- Feb 16, 2022
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Campbell Barton authored
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- Feb 11, 2022
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Campbell Barton authored
See T95597
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- Dec 01, 2021
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Campbell Barton authored
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- Aug 31, 2021
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Vladimir Spivak(cwolf3d) authored
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- Jun 17, 2021
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Vladimir Spivak(cwolf3d) authored
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- Jun 08, 2021
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Campbell Barton authored
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- Dec 20, 2020
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Vladimir Spivak(cwolf3d) authored
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Vladimir Spivak(cwolf3d) authored
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- Nov 05, 2020
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Vladimir Spivak(cwolf3d) authored
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- Mar 29, 2020
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Vladimir Spivak(cwolf3d) authored
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- Mar 05, 2020
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Aaron Carlisle authored
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Campbell Barton authored
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- Feb 04, 2020
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Spivak Vladimir (cwolf3d) authored
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- Jan 29, 2020
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Campbell Barton authored
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Campbell Barton authored
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- Jan 07, 2020
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Spivak Vladimir (cwolf3d) authored
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- Jan 04, 2020
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Spivak Vladimir (cwolf3d) authored
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- Dec 01, 2019
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meta-androcto authored
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- Nov 05, 2019
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Spivak Vladimir (cwolf3d) authored
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- Oct 18, 2019
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Germano Cavalcante authored
loop tools uses a custom matrix inverse function with high precision. So this precision has to extend to other parts.
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- Aug 06, 2019
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Spivak Vladimir (cwolf3d) authored
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- Jul 31, 2019
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Brecht Van Lommel authored
Differential Revision: https://developer.blender.org/D5240
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- Jul 25, 2019
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Spivak Vladimir (cwolf3d) authored
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- Jul 23, 2019
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Spivak Vladimir (cwolf3d) authored
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- Jun 16, 2019
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meta-androcto authored
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- May 27, 2019
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meta-androcto authored
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- May 22, 2019
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Brecht Van Lommel authored
This can cause bugs where if the operator throws an exception, undo is not properly enabled again. There have been maybe a dozen Blender bug reports related to this. This could get worse now that we are autosaving preferences. Some add-ons guard against this, but turning off undo should not be needed in the first place. If the operator is set to do an undo push, any operators it calls will automatically not do any undo pushes. If this fail in some cases, it should be reported as a bug in Blender. I could not find issues or a performance impact testing a few add-ons though. Differential Revision: https://developer.blender.org/D4908
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- May 16, 2019
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Sergey Sharybin authored
Addresses new behavior of object.to_mesh(). This is corresponding part for D4875. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4876
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Sergey Sharybin authored
Mainly search-and-replace approach. Tested the enabled-by-default export/import addons. Seems to work with an exception of X3D which is still referencing Blender Internal material properties. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4866
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- May 12, 2019
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Spivak Vladimir (cwolf3d) authored
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- May 04, 2019
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Spivak Vladimir (cwolf3d) authored
Grease pencil must have name 'GPencil'. Script take only the first strokes.
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- May 02, 2019
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meta-androcto authored
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- Apr 18, 2019
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meta-androcto authored
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- Mar 12, 2019
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Campbell Barton authored
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- Feb 19, 2019
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meta-androcto authored
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- Jan 25, 2019
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Philipp Oeser authored
own recent error in rBA73f88be5067b
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- Jan 21, 2019
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Philipp Oeser authored
also fix matrix multiplication ('@') Fixes T60706
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- Dec 21, 2018
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Campbell Barton authored
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- Dec 04, 2018
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Philipp Oeser authored
followup to rBA3148c4219f001511b69c3fb31dfedca98b9f4360
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Philipp Oeser authored
Fixes T58714
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