- Oct 20, 2012
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Thomas Larsson authored
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- Sep 07, 2012
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Thomas Larsson authored
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- Aug 31, 2012
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Thomas Larsson authored
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- Jul 27, 2012
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Thomas Larsson authored
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- Jul 12, 2012
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Thomas Larsson authored
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- Jul 04, 2012
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Thomas Larsson authored
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- Jul 03, 2012
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Bastien Montagne authored
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- Jun 30, 2012
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Thomas Larsson authored
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- Jun 27, 2012
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Thomas Larsson authored
MHX importer: Removed some dead code, and now display two digits for minor version number to avoid confusion.
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- Jun 13, 2012
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Thomas Larsson authored
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- Jun 03, 2012
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Thomas Larsson authored
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Thomas Larsson authored
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- Jun 02, 2012
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Thomas Larsson authored
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- Jun 01, 2012
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Thomas Larsson authored
Mhx importer. Rigs other than the mhx rig can now access the MHX Drivers panel. Drivers for facial shapes are located there.
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- Apr 30, 2012
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Thomas Larsson authored
Removed one additional reference to bpy.app.revision. I don't see errors caused by this variable because it is defined in all windows builds I have access to.
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Thomas Larsson authored
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- Apr 23, 2012
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Campbell Barton authored
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- Apr 10, 2012
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Thomas Larsson authored
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- Apr 07, 2012
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Thomas Larsson authored
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- Apr 01, 2012
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Thomas Larsson authored
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- Mar 28, 2012
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Thomas Larsson authored
MHX importer: automatic helper deletion is temporarily turned off, because it often made Blender crash.
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- Mar 27, 2012
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Thomas Larsson authored
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Thomas Larsson authored
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- Mar 24, 2012
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Thomas Larsson authored
MHX importer: Added new convenient FK/IK buttons, which both change the IK property and layer visibility.
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Thomas Larsson authored
MHX importer: Multiple UV maps now work correctly with Bmesh. Added FK-IK snapping, stolen from Rigify.
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- Mar 12, 2012
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Thomas Larsson authored
MHX importer updated for BMesh. There are still problems with multiple UV maps, but am unsure whether this is my fault.
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- Feb 26, 2012
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Thomas Larsson authored
MHX importer: temporary commit for Bmesh. UV coordinates are ignored, but at least the script does not crash.
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- Feb 04, 2012
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Thomas Larsson authored
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- Jan 29, 2012
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Thomas Larsson authored
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- Jan 23, 2012
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Thomas Larsson authored
MHX importer: vertex groups can no be loaded in chunks. Also changed definition of helper geometry, to faces with material >= 4. This allows helpers to have different colors in the viewport.
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- Jan 19, 2012
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Thomas Larsson authored
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- Jan 14, 2012
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Campbell Barton authored
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- Dec 13, 2011
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- Dec 11, 2011
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Campbell Barton authored
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- Dec 09, 2011
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Thomas Larsson authored
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- Nov 28, 2011
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Thomas Larsson authored
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- Oct 23, 2011
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Bastien Montagne authored
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- Oct 05, 2011
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Thomas Larsson authored
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- Oct 01, 2011
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Thomas Larsson authored
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- Sep 30, 2011
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Thomas Larsson authored
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