- Mar 19, 2012
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Dalai Felinto authored
.PLY has no specification for how to represent the texture coordinates. The general guideline is to implement this the way is more convenient for the software (this it makes no sense to flip what Blender does internally). Also, there are some softwares that used to flip V in the past for .ply. This has changed though, and from what I could find in the internet, the current standard is to have the V opposite to what we have in Blender. Finally I used meshlab for my tests - http://meshlab.sourceforge.net/ Their sample files (the dount one) shows flipped V in blender. I hope no one gets unhappy with this commit.
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Brendon Murphy authored
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Howard Trickey authored
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- Mar 17, 2012
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Bastien Montagne authored
Previously we had three versions, Select/Deselect, Select or Deselect, and (De)select, choosen the third (shortest) one for now.
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Bastien Montagne authored
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- Mar 16, 2012
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Sebastian Nell authored
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Dalai Felinto authored
thanks Campbell for review and tweaks
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- Mar 15, 2012
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Campbell Barton authored
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Dalai Felinto authored
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Campbell Barton authored
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Nathan Vegdahl authored
the biped leg rig.
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Tim Spriggs authored
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- Mar 14, 2012
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Sergey Sharybin authored
Remove module add_utils.py which fully duplicates functions from trunk's object_utils.py module and switch all dependent addons to use module from trunk.
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- Mar 13, 2012
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Campbell Barton authored
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Bartek Skorupa authored
Bug fix. Lamps cone angle calculations returned error as import of pi has been removed. Now corrected the formula to match my new convention to use 'degrees' instead of 'pi'
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- Mar 12, 2012
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Bartek Skorupa authored
Version 0.6.3: Changed the way of transfering rotations. Now Blender's rotation is represented by After Effects Orientation only by using ZYX euler rotation order. Not necessary to use AE's Rotation X property anymore
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Campbell Barton authored
also use less confusing bone rotation matrix -> euler conversion on export.
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Brecht Van Lommel authored
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Thomas Larsson authored
MHX importer updated for BMesh. There are still problems with multiple UV maps, but am unsure whether this is my fault.
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- Mar 11, 2012
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Thomas Dinges authored
* Remove api info, this is not used anymore.
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Campbell Barton authored
from Martijn Berger (juicyfruit) with some edits for efficient dict access.
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- Mar 10, 2012
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Benjy Cook authored
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Bartek Skorupa authored
1. Added export of Blender's lamps as After Effects lights. Type of Blender's lamp is added to name of After Effects light 2. Added option to export static scene. In this case not necessary to go through each frame and refresh context 3. Added several conditions to prevent from adding unnecessary keyframes in After Effects. Values of properties that don't changed are set once and no keyframes are added
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- Mar 09, 2012
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Clemens Barth authored
PDB - Importer/Exporter ======================= - Update of date Blendphys
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Clemens Barth authored
Importer ======== + normalization ... Blendphys
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Clemens Barth authored
Importer ======== I forgot a '-' in the vector ... Blendphys
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Clemens Barth authored
Importer ======== I removed a small bug: Double or triple bonds were not shown for atoms, which have only one neighbour. BTW: I updated the wiki. Blendphys
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Brendon Murphy authored
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- Mar 08, 2012
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Campbell Barton authored
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Campbell Barton authored
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- Mar 07, 2012
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Campbell Barton authored
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Campbell Barton authored
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Brendon Murphy authored
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- Mar 06, 2012
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Jesse Kaukonen authored
- Enabling settings for defining things for Cycles rendering - Adding some file format checking - Adding some code for defining a few session settings via xmlrpc - Making the UI more responsive
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- Mar 05, 2012
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Bastien Montagne authored
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Brendon Murphy authored
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- Mar 04, 2012
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Brendon Murphy authored
fix for remove doubles
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Brendon Murphy authored
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- Mar 03, 2012
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Benjy Cook authored
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- Mar 02, 2012
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Bartek Skorupa authored
Added rotation_x correction to exported objects to match default zero rotation in After Effects. Objects with zero rotation in blender lay on the floor. In AE leyers with zero rotation face the camera. AE users are used to this behavior, so this change gives them a better feeling.
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