Skip to content
Snippets Groups Projects
  1. Jun 25, 2022
  2. Jun 19, 2022
  3. Jun 18, 2022
  4. Jun 17, 2022
  5. Jun 16, 2022
  6. Jun 14, 2022
    • Damien Picard's avatar
      AnimAll: remove vertex colors · 634f0c8c
      Damien Picard authored
      Vertex color access through `Mesh.vertex_colors` is deprecated and
      will be removed eventually.
      https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Python_API#Deprecation
      
      It is already not entirely functional for AnimAll's workflow: if there
      are multiple vertex color layers, the active one cannot be selected
      because the interface is no longer exposed. This results in the user
      being unable to select which layer they want to animate.
      
      Besides, all functionality is covered by the more generic attributes
      system. An operator is provided to upgrade animation curves still
      using the old system.
      634f0c8c
    • Damien Picard's avatar
      AnimAll: add attribute animation · 470d0257
      Damien Picard authored
      Vertex colors have been replaced by a more generic attribute system,
      so we need to support that.
      
      This allows animating not only color attributes, but also other types.
      Not sure that's very useful as most attributes can't be manually
      edited as far as I understand, but it *is* now possible!
      470d0257
  7. Jun 13, 2022
    • Martin Felke's avatar
      fix accidentally re-added license header · 4ca8ca98
      Martin Felke authored
      The remote version didnt have the GPL Header in its full form before.
      So restoring this part to the original state.
      4ca8ca98
    • Martin Felke's avatar
      Fix T98840: Recursion Error with Development - Edit Operator Addon · e72fe78e
      Martin Felke authored
      In the prior versions of this addon I had to generate a list of builtin and standard python modules,
      which need to be excluded in the walk function.
      
      This function is being called recursively over all blender py modules
      and addon modules.
      
      Certain builtin or standard modules of python seem to have some recursion in their module structure,
      which needs to be avoided.
      
      Since Python 3.10, you can use 'sys.stdlib_module_names' for a basic list.
      Possibly the old method generated an incomplete list.
      e72fe78e
    • Bastien Montagne's avatar
      Fix T98345: Import von FBX didn't work. · 514aca8a
      Bastien Montagne authored
      Highly suspect the source FBX file to be broken, but investigating a 20MB
      binary FBX file is not really an option right now, so cannot be 100%
      sure. This can only be realistically investigated if we get a much
      smaller reproducible case.
      
      In the mean while, add similar check about indices validity for source
      FBX data as we already have for destination Blender data arrays. This
      allows to keep importing instead of 'crshing' the import process at
      least.
      514aca8a
    • Bastien Montagne's avatar
      Fix T98604: FBX import does not handle some framerate codes. · b91319ae
      Bastien Montagne authored
      Add missing values to the `FBX_FRAMERATES` data, including those that
      Blender does not really support (the NTSC 'drop frames' variants, better
      to have them mapped to regular NTSC framerate than completely ignored).
      b91319ae
  8. Jun 10, 2022
  9. Jun 08, 2022
  10. Jun 06, 2022
  11. Jun 04, 2022
  12. Jun 03, 2022
  13. May 31, 2022
  14. May 30, 2022
  15. May 25, 2022
Loading