- May 09, 2011
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Bastien Montagne authored
Reorganized the whole pov properties, to place them in PropertyGroups, rather than cluttering the Scene/Material/etc. objects’ spaces… Also added a new file handling the conversion from existing files using the old pov properties (call the ˘povray render: update to script v0.0.9” operator (bpy.ops.scene.pov_update_properties) in the search box of the 3d views to make the conversion).
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- May 08, 2011
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Campbell Barton authored
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Brendon Murphy authored
rearranged layout so everything is cleaner.
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- May 07, 2011
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Maurice Raybaud authored
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Campbell Barton authored
also write out deformed meshes as parentless since the bones `own` them.
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- May 06, 2011
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Campbell Barton authored
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- May 05, 2011
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Campbell Barton authored
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- May 04, 2011
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Jesse Kaukonen authored
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Brendon Murphy authored
thanks to jawra for the updates.
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- May 03, 2011
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Campbell Barton authored
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Chris Foster authored
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Chris Foster authored
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Campbell Barton authored
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Campbell Barton authored
from Yaroslav Zubkov (yzubkov)
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Campbell Barton authored
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- May 02, 2011
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Campbell Barton authored
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- May 01, 2011
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Guillermo S. Romero authored
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- Apr 30, 2011
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Bastien Montagne authored
*Refactored the whole in-render loop, was inherited from POV 3.6 version, and no more relevant for POV 3.7…
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Luca Bonavita authored
- renamed: texpaint_ui.py -> texture_paint_layer_manager.py to follow naming conventions - fixed the tracker url [[Split portion of a mixed commit.]]
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Brendon Murphy authored
no need to double it up.
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- Apr 29, 2011
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Maurice Raybaud authored
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Maurice Raybaud authored
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- Apr 27, 2011
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John Phan authored
No commit message
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- Apr 26, 2011
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Gerwin Damsteegt authored
updating regular solids add mesh script to version 2
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Chris Foster authored
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Chris Foster authored
Changed the way materials are exported to better work with DirectX's Phong-esque default specular shading.
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- Apr 25, 2011
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John Phan authored
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
disable polygroup by default too.
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Guillermo S. Romero authored
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- Apr 24, 2011
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John Phan authored
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Maurice Raybaud authored
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Brendon Murphy authored
add mesh extras, gemstones, twisted torus, gears & 3d function surfaces Now in folder add_mesh_extra_objects under 1 init file.
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- Apr 21, 2011
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Jonathan Smith authored
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Campbell Barton authored
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- Apr 19, 2011
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Jesse Kaukonen authored
- Bug fix: hasSmokeSimulation lacked parenthesis
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Campbell Barton authored
also option to export lamps was missing.
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Campbell Barton authored
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