- Mar 15, 2011
-
-
Campbell Barton authored
-
Nathan Vegdahl authored
the rig.
-
Campbell Barton authored
-
- Mar 14, 2011
-
-
Campbell Barton authored
-
John Phan authored
-
- Mar 13, 2011
-
-
Nathan Vegdahl authored
- Flipped the roll values on the default human metarig spine and neck. This makes bending the rig forward have a positive rotation value, and bending back have a negative one. More in line with user expectations. - Improved get_pose_matrix_in_other_space() to account for bones with "inherit rotation" and/or "inherit scale" turned off. - Added a text file giving credit to people who have contributed to Rigify financially or otherwise.
-
Campbell Barton authored
-
- Mar 11, 2011
-
-
Thomas Larsson authored
-
Campbell Barton authored
-
- Mar 10, 2011
-
-
Nathan Vegdahl authored
Moved operator registration for rig UI into the register function. Not really necessary, since the generated script doesn't act as an addon. But it keeps everything in one place. Also added an unregister function for absolutely no reason.
-
Nathan Vegdahl authored
Clean-up of the IK/FK snapping code. Should be much more maintainable now. Also changed rig id generation. Rig id's now consist of a random alphanumeric string 8 characters long, with the smallest 8 digits of seconds since the epoc (in hex) at the time of rig generation appended on the end. This results in a 16-character string that is ludicrously unlikely to have any collisions between rigs. 36^8 * 16^8, with the 16^8 being very well distributed over time. Ah... paranoia.
-
Thomas Larsson authored
-
Nathan Vegdahl authored
- Added IK/FK snapping (both directions) for legs. - Cleaned up another operator so that it works with undo. - PEP8 cleanups.
-
- Mar 09, 2011
-
-
Campbell Barton authored
was missing undo push as Joshua pointed out.
-
Campbell Barton authored
-
Nathan Vegdahl authored
Also cleaned up how some of the operators work. They weren't playing nice with undo.
-
- Mar 08, 2011
-
-
Campbell Barton authored
-
Nathan Vegdahl authored
So far just IK->FK for biped.arm.
-
- Mar 07, 2011
-
-
Campbell Barton authored
-
Doug Hammond authored
extensions_framework: added ef_callback pseudo-property type for invoking custom draw methods in property_group_renderer
-
- Mar 04, 2011
-
-
Jesse Kaukonen authored
- Summary page now lists border render - ore.prepare now changes border render off - ore.prepare now changes full sample off, then save buffers (old was just save buffers which can't be changed if full sample is on) - A small piece of text that warns about the upload making Blender seem frozen - Bug fix: ore.prepare() couldn't be called in the old way. The new API prevents changing data during layout drawing. The original ore.prepare operator was changed a bit to not require the call - Bug fix: Completed / pending / rendering sessions didn't work. Same issue as above: cannot change data during draw functions. Fix is simply removing the problematic call as the list is already generated elsewhere
-
Campbell Barton authored
-
Campbell Barton authored
pep8 edits for povray, also dont use string addition for textblock contents, write newlines separate.
-
- Mar 03, 2011
-
-
Thomas Dinges authored
* More Code cleanup, please watch and learn. :)
-
Campbell Barton authored
also enable preset menu
-
- Mar 02, 2011
-
-
Doug Hammond authored
-
Thomas Dinges authored
* Code cleaunp Notes: *Why do we have some empty panels with no actual content? *Why is split used when there is only 1 column? The Povray script has always been some kind of example for other exporters, the UI code need some more cleanup for sure!
-
- Mar 01, 2011
-
-
Maurice Raybaud authored
-
Adam Wiseman authored
-
- Feb 28, 2011
-
-
Thomas Dinges authored
-
Campbell Barton authored
-
- Feb 27, 2011
-
-
Thomas Dinges authored
-
Campbell Barton authored
-
Jonathan Smith authored
Fixed some other problems with solids script regarding weird names which messed up truncation of verts and edges
-
Jonathan Smith authored
-
Campbell Barton authored
-
- Feb 26, 2011
-
-
Sergey Sharybin authored
- Handle situation when last point of path segment has got the same position, as first segment point. It used by Illustrator to set up handles of first point and to make segment closed. Not sure about standatr about this, maybe SVG files from other editors should be handled in different way, if it'll be issues -- could be easily fixed. - Use black fill as default (all viewers/editors use this).
-
Campbell Barton authored
from Michalis Kamburelis (kambi)
-
Maurice Raybaud authored
-
- Feb 25, 2011
-
-
Sergey Sharybin authored
- Fixed rotation matrix - Fixed unneeded deformation caused by interior transformation for used objects (different tags should be handled differently), also, SYMBOL tag could have viewBox - Implemented parsing of colors in rgb(r,g,b) notation
-