- Jan 20, 2022
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Clemens Barth authored
of the special objects (F2+, F+ and F0 centers) in the section 'Change atom shape' got updated for eevee and cycles.
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Clemens Barth authored
for both, Eevee and Cycles, is sufficient, no need to have an additional ball with emission for Cycles.
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- Jan 17, 2022
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Hans Goudey authored
This shouldn't have had an effect, since the soft max was larger than the max, but it is still incorrect. Caused by a typo in rBA104ba1c5682016a55. Thanks to @MKRelax for pointing this out.
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- Jan 16, 2022
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Damien Picard authored
Add option to export Bezier curves' left and right handle types
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Clemens Barth authored
section 'Change atom shape' got updated for eevee and cycles. There are also a few adjustments of the values of both importers (PDB and XYZ).
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Clemens Barth authored
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Clemens Barth authored
Eevee is re-inserted (I forgot that this is needed for Eeve) and the transparency material properties of the vacancies when using Eevee have been changed: the cubes show now a nice transparency.
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- Jan 15, 2022
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Clemens Barth authored
PDB and XYZ files, are shown as transparent cubes. The properties of the transparency have been changed and are now much better ... . The user can certainly adjust these properties after the import.
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Clemens Barth authored
as a 'point' light source. In material properties, the sphere has the node called 'Emission'. Note that the light source as well as a camera can be **optionally** chosen, they are not set by default.
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- Jan 14, 2022
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Clemens Barth authored
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Clemens Barth authored
by using nodes (material properties). The color used in the viewport shading ('solid mode') has been removed since it doesn't make sense anymore. Otherwise one always has to manually choose 'using nodes' in the material properties.
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Alexander Gavrilov authored
- Clear the IK toe control animation in the relevant operator. - Allow changing the euler order of finger master control via metarig.
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Clemens Barth authored
from an atomic structure in the 'EDIT' mode has lead to a crash of Blender. With the changes done, there is no crash of Blender anymore.
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Demeter Dzadik authored
This reverts commit f0f48da2.
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Demeter Dzadik authored
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- Jan 13, 2022
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Clemens Barth authored
Check before, if the user is in the 'EDIT_MESH' mode. If so, change to 'OBJECT' mode.
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Clemens Barth authored
When importing a PDB file, the user has to be in the 'OBJECT' mode. With the changes in the code, this mode is automatically set before the PDB import. No error message should appear when the 'EDIT' mode is still active.
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Clemens Barth authored
When importing a PDB file, the user has to be in the 'OBJECT' mode. With the changes in the code, this mode is automatically set before the PDB import. No error message should appear when the 'EDIT' mode is still active.
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- Jan 11, 2022
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Dalai Felinto authored
The add-on file had the license as GPL2, but for it to be compatible with Blender it has to be GPL or later.
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Alexander Gavrilov authored
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- Jan 10, 2022
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Richard Brenick authored
It's handy being able to track where fbx files originate from. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D13788
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Saravanan authored
As part of Fbx Export, while handling Armature modifiers for Meshes, each armature's position is backed up, then put into REST position for exporting, and then restored back to original position. A dependency graph update is triggered at the end of this. This commit avoids the whole backing position setting + depsgraph update in case the armature is already in rest position. As an example, a model which I am developing for a game used to take 20 minutes for the Fbx Export. After this change, it only takes 20 seconds. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D13712
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Bastien Montagne authored
The addon would assume an OBJ range of [0.0-900.0] for the Ns value, when it actually is supposed to be [0.0-1000.0]. WARNING: This is introducing a slight incompatibility (value shifting of the roughness parameter) with older OBJ files exported by Blender.
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- Jan 09, 2022
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Alexander Gavrilov authored
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Alexander Gavrilov authored
Currently the leg rig tries to share one control between IK and FK modes, which looks as a nice optimization at first, but makes it impossible to IK/FK snap correctly if the IK foot is rolled forward. This commit adds an option to generate separate toe controls.
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- Jan 06, 2022
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Mikhail Rachinskiy authored
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Mikhail Rachinskiy authored
Spliting edges for this purpose is doing more harm than good, additionally not all DCCs import PLY normals anyway, including Blender.
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Mikhail Rachinskiy authored
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- Jan 05, 2022
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Brecht Van Lommel authored
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D5801
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Brecht Van Lommel authored
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D5801
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Mikhail Rachinskiy authored
New geometry traversal code, use bmesh data instead of mesh, simpler logic. This also fixes split faces when exporting normals and vertex colors. Exporting UVs still results in split faces, since UVs are stored in vertex data (not sure if PLY format limitation or just this exporter) faces has to be split along seams in order for each vertex to corespond with each UV coordinate. No performance benefits this time.
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- Jan 04, 2022
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Mikhail Rachinskiy authored
This reverts commit 7f4c2d5e. Issues with unit tests.
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- Jan 03, 2022
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Alexander Gavrilov authored
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Alexander Gavrilov authored
Existing IK & FK controls only allowed squash and stretch scaling.
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