- May 22, 2012
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Campbell Barton authored
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- May 21, 2012
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Bart Crouch authored
[[Split portion of a mixed commit.]]
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Sebastian Nell authored
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Sebastian Nell authored
Increased Armature name maxlen to actual limit of 63. Could have also changed io_anim_c3d, but it's a prefix string - not making sense to increase max prefix length to max name length.
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Campbell Barton authored
* redraw before rendering (workaround for bug) * play the first file once on init (before first file was assumed to be first file in demo_config.py which often isnt the case)
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- May 20, 2012
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Campbell Barton authored
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Brendon Murphy authored
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- May 18, 2012
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Brecht Van Lommel authored
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- May 16, 2012
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Bastien Montagne authored
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- May 15, 2012
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Sergey Sharybin authored
Patch provided by Matteo F. Vescovi, thanks!
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- May 07, 2012
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Campbell Barton authored
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- May 05, 2012
- May 04, 2012
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Brendon Murphy authored
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- May 03, 2012
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Brendon Murphy authored
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Guillermo S. Romero authored
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Brendon Murphy authored
new clean menu, added add_mesh_extra_objects/add_mesh_honeycomb.py by Kayo Phoenix added add_mesh_extra_objects/add_mesh_torusknot.py by Anthony D'Agostino
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- May 02, 2012
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Brendon Murphy authored
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- May 01, 2012
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Nathan Letwory authored
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Tim Spriggs authored
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Sergey Sharybin authored
Looks like it was a typo passing calc_tessface keyword to mesh.update function
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Tim Spriggs authored
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- Apr 30, 2012
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Thomas Larsson authored
Removed one additional reference to bpy.app.revision. I don't see errors caused by this variable because it is defined in all windows builds I have access to.
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Thomas Larsson authored
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- Apr 26, 2012
- Apr 25, 2012
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Campbell Barton authored
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Campbell Barton authored
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Sebastian Nell authored
[[Split portion of a mixed commit.]]
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- Apr 23, 2012
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Sergey Sharybin authored
Additional changes: - Fixed wrong pop of rectangle area (function wasn't called) - Removed unused code
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Campbell Barton authored
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- Apr 22, 2012
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Martin Poirier authored
job and frame status cleanup (move to the model module) record transitions between states in job to be able to get (among others) the started and finished time.
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Campbell Barton authored
from Alexander Gessler (aramis_acg) This patch extends the 3DS importer and exporter to have better material support and unifies their respective feature sets. This includes: - UV scale,offset - tiling/wrap modes - improved conversion of mapping targets - better warnings Additionally, the exporter now handles specular, opacity and normal maps correctly (the importer did this already). (I think the way how textures were written previously was non 3DS-compliant). I tested this against assimp's 3DS test suite [1] as well as my personal 3DS test sets. Exported 3DS files were successfully read by FBXConv and assimp. [1] http://assimp.svn.sourceforge.net/viewvc/assimp/trunk/test/
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- Apr 20, 2012
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Bastien Montagne authored
bpy_extras.io_utils.path_reference() expects a real dir as base_src, not the blend file name!
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Brendon Murphy authored
added warning "some mesh functions broken"
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- Apr 19, 2012
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Brendon Murphy authored
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Brendon Murphy authored
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Martin Poirier authored
Don't add empty tag if not tags have been specified. Reported by Brant Anderson (by email)
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- Apr 18, 2012
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Clemens Barth authored
The Atomic Blender panel is loaded correctly when a blend file is loaded. Blendphys.
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