- May 15, 2011
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rtsell authored
[[Split portion of a mixed commit.]]
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Nathan Vegdahl authored
This is useful for bone chains that need their parent-child relationships preserved exactly. For example, bbone chains, and chains that users want to use auto-ik on. Also moved the 'copy' rig type to the basic collection. This will break some existing metarigs, but it is very easy to fix. Just change the 'copy' rig type on bones that use it to 'basic.copy'.
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- May 14, 2011
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Campbell Barton authored
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Campbell Barton authored
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- May 11, 2011
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Campbell Barton authored
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- May 10, 2011
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Maurice Raybaud authored
Added spacing_multiplier to object photons block so per object photon count tuning is now possible (see tooltip)
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
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- May 09, 2011
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Guillermo S. Romero authored
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Bastien Montagne authored
Reorganized the whole pov properties, to place them in PropertyGroups, rather than cluttering the Scene/Material/etc. objects’ spaces… Also added a new file handling the conversion from existing files using the old pov properties (call the ˘povray render: update to script v0.0.9” operator (bpy.ops.scene.pov_update_properties) in the search box of the 3d views to make the conversion).
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- May 08, 2011
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Campbell Barton authored
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Brendon Murphy authored
rearranged layout so everything is cleaner.
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- May 07, 2011
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Maurice Raybaud authored
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Campbell Barton authored
also write out deformed meshes as parentless since the bones `own` them.
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- May 06, 2011
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Campbell Barton authored
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- May 05, 2011
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Campbell Barton authored
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- May 04, 2011
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Jesse Kaukonen authored
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Brendon Murphy authored
thanks to jawra for the updates.
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- May 03, 2011
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Campbell Barton authored
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Chris Foster authored
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Chris Foster authored
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Campbell Barton authored
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Campbell Barton authored
from Yaroslav Zubkov (yzubkov)
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Campbell Barton authored
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- May 02, 2011
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Campbell Barton authored
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- May 01, 2011
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Guillermo S. Romero authored
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- Apr 30, 2011
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Bastien Montagne authored
*Refactored the whole in-render loop, was inherited from POV 3.6 version, and no more relevant for POV 3.7…
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Luca Bonavita authored
- renamed: texpaint_ui.py -> texture_paint_layer_manager.py to follow naming conventions - fixed the tracker url [[Split portion of a mixed commit.]]
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Brendon Murphy authored
no need to double it up.
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- Apr 29, 2011
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Maurice Raybaud authored
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Maurice Raybaud authored
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- Apr 27, 2011
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John Phan authored
No commit message
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- Apr 26, 2011
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Gerwin Damsteegt authored
updating regular solids add mesh script to version 2
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Chris Foster authored
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Chris Foster authored
Changed the way materials are exported to better work with DirectX's Phong-esque default specular shading.
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- Apr 25, 2011
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John Phan authored
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
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