- Oct 15, 2013
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Bastien Montagne authored
Fix a bug reported on IRC by mifth (a print was assuming org obj was a mesh...). Also cleaned up another debug print, we do not need those!
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- Oct 14, 2013
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Bastien Montagne authored
More FBX fixes regarding UV/textures, found while investigating a potential issue with mifth on IRC: handling of default empty texture (when there are none real texture to export) was rather fuzzy/inconsistent. Note: not to be backported, not 100% sure this is now correct, and not a regression anyway.
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- Oct 10, 2013
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Bastien Montagne authored
This situation was simply not handled in existing code. Also removed last use of tessellation (my bad, should have checked this before), and enhanced/cleaned up a bit mat/tex handling.
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- Oct 07, 2013
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Bastien Montagne authored
Grr, another stupid mistake, we always need me.uv_textures, even if we do not actually export textures!
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- Oct 03, 2013
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Bastien Montagne authored
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- Oct 01, 2013
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Bastien Montagne authored
Stupid mistake, vcol was also affected…
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- Sep 20, 2013
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Bastien Montagne authored
* Export polygons instead of tessellated tris/quads. * Export split vertex normals. * Better performances (about 20% gain at least with big files), and use much less bytes when exporting UVs/VCol!
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- Sep 16, 2013
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Bastien Montagne authored
Using a bit more flexible way to handle those values (range now from 10^-18 (20) to 10^2 (0) frames). Not sure we shouldn't rather get rid of such "magic" value and let user set frame threshold directly, though!
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- Sep 05, 2013
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Campbell Barton authored
from Norbert Nopper (mcnopper), with some of my own edits. - Improved light export - Improved camera export - Improved material export - Improved mesh export. faces can now be either flat or smooth.
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- Aug 21, 2013
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Campbell Barton authored
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- Aug 09, 2013
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Campbell Barton authored
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- Aug 08, 2013
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Campbell Barton authored
- binary fbx files only - version 7.1 or newer - meshes, uvs, materials, textures - support for blender-internal and cycles materials (depends on engine selected) note - yes, this cant load fbx files exported by blender, for that to work we would need to update the exporter.
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- Jul 15, 2013
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- Jan 14, 2013
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Campbell Barton authored
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- Nov 14, 2012
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Campbell Barton authored
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- Sep 11, 2012
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Campbell Barton authored
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- Jul 03, 2012
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Bastien Montagne authored
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- May 24, 2012
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Campbell Barton authored
from Doug: Most applications aren't very strict with the bind pose because they support different bind poses for different meshes. Ogre requires a single bind pose for all meshes, which makes things a lot more difficult. The changes are where the BindPose is defined (which is pretty much ignored by most applications, but you seemed to have added it for XNA), and the skin deformer. In both cases, global transforms for bones were not correctly being exported. I set global transforms for the bones equal to (my_bone.fbxArm.matrixWorld * my_bone.restMatrix) * mtx4_z90. That appears to do the trick for me, though I can't say I fully understand how the terms are derived. I've tested kngcalvn_fbx_test_new.fbx and our sample file in Maya & our FBX importer, and both work with the changes.
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- May 07, 2012
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Campbell Barton authored
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- Apr 09, 2012
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Campbell Barton authored
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- Mar 23, 2012
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Campbell Barton authored
update addons enabled by default to use 'faces -> tessfaces' also grease pencil scatter and quake map export.
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- Mar 13, 2012
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Campbell Barton authored
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- Mar 12, 2012
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Brecht Van Lommel authored
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- Mar 08, 2012
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Campbell Barton authored
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- Jan 04, 2012
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Campbell Barton authored
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- Dec 24, 2011
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Campbell Barton authored
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- Nov 25, 2011
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Campbell Barton authored
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- Nov 19, 2011
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Campbell Barton authored
indentation edits and copy pyrimid from contrib (where I had made some edits), removed so this wont happen again.
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- Nov 14, 2011
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Campbell Barton authored
from Filiciss Muhgue (filiciss)
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- Nov 11, 2011
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Campbell Barton authored
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- Nov 06, 2011
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Campbell Barton authored
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- Oct 17, 2011
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Campbell Barton authored
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- Oct 13, 2011
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Campbell Barton authored
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- Oct 11, 2011
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Campbell Barton authored
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- Oct 06, 2011
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Campbell Barton authored
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- Oct 05, 2011
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Campbell Barton authored
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Campbell Barton authored
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- Sep 26, 2011
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Campbell Barton authored
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- Sep 23, 2011
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Bastien Montagne authored
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- Sep 19, 2011
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Bastien Montagne authored
Plus a few styling enhancements. [[Split portion of a mixed commit.]]
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