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blender
blender-addons
Commits
f37ac2ec
Commit
f37ac2ec
authored
14 years ago
by
Campbell Barton
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removed the class for exporting x3d completely.
parent
a5a3c60b
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1 changed file
io_scene_x3d/export_x3d.py
+71
-127
71 additions, 127 deletions
io_scene_x3d/export_x3d.py
with
71 additions
and
127 deletions
io_scene_x3d/export_x3d.py
+
71
−
127
View file @
f37ac2ec
...
...
@@ -68,6 +68,7 @@ x3d_names_reserved = {"Anchor", "Appearance", "Arc2D", "ArcClose2D", "AudioClip"
"
TriangleFanSet
"
,
"
TriangleSet
"
,
"
TriangleSet2D
"
,
"
TriangleStripSet
"
,
"
Viewpoint
"
,
"
VisibilitySensor
"
,
"
WorldInfo
"
,
"
X3D
"
,
"
XvlShell
"
,
"
VertexShader
"
,
"
FragmentShader
"
,
"
MultiShaderAppearance
"
,
"
ShaderAppearance
"
}
def
clamp_color
(
col
):
return
tuple
([
max
(
min
(
c
,
1.0
),
0.0
)
for
c
in
col
])
...
...
@@ -91,40 +92,27 @@ def clean_str(name, prefix='rsvd_'):
newName
=
newName
.
replace
(
bad
,
"
_
"
)
return
newName
namesFog
=
(
""
,
"
LINEAR
"
,
"
EXPONENTIAL
"
,
""
)
##########################################################
# Functions for writing output file
##########################################################
class
x3d_class
:
namesFog
=
(
""
,
"
LINEAR
"
,
"
EXPONENTIAL
"
,
""
)
def
export
(
file
,
global_matrix
,
scene
,
use_apply_modifiers
=
False
,
use_selection
=
True
,
EXPORT_TRI
=
False
,):
def
__init__
(
self
,
filepath
):
#--- public you can change these ---
self
.
global_matrix
=
mathutils
.
Matrix
.
Rotation
(
-
(
math
.
pi
/
2.0
),
4
,
'
X
'
)
#--- class private don't touch ---
self
.
filepath
=
filepath
self
.
file
=
None
if
filepath
.
lower
().
endswith
(
'
.x3dz
'
):
try
:
import
gzip
self
.
file
=
gzip
.
open
(
filepath
,
"
w
"
)
except
:
print
(
"
failed to import compression modules, exporting uncompressed
"
)
self
.
filepath
=
filepath
[:
-
1
]
# remove trailing z
if
self
.
file
is
None
:
self
.
file
=
open
(
self
.
filepath
,
"
w
"
,
encoding
=
"
utf8
"
,
newline
=
"
\n
"
)
self
.
nodeID
=
0
fw
=
file
.
write
##########################################################
# Writing nodes routines
##########################################################
@staticmethod
def
writeHeader
(
fw
,
ident
):
def
writeHeader
(
ident
):
filepath
=
fw
.
__self__
.
name
#bfile = sys.expandpath( Blender.Get('filepath') ).replace('<', '<').replace('>', '>')
bfile
=
repr
(
os
.
path
.
basename
(
filepath
).
replace
(
'
<
'
,
'
<
'
).
replace
(
'
>
'
,
'
>
'
))[
1
:
-
1
]
# use outfile name
...
...
@@ -143,16 +131,14 @@ class x3d_class:
ident
+=
"
\t
"
return
ident
@staticmethod
def
writeFooter
(
fw
,
ident
):
def
writeFooter
(
ident
):
ident
=
ident
[:
-
1
]
fw
(
"
%s</Scene>
\n
"
%
ident
)
ident
=
ident
[:
-
1
]
fw
(
"
%s</X3D>
"
%
ident
)
return
ident
@staticmethod
def
writeViewpoint
(
fw
,
ident
,
ob
,
mat
,
scene
):
def
writeViewpoint
(
ident
,
ob
,
mat
,
scene
):
loc
,
quat
,
scale
=
mat
.
decompose
()
fw
(
"
%s<Viewpoint DEF=
\"
%s
\"
"
%
(
ident
,
clean_str
(
ob
.
name
)))
fw
(
"
description=
\"
%s
\"
"
%
ob
.
name
)
...
...
@@ -162,8 +148,7 @@ class x3d_class:
fw
(
"
fieldOfView=
\"
%.3g
\"
"
%
ob
.
data
.
angle
)
fw
(
"
/>
\n
"
)
@staticmethod
def
writeFog
(
fw
,
ident
,
world
):
def
writeFog
(
ident
,
world
):
if
world
:
mtype
=
world
.
mist_settings
.
falloff
mparam
=
world
.
mist_settings
...
...
@@ -178,12 +163,10 @@ class x3d_class:
else
:
return
@staticmethod
def
writeNavigationInfo
(
fw
,
ident
,
scene
):
def
writeNavigationInfo
(
ident
,
scene
):
fw
(
'
%s<NavigationInfo headlight=
"
false
"
visibilityLimit=
"
0.0
"
type=
\'
"
EXAMINE
"
,
"
ANY
"
\'
avatarSize=
"
0.25, 1.75, 0.75
"
/>
\n
'
%
ident
)
@staticmethod
def
writeSpotLight
(
fw
,
ident
,
ob
,
mtx
,
lamp
,
world
):
def
writeSpotLight
(
ident
,
ob
,
mtx
,
lamp
,
world
):
safeName
=
clean_str
(
ob
.
name
)
if
world
:
ambi
=
world
.
ambient_color
...
...
@@ -214,8 +197,7 @@ class x3d_class:
fw
(
"
direction=
\"
%.4g %.4g %.4g
\"
"
%
(
dx
,
dy
,
dz
))
fw
(
"
location=
\"
%.4g %.4g %.4g
\"
/>
\n
"
%
location
)
@staticmethod
def
writeDirectionalLight
(
fw
,
ident
,
ob
,
mtx
,
lamp
,
world
):
def
writeDirectionalLight
(
ident
,
ob
,
mtx
,
lamp
,
world
):
safeName
=
clean_str
(
ob
.
name
)
if
world
:
ambi
=
world
.
ambient_color
...
...
@@ -233,8 +215,7 @@ class x3d_class:
fw
(
"
intensity=
\"
%.4g
\"
"
%
intensity
)
fw
(
"
direction=
\"
%.4g %.4g %.4g
\"
/>
\n
"
%
(
dx
,
dy
,
dz
))
@staticmethod
def
writePointLight
(
fw
,
ident
,
ob
,
mtx
,
lamp
,
world
):
def
writePointLight
(
ident
,
ob
,
mtx
,
lamp
,
world
):
safeName
=
clean_str
(
ob
.
name
)
if
world
:
...
...
@@ -256,26 +237,27 @@ class x3d_class:
fw
(
"
radius=
\"
%.4g
\"
"
%
lamp
.
distance
)
fw
(
"
location=
\"
%.4g %.4g %.4g
\"
/>
\n
"
%
location
)
def
secureName
(
self
,
name
):
name
=
name
+
str
(
se
lf
.
nodeID
)
se
lf
.
nodeID
=
self
.
nodeID
+
1
def
secureName
(
name
):
name
=
name
+
str
(
se
cureName
.
nodeID
)
se
cureName
.
nodeID
+
=
1
if
len
(
name
)
<=
3
:
newname
=
"
_
"
+
str
(
se
lf
.
nodeID
)
newname
=
"
_
"
+
str
(
se
cureName
.
nodeID
)
return
"
%s
"
%
(
newname
)
else
:
for
bad
in
(
'"'
,
'
#
'
,
"'"
,
'
,
'
,
'
.
'
,
'
[
'
,
'
\\
'
,
'
]
'
,
'
{
'
,
'
}
'
):
name
=
name
.
replace
(
bad
,
"
_
"
)
if
name
in
x3d_names_reserved
:
newname
=
name
[
0
:
3
]
+
"
_
"
+
str
(
se
lf
.
nodeID
)
newname
=
name
[
0
:
3
]
+
"
_
"
+
str
(
se
cureName
.
nodeID
)
return
"
%s
"
%
(
newname
)
elif
name
[
0
].
isdigit
():
newname
=
"
_
"
+
name
+
str
(
se
lf
.
nodeID
)
newname
=
"
_
"
+
name
+
str
(
se
cureName
.
nodeID
)
return
"
%s
"
%
(
newname
)
else
:
newname
=
name
return
"
%s
"
%
(
newname
)
secureName
.
nodeID
=
0
def
writeIndexedFaceSet
(
self
,
fw
,
ident
,
ob
,
mesh
,
mtx
,
world
,
EXPORT_TRI
=
False
):
def
writeIndexedFaceSet
(
ident
,
ob
,
mesh
,
mtx
,
world
,
EXPORT_TRI
=
False
):
shape_name_x3d
=
clean_str
(
ob
.
name
)
mesh_name_x3d
=
clean_str
(
mesh
.
name
)
...
...
@@ -408,7 +390,7 @@ class x3d_class:
ident
+=
"
\t
"
if
image
:
self
.
writeImageTexture
(
fw
,
ident
,
image
)
writeImageTexture
(
ident
,
image
)
if
mesh_materials_use_face_texture
[
material_index
]:
if
image
.
use_tiles
:
...
...
@@ -438,7 +420,7 @@ class x3d_class:
fw
(
"
/>
\n
"
)
if
material
:
self
.
writeMaterial
(
fw
,
ident
,
material
,
clean_str
(
material
.
name
,
""
),
world
)
writeMaterial
(
ident
,
material
,
clean_str
(
material
.
name
,
""
),
world
)
ident
=
ident
[:
-
1
]
fw
(
"
%s</Appearance>
\n
"
%
ident
)
...
...
@@ -476,7 +458,7 @@ class x3d_class:
if
True
:
# "coordIndex"
fw
(
'
coordIndex=
"
'
)
fw
(
"
coordIndex=
\"
"
)
if
EXPORT_TRI
:
for
i
in
face_group
:
fv
=
mesh_faces
[
i
].
vertices
[:]
...
...
@@ -513,7 +495,6 @@ class x3d_class:
if
is_uv
:
fw
(
"
%s<TextureCoordinate point=
\"
"
%
ident
)
fw
=
fw
mesh_faces_uv
=
mesh
.
uv_textures
.
active
.
data
for
i
in
face_group
:
for
uv
in
mesh_faces_uv
[
i
].
uv
:
...
...
@@ -554,9 +535,7 @@ class x3d_class:
ident
=
ident
[:
-
1
]
fw
(
"
%s</Collision>
\n
"
%
ident
)
@staticmethod
def
writeMaterial
(
fw
,
ident
,
mat
,
matName
,
world
):
def
writeMaterial
(
ident
,
mat
,
matName
,
world
):
# look up material name, use it if available
if
mat
.
tag
:
fw
(
"
%s<Material USE=
\"
MA_%s
\"
/>
\n
"
%
(
ident
,
matName
))
...
...
@@ -589,8 +568,7 @@ class x3d_class:
fw
(
"
shininess=
\"
%.3g
\"
"
%
shininess
)
fw
(
"
transparency=
\"
%s
\"
/>
\n
"
%
transp
)
@staticmethod
def
writeImageTexture
(
fw
,
ident
,
image
):
def
writeImageTexture
(
ident
,
image
):
name
=
image
.
name
if
image
.
tag
:
...
...
@@ -614,8 +592,7 @@ class x3d_class:
fw
(
"
url=
'
%s
'
/>
\n
"
%
"
"
.
join
([
"
\"
%s
\"
"
%
f
.
replace
(
"
\\
"
,
"
/
"
)
for
f
in
images
]))
def
writeBackground
(
self
,
ident
,
world
):
fw
=
self
.
file
.
write
def
writeBackground
(
ident
,
world
):
if
world
:
worldname
=
world
.
name
...
...
@@ -628,7 +605,7 @@ class x3d_class:
sky_triple
=
clamp_color
(
world
.
zenith_color
)
mix_triple
=
clamp_color
((
grd_triple
[
i
]
+
sky_triple
[
i
])
/
2.0
for
i
in
range
(
3
))
fw
(
"
%s<Background DEF=
\"
%s
\"
"
%
(
ident
,
self
.
secureName
(
worldname
)))
fw
(
"
%s<Background DEF=
\"
%s
\"
"
%
(
ident
,
secureName
(
worldname
)))
# No Skytype - just Hor color
if
blending
==
(
False
,
False
,
False
):
fw
(
"
groundColor=
\"
%.3g %.3g %.3g
\"
"
%
grd_triple
)
...
...
@@ -684,15 +661,7 @@ class x3d_class:
##########################################################
# export routine
##########################################################
def
export
(
self
,
scene
,
use_apply_modifiers
=
False
,
use_selection
=
True
,
EXPORT_TRI
=
False
,
):
fw
=
self
.
file
.
write
def
export_main
():
world
=
scene
.
world
# tag un-exported IDs
...
...
@@ -700,14 +669,13 @@ class x3d_class:
bpy
.
data
.
materials
.
tag
(
False
)
bpy
.
data
.
images
.
tag
(
False
)
print
(
"
Info: starting X3D export to %r...
"
%
self
.
filepath
)
print
(
"
Info: starting X3D export to %r...
"
%
file
.
name
)
ident
=
""
ident
=
self
.
writeHeader
(
fw
,
ident
)
ident
=
writeHeader
(
ident
)
# self.writeScript()
self
.
writeNavigationInfo
(
fw
,
ident
,
scene
)
self
.
writeBackground
(
ident
,
world
)
self
.
writeFog
(
fw
,
ident
,
world
)
writeNavigationInfo
(
ident
,
scene
)
writeBackground
(
ident
,
world
)
writeFog
(
ident
,
world
)
ident
=
"
\t\t
"
...
...
@@ -726,10 +694,10 @@ class x3d_class:
for
ob
,
ob_mat
in
derived
:
objType
=
ob
.
type
objName
=
ob
.
name
ob_mat
=
self
.
global_matrix
*
ob_mat
ob_mat
=
global_matrix
*
ob_mat
if
objType
==
'
CAMERA
'
:
self
.
writeViewpoint
(
fw
,
ident
,
ob
,
ob_mat
,
scene
)
writeViewpoint
(
ident
,
ob
,
ob_mat
,
scene
)
elif
objType
in
(
'
MESH
'
,
'
CURVE
'
,
'
SURF
'
,
'
FONT
'
):
if
(
objType
!=
'
MESH
'
)
or
(
use_apply_modifiers
and
ob
.
is_modified
(
scene
,
'
PREVIEW
'
)):
try
:
...
...
@@ -740,7 +708,7 @@ class x3d_class:
me
=
ob
.
data
if
me
is
not
None
:
self
.
writeIndexedFaceSet
(
fw
,
ident
,
ob
,
me
,
ob_mat
,
world
,
EXPORT_TRI
=
EXPORT_TRI
)
writeIndexedFaceSet
(
ident
,
ob
,
me
,
ob_mat
,
world
,
EXPORT_TRI
=
EXPORT_TRI
)
# free mesh created with create_mesh()
if
me
!=
ob
.
data
:
...
...
@@ -750,13 +718,13 @@ class x3d_class:
data
=
ob
.
data
datatype
=
data
.
type
if
datatype
==
'
POINT
'
:
self
.
writePointLight
(
fw
,
ident
,
ob
,
ob_mat
,
data
,
world
)
writePointLight
(
ident
,
ob
,
ob_mat
,
data
,
world
)
elif
datatype
==
'
SPOT
'
:
self
.
writeSpotLight
(
fw
,
ident
,
ob
,
ob_mat
,
data
,
world
)
writeSpotLight
(
ident
,
ob
,
ob_mat
,
data
,
world
)
elif
datatype
==
'
SUN
'
:
self
.
writeDirectionalLight
(
fw
,
ident
,
ob
,
ob_mat
,
data
,
world
)
writeDirectionalLight
(
ident
,
ob
,
ob_mat
,
data
,
world
)
else
:
self
.
writeDirectionalLight
(
fw
,
ident
,
ob
,
ob_mat
,
data
,
world
)
writeDirectionalLight
(
ident
,
ob
,
ob_mat
,
data
,
world
)
else
:
#print "Info: Ignoring [%s], object type [%s] not handle yet" % (object.name,object.getType)
pass
...
...
@@ -764,47 +732,11 @@ class x3d_class:
if
free
:
free_derived_objects
(
ob_main
)
ident
=
self
.
writeFooter
(
fw
,
ident
)
ident
=
writeFooter
(
ident
)
self
.
cleanup
()
##########################################################
# Utility methods
##########################################################
def
cleanup
(
self
):
self
.
file
.
close
()
print
(
"
Info: finished X3D export to %r
"
%
self
.
filepath
)
def
faceToString
(
self
,
face
):
print
(
"
Debug: face.flag=0x%x (bitflags)
"
%
face
.
flag
)
if
face
.
sel
:
print
(
"
Debug: face.sel=true
"
)
print
(
"
Debug: face.mode=0x%x (bitflags)
"
%
face
.
mode
)
if
face
.
mode
&
Mesh
.
FaceModes
.
TWOSIDE
:
print
(
"
Debug: face.mode twosided
"
)
print
(
"
Debug: face.transp=0x%x (enum)
"
%
face
.
blend_type
)
if
face
.
blend_type
==
Mesh
.
FaceTranspModes
.
SOLID
:
print
(
"
Debug: face.transp.SOLID
"
)
if
face
.
image
:
print
(
"
Debug: face.image=%s
"
%
face
.
image
.
name
)
print
(
"
Debug: face.materialIndex=%d
"
%
face
.
materialIndex
)
def
meshToString
(
self
,
mesh
):
# print("Debug: mesh.hasVertexUV=%d" % mesh.vertexColors)
print
(
"
Debug: mesh.faceUV=%d
"
%
(
len
(
mesh
.
uv_textures
)
>
0
))
# print("Debug: mesh.faceUV=%d" % mesh.faceUV)
print
(
"
Debug: mesh.hasVertexColours=%d
"
%
(
len
(
mesh
.
vertex_colors
)
>
0
))
# print("Debug: mesh.hasVertexColours=%d" % mesh.hasVertexColours())
print
(
"
Debug: mesh.vertices=%d
"
%
len
(
mesh
.
vertices
))
print
(
"
Debug: mesh.faces=%d
"
%
len
(
mesh
.
faces
))
print
(
"
Debug: mesh.materials=%d
"
%
len
(
mesh
.
materials
))
return
s
export_main
()
file
.
close
()
print
(
"
Info: finished X3D export to %r
"
%
file
.
name
)
##########################################################
...
...
@@ -825,17 +757,29 @@ def save(operator, context, filepath="",
if
not
filepath
.
lower
().
endswith
(
'
.x3d
'
):
filepath
=
'
.
'
.
join
(
filepath
.
split
(
'
.
'
)[:
-
1
])
+
'
.x3d
'
scene
=
context
.
scene
world
=
scene
.
world
if
bpy
.
ops
.
object
.
mode_set
.
poll
():
bpy
.
ops
.
object
.
mode_set
(
mode
=
'
OBJECT
'
)
wrlexport
=
x3d_class
(
filepath
)
wrlexport
.
export
(
scene
,
use_apply_modifiers
=
use_apply_modifiers
,
use_selection
=
use_selection
,
EXPORT_TRI
=
use_triangulate
,
)
file
=
None
if
filepath
.
lower
().
endswith
(
'
.x3dz
'
):
try
:
import
gzip
file
=
gzip
.
open
(
filepath
,
"
w
"
)
except
:
print
(
"
failed to import compression modules, exporting uncompressed
"
)
filepath
=
filepath
[:
-
1
]
# remove trailing z
if
file
is
None
:
file
=
open
(
filepath
,
"
w
"
)
global_matrix
=
mathutils
.
Matrix
.
Rotation
(
-
(
math
.
pi
/
2.0
),
4
,
'
X
'
)
export
(
file
,
global_matrix
,
context
.
scene
,
use_apply_modifiers
=
use_apply_modifiers
,
use_selection
=
use_selection
,
EXPORT_TRI
=
use_triangulate
,
)
return
{
'
FINISHED
'
}
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