- Dec 11, 2013
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Chris Foster authored
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Chris Foster authored
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Chris Foster authored
Add option to export texture references to the active images of each face. This is useful to some users.
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- Dec 09, 2013
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Chris Foster authored
Re-added the Coordinate System and Up Axis options. Apparently XNA uses a right handed system and the option was useful for some users. Oops!
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- May 14, 2013
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Chris Foster authored
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- May 06, 2013
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Chris Foster authored
- Corrected a couple comma formatting issues.
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- May 04, 2013
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Chris Foster authored
Added ExportSkinWeights to the condition for using an unrolled mesh enumerator. For some very strange reason, it appears that DirectX will only transform a skinned vertex correctly for the first face that uses it. All others will appear at the origin. This can be worked around by using an unrolled mesh enumerator (in other words duplicating each vertex per face that uses it). DirectX bug?
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- Apr 15, 2013
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Chris Foster authored
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- Apr 10, 2013
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Chris Foster authored
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- Mar 17, 2013
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Chris Foster authored
- Optimized vertex, normal, and skin weight export where possible. - Largely decoupled data gathering and data writing. This will make it much easier to provide binary file support in the future. - Added animation option to export each action of each object as a separate AnimationSet and another option to export unused actions as if used by the first armature object. - Added vertex color export support.
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