- Dec 09, 2010
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Daniel Salazar authored
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Daniel Salazar authored
discussion over naming conventions http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/File_I-O/GIMPImageToScene
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- Dec 08, 2010
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Campbell Barton authored
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- Dec 07, 2010
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John Phan authored
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Maurice Raybaud authored
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Luca Bonavita authored
... and renaming it. Not sure system is valid 100%, also "object" was tempting but object is used for objects in 3d view eh... Need to talk about this, maybe it will be more clear after testscreenings will have done the add object framework (we'll move stuff anyway).
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Luca Bonavita authored
Moving to category System, after seeing the video from Colin Levy it's clear this is usable in many places, didn't know about it! http://www.colinlevy.com/tuts/blendertips/09-seq_colorbalance_chartaddon_sm.mov Looking at the code seems like this addon could be expanded to more spaces than 3dview and sequencer...
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- Dec 06, 2010
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Daniel Salazar authored
nazg-gul it is stable now!
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Campbell Barton authored
draw functions cant edit scene data now, these values are set in execute() so should not be set while drawing the menu.
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- Dec 05, 2010
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Daniel Salazar authored
exploded" and "it's the single most bright point in the universe"
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Daniel Salazar authored
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Guillermo S. Romero authored
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- Dec 03, 2010
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Jesse Kaukonen authored
Added automatic external data packing to avoid problems where the user submits a session without textures
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Daniel Salazar authored
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Daniel Salazar authored
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- Dec 02, 2010
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Chris Foster authored
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Chris Foster authored
Fixed some formatting errors that could possibly be screwing with XNA importers. Also fixed keyframe animation to only export frames within the timeline's start and end frames.
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Kalle-Samuli Riihikoski authored
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Nathan Vegdahl authored
python UI for the generated rig.
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Nathan Vegdahl authored
and how to write your own rig types.
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- Nov 30, 2010
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Daniel Salazar authored
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Nathan Vegdahl authored
single-bone chains. Now it refuses single-bone chains. - IK arm and leg rigs now set the pole angle offset more precisely, so that the arm/leg doesn't shift in the default pose when switching between IK/FK.
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- Nov 29, 2010
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Martin Buerbaum authored
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- Nov 27, 2010
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Luca Bonavita authored
- committing this in behalf of jahka, is kinda busy :) - I'm going to commit some changes but this is the version found in the tracker, this way my changes will be easier to track
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- Nov 26, 2010
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Luca Bonavita authored
- moved the conditions Obj.type == 'CURVE' in poll methods - general formatting
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Martin Buerbaum authored
* Applied patch by Filiciss Muhgue that (mostly) fixes the quad view. Thanks for that! * Patch link: https://projects.blender.org/tracker/?func=detail&atid=127&aid=24932&group_id=9 * TODO: Make Quad view more useful (fix text position, display 2D value of the hypotenuse rather than the 3D one)
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M Bouchard Guillaume authored
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M Bouchard Guillaume authored
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- Nov 24, 2010
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Campbell Barton authored
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Luca Bonavita authored
- solved the problem I had with this addon, finally the addon was saving the blend as it is and in my case a compressed blend file was giving problem when played in the runtime - hence added a bit to manage compressed blends to embedd them uncompressed NOTE: this should be fixed in the player itself I think, same says campbell, but worth checking - now moved to trunk :) [[Split portion of a mixed commit.]]
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Daniel Salazar authored
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- Nov 23, 2010
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Daniel Salazar authored
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Daniel Salazar authored
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Daniel Salazar authored
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Luca Bonavita authored
- formatted links - moved release log below bl_addon_info (speeds up reading addons info when building addons panel) - moved the warning in bl_addon_info so users can see it from blender addon panel
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- Nov 22, 2010
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Daniel Salazar authored
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Daniel Salazar authored
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Daniel Salazar authored
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Guillermo S. Romero authored
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Daniel Salazar authored
Added confirmation popup to Clear Animation Moved UI from curve data properties to the 3D view toolbar pasteall.org/pic/7071
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