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Add camera rigs: add 2D camera rig
This rig is mostly useful for 2D shots, when the camera is static and the action happens in front of it (like a theatre stage). In a 2D production (and some shots in 3D as well), you sometimes need to rotate the camera while zooming, effectively "cropping" the field, just as you would using a rostrum camera. This is tedious and error-prone if animating built-in basic transforms, so this rig implements a more intuitive way to do that, by just animating the two lower corners of the camera's field. Also improved other stuff in the add-on: - add the GPL license block to create_widgets.py; - rename "arm[ature]" to "rig" in some functions, for consistency and to avoid confusion with the crane's arm; - changes to the UI panel: - remove the boxes, - put focal length at the top of the panel, - group related properties using aligned columns, - change the Make Camera Active operator's poll method, so that it is always visible in the UI, but greyed out when the camera is already active.
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- add_camera_rigs/__init__.py 2 additions, 2 deletionsadd_camera_rigs/__init__.py
- add_camera_rigs/build_rigs.py 377 additions, 88 deletionsadd_camera_rigs/build_rigs.py
- add_camera_rigs/composition_guides_menu.py 2 additions, 2 deletionsadd_camera_rigs/composition_guides_menu.py
- add_camera_rigs/create_widgets.py 58 additions, 0 deletionsadd_camera_rigs/create_widgets.py
- add_camera_rigs/operators.py 21 additions, 14 deletionsadd_camera_rigs/operators.py
- add_camera_rigs/ui_panels.py 66 additions, 45 deletionsadd_camera_rigs/ui_panels.py
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