class torus_knot_plus(bpy.types.Operator):
''''''
bl_idname = "torus_knot_plus"
bl_label = "Torus Knot +"
bl_options = {'REGISTER', 'UNDO'}
bl_description = "adds many types of knots"
# align_matrix for the invoke
align_matrix = Matrix()
#### general options
KnotTypes = [
('Torus_Knot', 'Torus Knot', 'Torus_Knot')
]
KnotType = EnumProperty(name="Type",
description="Form of Curve to create",
items=KnotTypes)
SplineTypes = [
('NURBS', 'Nurbs', 'NURBS'),
('POLY', 'Poly', 'POLY'),
('BEZIER', 'Bezier', 'BEZIER')]
outputType = EnumProperty(name="Output splines",
description="Type of splines to output",
items=SplineTypes)
#### GEO Options
geo_surf = BoolProperty(name="Surface",
default=True)
geo_bDepth = FloatProperty(name="bevel",
default=0.08,
min=0, soft_min=0)
geo_bRes = IntProperty(name="bevel res",
default=2,
min=0, soft_min=0,
max=4, soft_max=4)
geo_extrude = FloatProperty(name="extrude",
default=0.0,
min=0, soft_min=0)
geo_width = FloatProperty(name="width",
default=1.0,
min=0, soft_min=0)
geo_res = IntProperty(name="resolution",
default=12,
min=1, soft_min=1)
#### Curve Options
shapeItems = [
('3D', '3D', '3D'),
('2D', '2D', '2D')]
shape = EnumProperty(name="2D / 3D",
items=shapeItems,
description="2D or 3D Curve")
cyclic_u = BoolProperty(name="Cyclic",
default=True,
description="make curve closed")
endp_u = BoolProperty(name="endpoint_u",
default=True,
description="stretch to endpoints")
order_u = IntProperty(name="order_u",
default=4,
min=2, soft_min=2,
max=6, soft_max=6,
description="Order of nurbs spline")
bezHandles = [
('VECTOR', 'Vector', 'VECTOR'),
('AUTOMATIC', 'Auto', 'AUTOMATIC')]
handleType = EnumProperty(name="Handle type",
description="bezier handles type",
items=bezHandles)
#### Parameters
torus_res = IntProperty(name="Resoulution",
default=200,
min=3, soft_min=3,
description='Resolution')
torus_p = IntProperty(name="p",
default=2,
min=1, soft_min=1,
#max=1, soft_max=1,
description="p")
torus_q = IntProperty(name="q",
default=3,
min=1, soft_min=1,
#max=1, soft_max=1,
description="q")
torus_w = FloatProperty(name="height",
default=1,
#min=0, soft_min=0,
#max=1, soft_max=1,
description="height")
torus_h = FloatProperty(name="scale",
default=1,
#min=0, soft_min=0,
#max=1, soft_max=1,
description="scale")
torus_u = IntProperty(name="u",
default=1,
min=1, soft_min=1,
#max=1, soft_max=1,
description="u")
torus_v = IntProperty(name="v",
default=1,
min=1, soft_min=1,
#max=1, soft_max=1,
description="v")
torus_formula = IntProperty(name="Variation",
default=0,
min=0, soft_min=0,
max=10, soft_max=10)
torus_rounds = IntProperty(name="rounds",
default=2,
min=1, soft_min=1,
#max=1, soft_max=1,
description="rounds")
##### DRAW #####
def draw(self, context):
props = self.properties
layout = self.layout
# general options
col = layout.column()
#col.prop(props, 'KnotType') waits for more knottypes
col.label(text=props.KnotType+" Parameters")
# Parameters per KnotType
box = layout.box()
if props.KnotType == 'Torus_Knot':
#box.prop(props, 'torus_formula')
box.prop(props, 'torus_res')
box.prop(props, 'torus_p')
box.prop(props, 'torus_q')
box.prop(props, 'torus_u')
box.prop(props, 'torus_v')
box.prop(props, 'torus_rounds')
box.prop(props, 'torus_w')
box.prop(props, 'torus_h')
# Output Type
col = layout.column()
#col.label(text="Output Curve Type")
#row = layout.row()
#row.prop(props, 'outputType', expand=True)
#col = layout.column()
#col.label(text="Curve Options")
# Curve options
#box = layout.box()
#if props.outputType == 'NURBS':
#box.row().prop(props, 'shape', expand=True)
#box.prop(props, 'cyclic_u')
#box.prop(props, 'endp_u')
#box.prop(props, 'order_u')
#if props.outputType == 'POLY':
#box.row().prop(props, 'shape', expand=True)
#box.prop(props, 'cyclic_u')
if props.outputType == 'BEZIER':
#box.row().prop(props, 'shape', expand=True)
col.row().prop(props, 'handleType', expand=True)
#box.prop(props, 'cyclic_u')
# surface Options
col = layout.column()
col.label(text="Geometry Options")
box = layout.box()
box.prop(props, 'geo_surf')
box.prop(props, 'geo_bDepth')
box.prop(props, 'geo_bRes')
box.prop(props, 'geo_extrude')
box.prop(props, 'geo_width')
box.prop(props, 'geo_res')
##### POLL #####
def poll(self, context):
return context.scene != None
##### EXECUTE #####
def execute(self, context):
# turn off undo
undo = bpy.context.user_preferences.edit.global_undo
bpy.context.user_preferences.edit.global_undo = False
props = self.properties
# Parameters
param = [
props.torus_p, #0
props.torus_q, #1
props.torus_w, #2
props.torus_res, #3
props.torus_formula, #4
props.torus_h, #5
props.torus_u, #6
props.torus_v, #7
props.torus_rounds #8
]
# GEO Options
GEO = [
props.geo_surf, #0
props.geo_bDepth, #1
props.geo_bRes, #2
props.geo_extrude, #3
props.geo_width, #4
props.geo_res #5
]
# Options
options = [
# general properties
props.outputType, #0
props.KnotType #1
]
# Curve options
curveOptions = [
props.shape, #0
props.cyclic_u, #1
props.endp_u, #2
props.order_u, #4
props.handleType #5
]
# main function
main(context, param, GEO, options, curveOptions, self.align_matrix)
# restore pre operator undo state
bpy.context.user_preferences.edit.global_undo = undo
return {'FINISHED'}
##### INVOKE #####
def invoke(self, context, event):
# store creation_matrix
self.align_matrix = align_matrix(context)
self.execute(context)
return {'FINISHED'}
################################################################################
##### REGISTER #####
torus_knot_plus_button = (lambda self, context: self.layout.operator
(torus_knot_plus.bl_idname, text="Torus Knot +", icon="PLUGIN"))
classes = [
torus_knot_plus
]
def register():
register = bpy.types.register
for cls in classes:
register(cls)
bpy.types.INFO_MT_curve_add.append(torus_knot_plus_button)
def unregister():
unregister = bpy.types.unregister
for cls in classes:
unregister(cls)
bpy.types.INFO_MT_curve_add.remove(torus_knot_plus_button)
if __name__ == "__main__":
register()
\ No newline at end of file
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