- May 27, 2012
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Bastien Montagne authored
Note: there are other exporters with the same problem, will fix them as well.
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- Apr 10, 2012
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Dalai Felinto authored
Faces should be exported with shared vertices whenever possible (otherwise this is simply a STL exporter). Since PLY stores normals per vertex it's understandable that we need 'individual' faces when exporting normals. However when this is not the case I think shared vertices should be default behaviour. This is what this patch implement. Thanks Campbell for reviewing it. Thanks Aldo Zang for reporting it (off trackers, in the old fashion real life)
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- Mar 23, 2012
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Campbell Barton authored
update addons enabled by default to use 'faces -> tessfaces' also grease pencil scatter and quake map export.
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- Mar 19, 2012
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Dalai Felinto authored
.PLY has no specification for how to represent the texture coordinates. The general guideline is to implement this the way is more convenient for the software (this it makes no sense to flip what Blender does internally). Also, there are some softwares that used to flip V in the past for .ply. This has changed though, and from what I could find in the internet, the current standard is to have the V opposite to what we have in Blender. Finally I used meshlab for my tests - http://meshlab.sourceforge.net/ Their sample files (the dount one) shows flipped V in blender. I hope no one gets unhappy with this commit.
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- Mar 15, 2012
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Dalai Felinto authored
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- Dec 31, 2011
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Campbell Barton authored
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- Oct 17, 2011
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Campbell Barton authored
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- Oct 11, 2011
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Campbell Barton authored
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- Sep 24, 2011
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Campbell Barton authored
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- Mar 14, 2011
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Campbell Barton authored
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- Jan 22, 2011
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Campbell Barton authored
most editors (besides notepad) will open these files without trouble.
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- Jan 14, 2011
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Campbell Barton authored
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