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  1. Mar 15, 2011
  2. Mar 14, 2011
  3. Mar 13, 2011
    • Nathan Vegdahl's avatar
      Rigify: · 3636e3df
      Nathan Vegdahl authored
      - Flipped the roll values on the default human metarig spine and neck.  This
        makes bending the rig forward have a positive rotation value, and bending
        back have a negative one.  More in line with user expectations.
      - Improved get_pose_matrix_in_other_space() to account for bones with
        "inherit rotation" and/or "inherit scale" turned off.
      - Added a text file giving credit to people who have contributed to Rigify
        financially or otherwise.
      3636e3df
    • Campbell Barton's avatar
      update for api change · 3964a4f5
      Campbell Barton authored
      3964a4f5
  4. Mar 11, 2011
  5. Mar 10, 2011
    • Nathan Vegdahl's avatar
      Rigify: · 19bebf23
      Nathan Vegdahl authored
      Moved operator registration for rig UI into the register function.  Not
      really necessary, since the generated script doesn't act as an addon.  But
      it keeps everything in one place.
      Also added an unregister function for absolutely no reason.
      19bebf23
    • Nathan Vegdahl's avatar
      Rigify: · 88786844
      Nathan Vegdahl authored
      Clean-up of the IK/FK snapping code.  Should be much more maintainable now.
      
      Also changed rig id generation.  Rig id's now consist of a random
      alphanumeric string 8 characters long, with the smallest 8 digits of seconds
      since the epoc (in hex) at the time of rig generation appended on the end.
      This results in a 16-character string that is ludicrously unlikely to
      have any collisions between rigs.  36^8 * 16^8, with the 16^8 being very well
      distributed over time.  Ah... paranoia.
      88786844
    • Thomas Larsson's avatar
    • Nathan Vegdahl's avatar
      Rigify: · 86c07ba1
      Nathan Vegdahl authored
      - Added IK/FK snapping (both directions) for legs.
      - Cleaned up another operator so that it works with undo.
      - PEP8 cleanups. 
      86c07ba1
  6. Mar 09, 2011
  7. Mar 08, 2011
  8. Mar 07, 2011
  9. Mar 04, 2011
    • Jesse Kaukonen's avatar
      - Summary page closed by default · 579bd2c9
      Jesse Kaukonen authored
      - Summary page now lists border render
      - ore.prepare now changes border render off
      - ore.prepare now changes full sample off, then save buffers (old was just save buffers which can't be changed if full sample is on)
      - A small piece of text that warns about the upload making Blender seem frozen
      - Bug fix: ore.prepare() couldn't be called in the old way. The new API prevents changing data during layout drawing. The original ore.prepare operator was changed a bit to not require the call
      - Bug fix: Completed / pending / rendering sessions didn't work. Same issue as above: cannot change data during draw functions. Fix is simply removing the problematic call as the list is already generated elsewhere
      579bd2c9
    • Campbell Barton's avatar
      correct exception · e942288a
      Campbell Barton authored
      e942288a
    • Campbell Barton's avatar
      pep8 edits for povray, also dont use string addition for textblock contents,... · 6e152ce9
      Campbell Barton authored
      pep8 edits for povray, also dont use string addition for textblock contents, write newlines separate.
      6e152ce9
  10. Mar 03, 2011
  11. Mar 02, 2011
  12. Mar 01, 2011
  13. Feb 28, 2011
  14. Feb 27, 2011
  15. Feb 26, 2011
  16. Feb 25, 2011
    • Sergey Sharybin's avatar
      SVG importer: · bba5fb57
      Sergey Sharybin authored
      - Fixed rotation matrix
      - Fixed unneeded deformation caused by interior transformation for
        used objects (different tags should be handled differently),
        also, SYMBOL tag could have viewBox
      - Implemented parsing of colors in rgb(r,g,b) notation
      bba5fb57
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