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Commit f43ff0f9 authored by Campbell Barton's avatar Campbell Barton
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update for changes in blender

parent 322f2bf8
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......@@ -637,12 +637,12 @@ def createCurve(vertArray, props, align_matrix):
else:
newSpline.points.add(int(len(vertArray)*0.25 - 1))
newSpline.points.foreach_set('co', vertArray)
newSpline.endpoint_u = True
newSpline.use_endpoint_u = True
# set curveOptions
newCurve.dimensions = props.shape
newSpline.cyclic_u = props.cyclic_u
newSpline.endpoint_u = props.endp_u
newSpline.use_cyclic_u = props.use_cyclic_u
newSpline.use_endpoint_u = props.endp_u
newSpline.order_u = props.order_u
# create object with newCurve
......@@ -783,7 +783,7 @@ class Curveaceous_galore(bpy.types.Operator):
cyclic_u = BoolProperty(name="Cyclic",
default=True,
description="make curve closed")
endp_u = BoolProperty(name="endpoint_u",
endp_u = BoolProperty(name="use_endpoint_u",
default=True,
description="stretch to endpoints")
order_u = IntProperty(name="order_u",
......@@ -1048,18 +1048,18 @@ class Curveaceous_galore(bpy.types.Operator):
box = layout.box()
if props.outputType == 'NURBS':
box.row().prop(props, 'shape', expand=True)
#box.prop(props, 'cyclic_u')
#box.prop(props, 'use_cyclic_u')
#box.prop(props, 'endp_u')
box.prop(props, 'order_u')
if props.outputType == 'POLY':
box.row().prop(props, 'shape', expand=True)
#box.prop(props, 'cyclic_u')
#box.prop(props, 'use_cyclic_u')
if props.outputType == 'BEZIER':
box.row().prop(props, 'shape', expand=True)
box.row().prop(props, 'handleType', expand=True)
#box.prop(props, 'cyclic_u')
#box.prop(props, 'use_cyclic_u')
##### POLL #####
......@@ -1081,9 +1081,9 @@ class Curveaceous_galore(bpy.types.Operator):
#props.shape = '2D' # someone decide if we want this
if props.GalloreType in ['Helix']:
props.cyclic_u = False
props.use_cyclic_u = False
else:
props.cyclic_u = True
props.use_cyclic_u = True
# main function
......
......@@ -78,12 +78,12 @@ def createCurve(vertArray, props, align_matrix):
# create spline from vertarray
newSpline.points.add(int(len(vertArray)*0.25 - 1))
newSpline.points.foreach_set('co', vertArray)
newSpline.endpoint_u = True
newSpline.use_endpoint_u = True
# Curve settings
newCurve.dimensions = '3D'
newSpline.cyclic_u = True
newSpline.endpoint_u = True
newSpline.use_cyclic_u = True
newSpline.use_endpoint_u = True
newSpline.order_u = 4
if props.geo_surf:
......
......@@ -280,7 +280,7 @@ def main(context, obj, options):
newSpline.order_u = degreeOut
# splineoptions
newSpline.endpoint_u = spline.endpoint_u
newSpline.use_endpoint_u = spline.use_endpoint_u
# create ne object and put into scene
newCurve = bpy.data.objects.new("simple_"+obj.name, curve)
......
......@@ -43,7 +43,7 @@ def setupshards(context):
g.physics_type = 'RIGID_BODY'
g.use_collision_bounds = 1
g.collision_bounds = 'CONVEX_HULL'
g.collision_bounds_type = 'CONVEX_HULL'
g.rotation_damping = 0.9
sizex, sizey, sizez = getsizefrommesh(ob)
......
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