- Jun 21, 2011
-
-
Campbell Barton authored
-
- Jun 05, 2011
-
-
Maurice Raybaud authored
Added export of only renderable objects via outliner hide_render property and active layers. Also thanks to all those who helped bringing instances through their designs or advice: Conz, mont29, Campbell.
-
Bastien Montagne authored
Render POVRay addon: Now using instances for objects’ data, to avoid having exported hundred times the same mesh/material… Coded in collaboration with MauriciusRay.
-
- May 20, 2011
-
-
Maurice Raybaud authored
-
Campbell Barton authored
-
- May 10, 2011
-
-
Maurice Raybaud authored
Added spacing_multiplier to object photons block so per object photon count tuning is now possible (see tooltip)
-
- May 09, 2011
-
-
Bastien Montagne authored
Reorganized the whole pov properties, to place them in PropertyGroups, rather than cluttering the Scene/Material/etc. objects’ spaces… Also added a new file handling the conversion from existing files using the old pov properties (call the ˘povray render: update to script v0.0.9” operator (bpy.ops.scene.pov_update_properties) in the search box of the 3d views to make the conversion).
-
- May 07, 2011
-
-
Maurice Raybaud authored
-
- May 03, 2011
-
-
Campbell Barton authored
-
- Apr 30, 2011
-
-
Bastien Montagne authored
*Refactored the whole in-render loop, was inherited from POV 3.6 version, and no more relevant for POV 3.7…
-
- Apr 29, 2011
-
-
Maurice Raybaud authored
-
Maurice Raybaud authored
-
- Apr 24, 2011
-
-
Maurice Raybaud authored
-
- Apr 16, 2011
-
-
Maurice Raybaud authored
-
- Apr 10, 2011
-
-
Campbell Barton authored
-
- Apr 06, 2011
-
-
Maurice Raybaud authored
Further Error handling to allow win 32 bits blender builds to render with Povray 64 bits and the other way around.
-
- Mar 14, 2011
-
-
Campbell Barton authored
-
- Mar 11, 2011
-
-
Campbell Barton authored
-
- Mar 04, 2011
-
-
Campbell Barton authored
pep8 edits for povray, also dont use string addition for textblock contents, write newlines separate.
-
- Mar 01, 2011
-
-
Maurice Raybaud authored
-
- Feb 26, 2011
-
-
Maurice Raybaud authored
-
- Feb 21, 2011
-
-
Campbell Barton authored
zero length bones had their tail offset in the wrong direction.
-
- Feb 16, 2011
-
-
Campbell Barton authored
-
- Feb 08, 2011
-
-
Constantin Rahn authored
API: 34650 fix: x-offset in one mapping of Alphamap was inverted
-
Campbell Barton authored
-
- Feb 07, 2011
-
-
Constantin Rahn authored
-
- Feb 05, 2011
-
-
Campbell Barton authored
-
- Jan 31, 2011
-
-
Maurice Raybaud authored
Fixed: blob finish wrong level raised POV parse error.(the AllObjects.blend test scene now renders (though not all objects supported yet)) Added: support for deactivating all shadows from scene shading panel (per lamp 'no shadow' still works)
-
Constantin Rahn authored
Some minor pep8 fixes.
-
Maurice Raybaud authored
Cleaned up Media and photons UI layouts
-
- Jan 26, 2011
-
-
Maurice Raybaud authored
-
- Jan 24, 2011
-
-
Constantin Rahn authored
The output to Tempfiles no longer exports comments, indentations or LFs (in lists). New option in Export settings to deactivate LF (line brakes) in lists. Fixed a material export for normal maps. Was exported two times. Paths to images are now realpaths, no /../ in absolut paths.
-
- Jan 23, 2011
-
-
Constantin Rahn authored
-
Constantin Rahn authored
Usage: Deactivate "OS Tempfile" to see the new options. Some UI and code cleanup.
-
- Jan 22, 2011
-
-
Maurice Raybaud authored
-
Maurice Raybaud authored
Fixed Campbell's noticed strange code: a useless or statement and made clearer clamping for Front and back diffuse.
-
Campbell Barton authored
-
Campbell Barton authored
noticed some strange code, added XXX FIXME.
-
Campbell Barton authored
- metaballs with no supported elements would give an error. no they are skipped.
-
- Jan 21, 2011
-
-
Maurice Raybaud authored
-