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blender
blender-addons
Commits
f3d58200
Commit
f3d58200
authored
5 years ago
by
meta-androcto
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lighting_tri_lights: Initial commit to release (standalone) T65823
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lighting_tri_lights.py
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f3d58200
# gpl: author Daniel Schalla, maintained by meta-androcto
bl_info
=
{
"
name
"
:
"
Tri-lighting
"
,
"
author
"
:
"
Daniel Schalla
"
,
"
version
"
:
(
0
,
1
,
4
),
"
blender
"
:
(
2
,
80
,
0
),
"
location
"
:
"
View3D > Add > Lights
"
,
"
description
"
:
"
Add 3 Point Lighting to Selected / Active Object
"
,
"
warning
"
:
""
,
"
tracker_url
"
:
"
https://developer.blender.org/maniphest/task/edit/form/2/
"
,
"
category
"
:
"
Lighting
"
,
"
wiki_url
"
:
"
http://wiki.blender.org/index.php/Extensions:2.6/Py/
"
"
Scripts/
"
,
}
import
bpy
from
bpy.types
import
Operator
from
bpy.props
import
(
EnumProperty
,
FloatProperty
,
IntProperty
,
)
from
math
import
(
sin
,
cos
,
radians
,
sqrt
,
)
class
OBJECT_OT_TriLighting
(
Operator
):
bl_idname
=
"
object.trilighting
"
bl_label
=
"
Tri-Lighting Creator
"
bl_description
=
(
"
Add 3 Point Lighting to Selected / Active Object
\n
"
"
Needs an existing Active Object
"
)
bl_options
=
{
'
REGISTER
'
,
'
UNDO
'
}
COMPAT_ENGINES
=
{
'
CYCLES
'
,
'
EEVEE
'
}
height
:
FloatProperty
(
name
=
"
Height
"
,
default
=
5
)
distance
:
FloatProperty
(
name
=
"
Distance
"
,
default
=
5
,
min
=
0.1
,
subtype
=
"
DISTANCE
"
)
energy
:
IntProperty
(
name
=
"
Base Energy
"
,
default
=
3
,
min
=
1
)
contrast
:
IntProperty
(
name
=
"
Contrast
"
,
default
=
50
,
min
=-
100
,
max
=
100
,
subtype
=
"
PERCENTAGE
"
)
leftangle
:
IntProperty
(
name
=
"
Left Angle
"
,
default
=
26
,
min
=
1
,
max
=
90
,
subtype
=
"
ANGLE
"
)
rightangle
:
IntProperty
(
name
=
"
Right Angle
"
,
default
=
45
,
min
=
1
,
max
=
90
,
subtype
=
"
ANGLE
"
)
backangle
:
IntProperty
(
name
=
"
Back Angle
"
,
default
=
235
,
min
=
90
,
max
=
270
,
subtype
=
"
ANGLE
"
)
Light_Type_List
=
[
(
'
POINT
'
,
"
Point
"
,
"
Point Light
"
),
(
'
SUN
'
,
"
Sun
"
,
"
Sun Light
"
),
(
'
SPOT
'
,
"
Spot
"
,
"
Spot Light
"
),
(
'
AREA
'
,
"
Area
"
,
"
Area Light
"
)
]
primarytype
:
EnumProperty
(
attr
=
'
tl_type
'
,
name
=
"
Key Type
"
,
description
=
"
Choose the types of Key Lights you would like
"
,
items
=
Light_Type_List
,
default
=
'
AREA
'
)
secondarytype
:
EnumProperty
(
attr
=
'
tl_type
'
,
name
=
"
Fill + Back Type
"
,
description
=
"
Choose the types of secondary Lights you would like
"
,
items
=
Light_Type_List
,
default
=
"
AREA
"
)
@classmethod
def
poll
(
cls
,
context
):
return
context
.
active_object
is
not
None
def
draw
(
self
,
context
):
layout
=
self
.
layout
layout
.
label
(
text
=
"
Position:
"
)
col
=
layout
.
column
(
align
=
True
)
col
.
prop
(
self
,
"
height
"
)
col
.
prop
(
self
,
"
distance
"
)
layout
.
label
(
text
=
"
Light:
"
)
col
=
layout
.
column
(
align
=
True
)
col
.
prop
(
self
,
"
energy
"
)
col
.
prop
(
self
,
"
contrast
"
)
layout
.
label
(
text
=
"
Orientation:
"
)
col
=
layout
.
column
(
align
=
True
)
col
.
prop
(
self
,
"
leftangle
"
)
col
.
prop
(
self
,
"
rightangle
"
)
col
.
prop
(
self
,
"
backangle
"
)
col
=
layout
.
column
()
col
.
label
(
text
=
"
Key Light Type:
"
)
col
.
prop
(
self
,
"
primarytype
"
,
text
=
""
)
col
.
label
(
text
=
"
Fill + Back Type:
"
)
col
.
prop
(
self
,
"
secondarytype
"
,
text
=
""
)
def
execute
(
self
,
context
):
try
:
collection
=
context
.
collection
scene
=
context
.
scene
view
=
context
.
space_data
if
view
.
type
==
'
VIEW_3D
'
:
camera
=
view
.
camera
else
:
camera
=
scene
.
camera
if
(
camera
is
None
):
cam_data
=
bpy
.
data
.
cameras
.
new
(
name
=
'
Camera
'
)
cam_obj
=
bpy
.
data
.
objects
.
new
(
name
=
'
Camera
'
,
object_data
=
cam_data
)
collection
.
objects
.
link
(
cam_obj
)
scene
.
camera
=
cam_obj
bpy
.
ops
.
view3d
.
camera_to_view
()
camera
=
cam_obj
bpy
.
ops
.
view3d
.
view_axis
(
type
=
'
TOP
'
)
obj
=
bpy
.
context
.
view_layer
.
objects
.
active
# Calculate Energy for each Lamp
if
(
self
.
contrast
>
0
):
keyEnergy
=
self
.
energy
backEnergy
=
(
self
.
energy
/
100
)
*
abs
(
self
.
contrast
)
fillEnergy
=
(
self
.
energy
/
100
)
*
abs
(
self
.
contrast
)
else
:
keyEnergy
=
(
self
.
energy
/
100
)
*
abs
(
self
.
contrast
)
backEnergy
=
self
.
energy
fillEnergy
=
self
.
energy
# Calculate Direction for each Lamp
# Calculate current Distance and get Delta
obj_position
=
obj
.
location
cam_position
=
camera
.
location
delta_position
=
cam_position
-
obj_position
vector_length
=
sqrt
(
(
pow
(
delta_position
.
x
,
2
)
+
pow
(
delta_position
.
y
,
2
)
+
pow
(
delta_position
.
z
,
2
))
)
if
not
vector_length
:
# division by zero most likely
self
.
report
({
'
WARNING
'
},
"
Operation Cancelled. No viable object in the scene
"
)
return
{
'
CANCELLED
'
}
single_vector
=
(
1
/
vector_length
)
*
delta_position
# Calc back position
singleback_vector
=
single_vector
.
copy
()
singleback_vector
.
x
=
cos
(
radians
(
self
.
backangle
))
*
single_vector
.
x
+
\
(
-
sin
(
radians
(
self
.
backangle
))
*
single_vector
.
y
)
singleback_vector
.
y
=
sin
(
radians
(
self
.
backangle
))
*
single_vector
.
x
+
\
(
cos
(
radians
(
self
.
backangle
))
*
single_vector
.
y
)
backx
=
obj_position
.
x
+
self
.
distance
*
singleback_vector
.
x
backy
=
obj_position
.
y
+
self
.
distance
*
singleback_vector
.
y
backData
=
bpy
.
data
.
lights
.
new
(
name
=
"
TriLamp-Back
"
,
type
=
self
.
secondarytype
)
backData
.
energy
=
backEnergy
backLamp
=
bpy
.
data
.
objects
.
new
(
name
=
"
TriLamp-Back
"
,
object_data
=
backData
)
collection
.
objects
.
link
(
backLamp
)
backLamp
.
location
=
(
backx
,
backy
,
self
.
height
)
trackToBack
=
backLamp
.
constraints
.
new
(
type
=
"
TRACK_TO
"
)
trackToBack
.
target
=
obj
trackToBack
.
track_axis
=
"
TRACK_NEGATIVE_Z
"
trackToBack
.
up_axis
=
"
UP_Y
"
# Calc right position
singleright_vector
=
single_vector
.
copy
()
singleright_vector
.
x
=
cos
(
radians
(
self
.
rightangle
))
*
single_vector
.
x
+
\
(
-
sin
(
radians
(
self
.
rightangle
))
*
single_vector
.
y
)
singleright_vector
.
y
=
sin
(
radians
(
self
.
rightangle
))
*
single_vector
.
x
+
\
(
cos
(
radians
(
self
.
rightangle
))
*
single_vector
.
y
)
rightx
=
obj_position
.
x
+
self
.
distance
*
singleright_vector
.
x
righty
=
obj_position
.
y
+
self
.
distance
*
singleright_vector
.
y
rightData
=
bpy
.
data
.
lights
.
new
(
name
=
"
TriLamp-Fill
"
,
type
=
self
.
secondarytype
)
rightData
.
energy
=
fillEnergy
rightLamp
=
bpy
.
data
.
objects
.
new
(
name
=
"
TriLamp-Fill
"
,
object_data
=
rightData
)
collection
.
objects
.
link
(
rightLamp
)
rightLamp
.
location
=
(
rightx
,
righty
,
self
.
height
)
trackToRight
=
rightLamp
.
constraints
.
new
(
type
=
"
TRACK_TO
"
)
trackToRight
.
target
=
obj
trackToRight
.
track_axis
=
"
TRACK_NEGATIVE_Z
"
trackToRight
.
up_axis
=
"
UP_Y
"
# Calc left position
singleleft_vector
=
single_vector
.
copy
()
singleleft_vector
.
x
=
cos
(
radians
(
-
self
.
leftangle
))
*
single_vector
.
x
+
\
(
-
sin
(
radians
(
-
self
.
leftangle
))
*
single_vector
.
y
)
singleleft_vector
.
y
=
sin
(
radians
(
-
self
.
leftangle
))
*
single_vector
.
x
+
\
(
cos
(
radians
(
-
self
.
leftangle
))
*
single_vector
.
y
)
leftx
=
obj_position
.
x
+
self
.
distance
*
singleleft_vector
.
x
lefty
=
obj_position
.
y
+
self
.
distance
*
singleleft_vector
.
y
leftData
=
bpy
.
data
.
lights
.
new
(
name
=
"
TriLamp-Key
"
,
type
=
self
.
primarytype
)
leftData
.
energy
=
keyEnergy
leftLamp
=
bpy
.
data
.
objects
.
new
(
name
=
"
TriLamp-Key
"
,
object_data
=
leftData
)
collection
.
objects
.
link
(
leftLamp
)
leftLamp
.
location
=
(
leftx
,
lefty
,
self
.
height
)
trackToLeft
=
leftLamp
.
constraints
.
new
(
type
=
"
TRACK_TO
"
)
trackToLeft
.
target
=
obj
trackToLeft
.
track_axis
=
"
TRACK_NEGATIVE_Z
"
trackToLeft
.
up_axis
=
"
UP_Y
"
except
Exception
as
e
:
self
.
report
({
'
WARNING
'
},
"
Some operations could not be performed (See Console for more info)
"
)
print
(
"
\n
[Add Advanced Objects]
\n
Operator:
"
"
object.trilighting
\n
Error: {}
"
.
format
(
e
))
return
{
'
CANCELLED
'
}
return
{
'
FINISHED
'
}
def
menu_func
(
self
,
context
):
self
.
layout
.
operator
(
OBJECT_OT_TriLighting
.
bl_idname
,
text
=
"
3 Point Lights
"
,
icon
=
'
LIGHT
'
)
# Register all operators and menu
def
register
():
bpy
.
utils
.
register_class
(
OBJECT_OT_TriLighting
)
bpy
.
types
.
VIEW3D_MT_light_add
.
append
(
menu_func
)
def
unregister
():
bpy
.
utils
.
unregister_class
(
OBJECT_OT_TriLighting
)
bpy
.
types
.
VIEW3D_MT_light_add
.
remove
(
menu_func
)
if
__name__
==
"
__main__
"
:
register
()
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