- Jun 25, 2022
-
-
Julien Duroure authored
-
Julien Duroure authored
-
Julien Duroure authored
-
- Jun 19, 2022
-
-
Damien Picard authored
Only mesh add headings for attributes to key; now curves, surfaces and lattices do, too.
-
Daniel Salazar authored
-
- Jun 18, 2022
-
-
Damien Picard authored
They were lost in a rebase, somewhere.
-
Damien Picard authored
-
Damien Picard authored
-
Damien Picard authored
- key_points -> key_point_location - key_shape -> key_shape_key - key_vgroups -> key_vertex_group - key_ebevel -> key_edge_bevel - key_vbevel -> key_vertex_bevel
-
Daniel Salazar authored
-
Daniel Salazar authored
-
Daniel Salazar authored
-
Daniel Salazar authored
-
Daniel Salazar authored
-
Daniel Salazar authored
-
- Jun 17, 2022
-
-
Daniel Salazar authored
-
Daniel Salazar authored
-
Daniel Salazar authored
-
Thomas Dinges authored
-
Julien Duroure authored
-
- Jun 16, 2022
-
-
Damien Picard authored
-
- Jun 14, 2022
-
-
Damien Picard authored
Vertex color access through `Mesh.vertex_colors` is deprecated and will be removed eventually. https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Python_API#Deprecation It is already not entirely functional for AnimAll's workflow: if there are multiple vertex color layers, the active one cannot be selected because the interface is no longer exposed. This results in the user being unable to select which layer they want to animate. Besides, all functionality is covered by the more generic attributes system. An operator is provided to upgrade animation curves still using the old system.
-
Damien Picard authored
Vertex colors have been replaced by a more generic attribute system, so we need to support that. This allows animating not only color attributes, but also other types. Not sure that's very useful as most attributes can't be manually edited as far as I understand, but it *is* now possible!
-
- Jun 13, 2022
-
-
Martin Felke authored
The remote version didnt have the GPL Header in its full form before. So restoring this part to the original state.
-
Martin Felke authored
In the prior versions of this addon I had to generate a list of builtin and standard python modules, which need to be excluded in the walk function. This function is being called recursively over all blender py modules and addon modules. Certain builtin or standard modules of python seem to have some recursion in their module structure, which needs to be avoided. Since Python 3.10, you can use 'sys.stdlib_module_names' for a basic list. Possibly the old method generated an incomplete list.
-
Bastien Montagne authored
Highly suspect the source FBX file to be broken, but investigating a 20MB binary FBX file is not really an option right now, so cannot be 100% sure. This can only be realistically investigated if we get a much smaller reproducible case. In the mean while, add similar check about indices validity for source FBX data as we already have for destination Blender data arrays. This allows to keep importing instead of 'crshing' the import process at least.
-
Bastien Montagne authored
Add missing values to the `FBX_FRAMERATES` data, including those that Blender does not really support (the NTSC 'drop frames' variants, better to have them mapped to regular NTSC framerate than completely ignored).
-
- Jun 10, 2022
-
-
Damien Picard authored
When using the node.nw_link_out operator (O key) in a world node tree, a material output would be created instead of a world one.
-
Damien Picard authored
This implements the use of shortcut `O` to connect the first geometry output of the active node, to the group output. Right now, only geometry is concerned, and the operator is cancelled if another output type is found, such as an `int`.
-
Damien Picard authored
-
Damien Picard authored
When creating an armature containing a camera, without the add-on, the UI panel tries to display, but the data is not set up to use it properly.
-
Damien Picard authored
-
- Jun 08, 2022
-
-
marcopavanello authored
This update brings the following changes: - updated snow material (it was assigning values to wrong sockets in Principled node) - converted Color Ramp nodes to Map Range - changed tracker URL Differential Revision: https://developer.blender.org/D15148
-
- Jun 06, 2022
-
-
Brecht Van Lommel authored
-
- Jun 04, 2022
-
-
Julien Duroure authored
-
- Jun 03, 2022
-
-
Campbell Barton authored
This is no longer necessary, see: T98554.
-
- May 31, 2022
- May 30, 2022
-
-
Hans Goudey authored
Update by @TheRedWaxPolice in T74360.
-