- Dec 06, 2010
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Campbell Barton authored
draw functions cant edit scene data now, these values are set in execute() so should not be set while drawing the menu.
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- Dec 05, 2010
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Daniel Salazar authored
exploded" and "it's the single most bright point in the universe"
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Daniel Salazar authored
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Guillermo S. Romero authored
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- Dec 03, 2010
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Jesse Kaukonen authored
Added automatic external data packing to avoid problems where the user submits a session without textures
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Daniel Salazar authored
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Daniel Salazar authored
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- Dec 02, 2010
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Chris Foster authored
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Chris Foster authored
Fixed some formatting errors that could possibly be screwing with XNA importers. Also fixed keyframe animation to only export frames within the timeline's start and end frames.
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Kalle-Samuli Riihikoski authored
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Nathan Vegdahl authored
python UI for the generated rig.
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Nathan Vegdahl authored
and how to write your own rig types.
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- Nov 30, 2010
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Daniel Salazar authored
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Nathan Vegdahl authored
single-bone chains. Now it refuses single-bone chains. - IK arm and leg rigs now set the pole angle offset more precisely, so that the arm/leg doesn't shift in the default pose when switching between IK/FK.
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- Nov 29, 2010
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Martin Buerbaum authored
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- Nov 27, 2010
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Luca Bonavita authored
- committing this in behalf of jahka, is kinda busy :) - I'm going to commit some changes but this is the version found in the tracker, this way my changes will be easier to track
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- Nov 26, 2010
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Luca Bonavita authored
- moved the conditions Obj.type == 'CURVE' in poll methods - general formatting
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Martin Buerbaum authored
* Applied patch by Filiciss Muhgue that (mostly) fixes the quad view. Thanks for that! * Patch link: https://projects.blender.org/tracker/?func=detail&atid=127&aid=24932&group_id=9 * TODO: Make Quad view more useful (fix text position, display 2D value of the hypotenuse rather than the 3D one)
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M Bouchard Guillaume authored
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M Bouchard Guillaume authored
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- Nov 24, 2010
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Campbell Barton authored
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Luca Bonavita authored
- solved the problem I had with this addon, finally the addon was saving the blend as it is and in my case a compressed blend file was giving problem when played in the runtime - hence added a bit to manage compressed blends to embedd them uncompressed NOTE: this should be fixed in the player itself I think, same says campbell, but worth checking - now moved to trunk :) [[Split portion of a mixed commit.]]
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Daniel Salazar authored
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- Nov 23, 2010
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Daniel Salazar authored
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Daniel Salazar authored
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Daniel Salazar authored
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Luca Bonavita authored
- formatted links - moved release log below bl_addon_info (speeds up reading addons info when building addons panel) - moved the warning in bl_addon_info so users can see it from blender addon panel
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- Nov 22, 2010
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Daniel Salazar authored
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Daniel Salazar authored
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Daniel Salazar authored
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Guillermo S. Romero authored
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Daniel Salazar authored
Added confirmation popup to Clear Animation Moved UI from curve data properties to the 3D view toolbar pasteall.org/pic/7071
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Maurice Raybaud authored
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Campbell Barton authored
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Daniel Salazar authored
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- Nov 21, 2010
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Daniel Salazar authored
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Daniel Salazar authored
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Maurice Raybaud authored
-Added Distance based Depth of Field (not object based yet) -Noticed a bug when parts of an object are flat shaded and other parts smooth shaded, not solved this yet.
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Bassam Kurdali authored
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Luca Bonavita authored
updating tracker url
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