- Feb 18, 2014
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Greg Zaal authored
The original Lazy Connect works the same (Ctrl+RMB drag to make a new connection between guessed sockets) - this new function can be accessed with Ctrl+Shift+RMB drag and will show a menu for the user to choose exactly which sockets to connect. This can be useful when dealing with a large node tree, users want to make some connections without repeatedly zooming in and out or trying to click the exact socket they want. Just like with the normal Lazy Connect, you don't need to click on a node exactly, it will use the node nearest the mouse. Included in this update are: - More accurate nearest-node detection - Auto-linkage (used in Lazy Connect) now matches sockets by name first - Account for DPI settings other than 72
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- Feb 17, 2014
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Howard Trickey authored
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- Feb 15, 2014
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CoDEmanX authored
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- Feb 04, 2014
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Bastien Montagne authored
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Bastien Montagne authored
Please at least try to start Blender and look at the console after such changes, next time!
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CoDEmanX authored
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- Feb 03, 2014
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Campbell Barton authored
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- Feb 01, 2014
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Jonathan Williamson authored
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Jonathan Williamson authored
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Jonathan Williamson authored
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Jonathan Williamson authored
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- Jan 31, 2014
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Jonathan Williamson authored
Reported by Sean Kennedy. The Fill Opacity setting on Export was missing a tooltip.
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- Jan 24, 2014
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Bartek Skorupa authored
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- Jan 23, 2014
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Sergey Sharybin authored
Made some tweaks to transformation matrix of <svg> node to make it so origin from Inkscape matches Blender origin. Currently only affects files from Inkscape, for others it's not so much clear what origin should be. Based on the patch from aldero (juanC), thanks!
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- Jan 16, 2014
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Bart Crouch authored
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- Jan 15, 2014
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Bastien Montagne authored
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Campbell Barton authored
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- Jan 12, 2014
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Daniel Salazar authored
AnimAll: Update location description and open by default, now that we have tabs in toolbar there's no need to make space
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- Jan 04, 2014
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Daniel Salazar authored
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Jason van Gumster authored
The Edit Linked Library panel now only appears in the Relations tab
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carlospadial authored
the script was checking for selected strips one by one, and sometimes this drives into freeze (can't explain why, but its obviously a bad way to do it... now it uses context.selected_editable_sequences, now it is more efficient and the bug seems to be solved.
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- Jan 03, 2014
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Jonathan Williamson authored
This adds the "Navigation" category for the addon, thus assigning it a tab. Due to this, I've also made the panel open by default. It was closed.
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Jonathan Williamson authored
This adds the 3D Printing category to the addon such that it's placed in a "3D Printing" tab of the 3D View Toolbar.
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- Jan 02, 2014
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Daniel Salazar authored
AnimAll: Adding info message for preventing people to add keyframes for Shape and Points at the same time. Will not disable it because maybe there's a valid use.
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Daniel Salazar authored
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- Jan 01, 2014
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Daniel Salazar authored
AnimAll: Enable keying of shapekeys on bezier curves (Thanks to Aligorith for yet another API fix!). Also one extra effort to make the use of shapekey animation clearer.
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- Dec 31, 2013
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Daniel Salazar authored
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Daniel Salazar authored
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Daniel Salazar authored
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- Dec 30, 2013
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Daniel Salazar authored
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Daniel Salazar authored
Add support for Surface objects Add support for simple point animation in meshes and lattices UI improvements for Shapekey animation
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- Dec 24, 2013
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Sergey Sharybin authored
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Bart Crouch authored
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Bart Crouch authored
Caching of 'delete strokes' was incorrect, making it impossible to change parameters after conversion of strokes.
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- Dec 20, 2013
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Bart Crouch authored
Thanks to Alexander Nedovizin for coding first version of this function.
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- Dec 18, 2013
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Bart Crouch authored
Internal faces are now correctly deleted and smooth shading is applied. Fix: matrix operations Based on report in anonymous forum. Credits to: http://toro.2ch.net/test/read.cgi/cg/1361851855/570-571n Fix: GUI layout, aligned buttons New functionality: GStretch converts grease pencil strokes to vertices. First commit via git, please don't shoot me if I did something wrong.
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Campbell Barton authored
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- Dec 15, 2013
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Campbell Barton authored
this is an internal name only.
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Maurice Raybaud authored
Improved: exportable hair amount Hair exported only the view percentage, full amount gets exported now. allowing much higher counts than what could get displayed. also since the lowest count (0) is no longer divided by the view percentage it removes a "division by 0" error.
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Maurice Raybaud authored
Comment for vertex color was repeated inside the vertex loop creating unnecessary comments.
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