- Mar 09, 2011
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Nathan Vegdahl authored
Also cleaned up how some of the operators work. They weren't playing nice with undo.
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- Mar 08, 2011
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Campbell Barton authored
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Nathan Vegdahl authored
So far just IK->FK for biped.arm.
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- Mar 07, 2011
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Campbell Barton authored
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Doug Hammond authored
extensions_framework: added ef_callback pseudo-property type for invoking custom draw methods in property_group_renderer
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- Mar 04, 2011
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Jesse Kaukonen authored
- Summary page now lists border render - ore.prepare now changes border render off - ore.prepare now changes full sample off, then save buffers (old was just save buffers which can't be changed if full sample is on) - A small piece of text that warns about the upload making Blender seem frozen - Bug fix: ore.prepare() couldn't be called in the old way. The new API prevents changing data during layout drawing. The original ore.prepare operator was changed a bit to not require the call - Bug fix: Completed / pending / rendering sessions didn't work. Same issue as above: cannot change data during draw functions. Fix is simply removing the problematic call as the list is already generated elsewhere
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Campbell Barton authored
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Campbell Barton authored
pep8 edits for povray, also dont use string addition for textblock contents, write newlines separate.
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- Mar 03, 2011
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Thomas Dinges authored
* More Code cleanup, please watch and learn. :)
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Campbell Barton authored
also enable preset menu
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- Mar 02, 2011
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Doug Hammond authored
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Thomas Dinges authored
* Code cleaunp Notes: *Why do we have some empty panels with no actual content? *Why is split used when there is only 1 column? The Povray script has always been some kind of example for other exporters, the UI code need some more cleanup for sure!
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- Mar 01, 2011
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Maurice Raybaud authored
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Adam Wiseman authored
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- Feb 28, 2011
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Thomas Dinges authored
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Campbell Barton authored
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- Feb 27, 2011
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Thomas Dinges authored
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Campbell Barton authored
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Jonathan Smith authored
Fixed some other problems with solids script regarding weird names which messed up truncation of verts and edges
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Jonathan Smith authored
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Campbell Barton authored
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- Feb 26, 2011
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Sergey Sharybin authored
- Handle situation when last point of path segment has got the same position, as first segment point. It used by Illustrator to set up handles of first point and to make segment closed. Not sure about standatr about this, maybe SVG files from other editors should be handled in different way, if it'll be issues -- could be easily fixed. - Use black fill as default (all viewers/editors use this).
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Campbell Barton authored
from Michalis Kamburelis (kambi)
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Maurice Raybaud authored
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- Feb 25, 2011
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Sergey Sharybin authored
- Fixed rotation matrix - Fixed unneeded deformation caused by interior transformation for used objects (different tags should be handled differently), also, SYMBOL tag could have viewBox - Implemented parsing of colors in rgb(r,g,b) notation
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- Feb 24, 2011
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Sergey Sharybin authored
- Fixed exception caused by spaces after last semicolon in style - Ignore svg namespage in tag names when detecting geometry class
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Sergey Sharybin authored
- Remove unneeded "global" specificaitons - Fixed parsing for paths which contains floating-point numbers in format like 10e-2 - Fixes aspect ration when viewBox is specified
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Nathan Vegdahl authored
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Nathan Vegdahl authored
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Nathan Vegdahl authored
setup (not yet added to the default human metarig).
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Nathan Vegdahl authored
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- Feb 23, 2011
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Sergey Sharybin authored
- Rect - Circle - Ellipse - Line - Polyline - Polygon Also fixed incorrect constant for cm/mm scaling
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Dany Lebel authored
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- Feb 22, 2011
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Doug Hammond authored
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Sergey Sharybin authored
- Fixed silly error caused by copy-pasteing code from class (accessing to self from simple function) - Fix for illustrator path format -- it doesn't place spaces before "minus" sign of next number. Maybe it's time to go out from stypid string replacement-splitting to slower but smarter token parser?
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Doug Hammond authored
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- Feb 21, 2011
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Aurel W authored
io_raw_mesh: fixes,.. already were done but gone 'lost' (no svn history, nothing in patch tracker,...). wtf?!?
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John Phan authored
add support for single or multiple uv textures. fixed material id. Deal with faces assign to an materials.
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Sergey Sharybin authored
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Sergey Sharybin authored
- Fixed incorrect usage of 255 color range -- each component should be from segment [0..1] - Added "style" tag parsing
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